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authorBrecht Van Lommel <brecht@blender.org>2021-09-20 18:59:20 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-09-21 15:55:54 +0300
commit08031197250aeecbaca3803254e6f25b8c7b7b37 (patch)
tree6fe7ab045f0dc0a423d6557c4073f34309ef4740 /intern/cycles/integrator/denoiser_oidn.cpp
parentfa6b1007bad065440950cd67deb16a04f368856f (diff)
Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
Diffstat (limited to 'intern/cycles/integrator/denoiser_oidn.cpp')
-rw-r--r--intern/cycles/integrator/denoiser_oidn.cpp628
1 files changed, 628 insertions, 0 deletions
diff --git a/intern/cycles/integrator/denoiser_oidn.cpp b/intern/cycles/integrator/denoiser_oidn.cpp
new file mode 100644
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+++ b/intern/cycles/integrator/denoiser_oidn.cpp
@@ -0,0 +1,628 @@
+/*
+ * Copyright 2011-2021 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "integrator/denoiser_oidn.h"
+
+#include <array>
+
+#include "device/device.h"
+#include "device/device_queue.h"
+#include "integrator/pass_accessor_cpu.h"
+#include "render/buffers.h"
+#include "util/util_array.h"
+#include "util/util_logging.h"
+#include "util/util_openimagedenoise.h"
+
+#include "kernel/device/cpu/compat.h"
+#include "kernel/device/cpu/kernel.h"
+
+CCL_NAMESPACE_BEGIN
+
+thread_mutex OIDNDenoiser::mutex_;
+
+OIDNDenoiser::OIDNDenoiser(Device *path_trace_device, const DenoiseParams &params)
+ : Denoiser(path_trace_device, params)
+{
+ DCHECK_EQ(params.type, DENOISER_OPENIMAGEDENOISE);
+
+ DCHECK(openimagedenoise_supported()) << "OpenImageDenoiser is not supported on this platform.";
+}
+
+#ifdef WITH_OPENIMAGEDENOISE
+static bool oidn_progress_monitor_function(void *user_ptr, double /*n*/)
+{
+ OIDNDenoiser *oidn_denoiser = reinterpret_cast<OIDNDenoiser *>(user_ptr);
+ return !oidn_denoiser->is_cancelled();
+}
+#endif
+
+#ifdef WITH_OPENIMAGEDENOISE
+
+class OIDNPass {
+ public:
+ OIDNPass() = default;
+
+ OIDNPass(const BufferParams &buffer_params,
+ const char *name,
+ PassType type,
+ PassMode mode = PassMode::NOISY)
+ : name(name), type(type), mode(mode)
+ {
+ offset = buffer_params.get_pass_offset(type, mode);
+ need_scale = (type == PASS_DENOISING_ALBEDO || type == PASS_DENOISING_NORMAL);
+
+ const PassInfo pass_info = Pass::get_info(type);
+ num_components = pass_info.num_components;
+ use_compositing = pass_info.use_compositing;
+ use_denoising_albedo = pass_info.use_denoising_albedo;
+ }
+
+ inline operator bool() const
+ {
+ return name[0] != '\0';
+ }
+
+ /* Name of an image which will be passed to the OIDN library.
+ * Should be one of the following: color, albedo, normal, output.
+ * The albedo and normal images are optional. */
+ const char *name = "";
+
+ PassType type = PASS_NONE;
+ PassMode mode = PassMode::NOISY;
+ int num_components = -1;
+ bool use_compositing = false;
+ bool use_denoising_albedo = true;
+
+ /* Offset of beginning of this pass in the render buffers. */
+ int offset = -1;
+
+ /* Denotes whether the data is to be scaled down with the number of passes.
+ * Is required for albedo and normal passes. The color pass OIDN will perform auto-exposure, so
+ * scaling is not needed for the color pass unless adaptive sampling is used.
