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authorBrecht Van Lommel <brecht@blender.org>2021-09-20 18:59:20 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-09-21 15:55:54 +0300
commit08031197250aeecbaca3803254e6f25b8c7b7b37 (patch)
tree6fe7ab045f0dc0a423d6557c4073f34309ef4740 /intern/cycles/device/device_denoise.h
parentfa6b1007bad065440950cd67deb16a04f368856f (diff)
Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
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diff --git a/intern/cycles/device/device_denoise.h b/intern/cycles/device/device_denoise.h
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+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "device/device_memory.h"
+#include "graph/node.h"
+#include "render/buffers.h"
+
+CCL_NAMESPACE_BEGIN
+
+enum DenoiserType {
+ DENOISER_OPTIX = 2,
+ DENOISER_OPENIMAGEDENOISE = 4,
+ DENOISER_NUM,
+
+ DENOISER_NONE = 0,
+ DENOISER_ALL = ~0,
+};
+
+/* COnstruct human-readable string which denotes the denoiser type. */
+const char *denoiserTypeToHumanReadable(DenoiserType type);
+
+typedef int DenoiserTypeMask;
+
+enum DenoiserPrefilter {
+ /* Best quality of the result without extra processing time, but requires guiding passes to be
+ * noise-free. */
+ DENOISER_PREFILTER_NONE = 1,
+
+ /* Denoise color and guiding passes together.
+ * Improves quality when guiding passes are noisy using least amount of extra processing time. */
+ DENOISER_PREFILTER_FAST = 2,
+
+ /* Prefilter noisy guiding passes before denoising color.
+ * Improves quality when guiding passes are noisy using extra processing time. */
+ DENOISER_PREFILTER_ACCURATE = 3,
+
+ DENOISER_PREFILTER_NUM,
+};
+
+/* NOTE: Is not a real scene node. Using Node API for ease of (de)serialization.
+ * The default values here do not really matter as they are always initialized from the
+ * Integrator node. */
+class DenoiseParams : public Node {
+ public:
+ NODE_DECLARE
+
+ /* Apply denoiser to image. */
+ bool use = false;
+
+ /* Denoiser type. */
+ DenoiserType type = DENOISER_OPENIMAGEDENOISE;
+
+ /* Viewport start sample. */
+ int start_sample = 0;
+
+ /* Auxiliry passes. */
+ bool use_pass_albedo = true;
+ bool use_pass_normal = true;
+
+ DenoiserPrefilter prefilter = DENOISER_PREFILTER_FAST;
+
+ static const NodeEnum *get_type_enum();
+ static const NodeEnum *get_prefilter_enum();
+
+ DenoiseParams();
+
+ bool modified(const DenoiseParams &other) const
+ {
+ return !(use == other.use && type == other.type && start_sample == other.start_sample &&
+ use_pass_albedo == other.use_pass_albedo &&
+ use_pass_normal == other.use_pass_normal && prefilter == other.prefilter);
+ }
+};
+
+/* All the parameters needed to perform buffer denoising on a device.
+ * Is not really a task in its canonical terms (as in, is not an asynchronous running task). Is
+ * more like a wrapper for all the arguments and parameters needed to perform denoising. Is a
+ * single place where they are all listed, so that it's not required to modify all device methods
+ * when these parameters do change. */
+class DeviceDenoiseTask {
+ public:
+ DenoiseParams params;
+
+ int num_samples;
+
+ RenderBuffers *render_buffers;
+ BufferParams buffer_params;
+
+ /* Allow to do in-place modification of the input passes (scaling them down i.e.). This will
+ * lower the memory footprint of the denoiser but will make input passes "invalid" (from path
+ * tracer) point of view. */
+ bool allow_inplace_modification;
+};
+
+CCL_NAMESPACE_END