+ *
+ * NOTE: Do not scale the outout pass, as that requires to be a pointer in the original buffer.
+ * All the scaling on the output needed for integration with adaptive sampling will happen
+ * outside of generic pass handling. */
+ bool need_scale = false;
+
+ /* The content of the pass has been pre-filtered. */
+ bool is_filtered = false;
+
+ /* For the scaled passes, the data which holds values of scaled pixels. */
+ array<float> scaled_buffer;
+};
+
+class OIDNDenoiseContext {
+ public:
+ OIDNDenoiseContext(OIDNDenoiser *denoiser,
+ const DenoiseParams &denoise_params,
+ const BufferParams &buffer_params,
+ RenderBuffers *render_buffers,
+ const int num_samples,
+ const bool allow_inplace_modification)
+ : denoiser_(denoiser),
+ denoise_params_(denoise_params),
+ buffer_params_(buffer_params),
+ render_buffers_(render_buffers),
+ num_samples_(num_samples),
+ allow_inplace_modification_(allow_inplace_modification),
+ pass_sample_count_(buffer_params_.get_pass_offset(PASS_SAMPLE_COUNT))
+ {
+ if (denoise_params_.use_pass_albedo) {
+ oidn_albedo_pass_ = OIDNPass(buffer_params_, "albedo", PASS_DENOISING_ALBEDO);
+ }
+
+ if (denoise_params_.use_pass_normal) {
+ oidn_normal_pass_ = OIDNPass(buffer_params_, "normal", PASS_DENOISING_NORMAL);
+ }
+ }
+
+ bool need_denoising() const
+ {
+ if (buffer_params_.width == 0 && buffer_params_.height == 0) {
+ return false;
+ }
+
+ return true;
+ }
+
+ /* Make the guiding passes available by a sequential denoising of various passes. */
+ void read_guiding_passes()
+ {
+ read_guiding_pass(oidn_albedo_pass_);
+ read_guiding_pass(oidn_normal_pass_);
+ }
+
+ void denoise_pass(const PassType pass_type)
+ {
+ OIDNPass oidn_color_pass(buffer_params_, "color", pass_type);
+ if (oidn_color_pass.offset == PASS_UNUSED) {
+ return;
+ }
+
+ if (oidn_color_pass.use_denoising_albedo) {
+ if (albedo_replaced_with_fake_) {
+ LOG(ERROR) << "Pass which requires albedo is denoised after fake albedo has been set.";
+ return;
+ }
+ }
+
+ OIDNPass oidn_output_pass(buffer_params_, "output", pass_type, PassMode::DENOISED);
+ if (oidn_output_pass.offset == PASS_UNUSED) {
+ LOG(DFATAL) << "Missing denoised pass " << pass_type_as_string(pass_type);
+ return;
+ }
+
+ OIDNPass oidn_color_access_pass = read_input_pass(oidn_color_pass, oidn_output_pass);
+
+ oidn::DeviceRef oidn_device = oidn::newDevice();
+ oidn_device.commit();
+
+ /* Create a filter for denoising a beauty (color) image using prefiltered auxiliary images too.
+ */
+ oidn::FilterRef oidn_filter = oidn_device.newFilter("RT");
+ set_input_pass(oidn_filter, oidn_color_access_pass);
+ set_guiding_passes(oidn_filter, oidn_color_pass);
+ set_output_pass(oidn_filter, oidn_output_pass);
+ oidn_filter.setProgressMonitorFunction(oidn_progress_monitor_function, denoiser_);
+ oidn_filter.set("hdr", true);
+ oidn_filter.set("srgb", false);
+ if (denoise_params_.prefilter == DENOISER_PREFILTER_NONE ||
+ denoise_params_.prefilter == DENOISER_PREFILTER_ACCURATE) {
+ oidn_filter.set("cleanAux", true);
+ }
+ oidn_filter.commit();
+
+ filter_guiding_pass_if_needed(oidn_device, oidn_albedo_pass_);
+ filter_guiding_pass_if_needed(oidn_device, oidn_normal_pass_);
+
+ /* Filter the beauty image. */
+ oidn_filter.execute();
+
+ /* Check for errors. */
+ const char *error_message;
+ const oidn::Error error = oidn_device.getError(error_message);
+ if (error != oidn::Error::None && error != oidn::Error::Cancelled) {
+ LOG(ERROR) << "OpenImageDenoise error: " << error_message;
+ }
+
+ postprocess_output(oidn_color_pass, oidn_output_pass);
+ }
+
+ protected:
+ void filter_guiding_pass_if_needed(oidn::DeviceRef &oidn_device, OIDNPass &oidn_pass)
+ {
+ if (denoise_params_.prefilter != DENOISER_PREFILTER_ACCURATE || !oidn_pass ||
+ oidn_pass.is_filtered) {
+ return;
+ }
+
+ oidn::FilterRef oidn_filter = oidn_device.newFilter("RT");
+ set_pass(oidn_filter, oidn_pass);
+ set_output_pass(oidn_filter, oidn_pass);
+ oidn_filter.commit();
+ oidn_filter.execute();
+
+ oidn_pass.is_filtered = true;
+ }
+
+ /* Make pixels of a guiding pass available by the denoiser. */
+ void read_guiding_pass(OIDNPass &oidn_pass)
+ {
+ if (!oidn_pass) {
+ return;
+ }
+
+ DCHECK(!oidn_pass.use_compositing);
+
+ if (denoise_params_.prefilter != DENOISER_PREFILTER_ACCURATE &&
+ !is_pass_scale_needed(oidn_pass)) {
+ /* Pass data is available as-is from the render buffers. */
+ return;
+ }
+
+ if (allow_inplace_modification_) {
+ scale_pass_in_render_buffers(oidn_pass);
+ return;
+ }
+
+ read_pass_pixels_into_buffer(oidn_pass);
+ }
+
+ /* Special reader of the input pass.
+ * To save memory it will read pixels into the output, and let the denoiser to perform an
+ * in-place operation. */
+ OIDNPass read_input_pass(OIDNPass &oidn_input_pass, const OIDNPass &oidn_output_pass)
+ {
+ const bool use_compositing = oidn_input_pass.use_compositing;
+
+ /* Simple case: no compositing is involved, no scaling is needed.
+ * The pass pixels will be referenced as-is, without extra processing. */
+ if (!use_compositing && !is_pass_scale_needed(oidn_input_pass)) {
+ return oidn_input_pass;
+ }
+
+ float *buffer_data = render_buffers_->buffer.data();
+ float *pass_data = buffer_data + oidn_output_pass.offset;
+
+ PassAccessor::Destination destination(pass_data, 3);
+ destination.pixel_stride = buffer_params_.pass_stride;
+
+ read_pass_pixels(oidn_input_pass, destination);
+
+ OIDNPass oidn_input_pass_at_output = oidn_input_pass;
+ oidn_input_pass_at_output.offset = oidn_output_pass.offset;
+
+ return oidn_input_pass_at_output;
+ }
+
+ /* Read pass pixels using PassAccessor into the given destination. */
+ void read_pass_pixels(const OIDNPass &oidn_pass, const PassAccessor::Destination &destination)
+ {
+ PassAccessor::PassAccessInfo pass_access_info;
+ pass_access_info.type = oidn_pass.type;
+ pass_access_info.mode = oidn_pass.mode;
+ pass_access_info.offset = oidn_pass.offset;
+
+ /* Denoiser operates on passes which are used to calculate the approximation, and is never used
+ * on the approximation. The latter is not even possible because OIDN does not support
+ * denoising of semi-transparent pixels. */
+ pass_access_info.use_approximate_shadow_catcher = false;
+ pass_access_info.use_approximate_shadow_catcher_background = false;
+ pass_access_info.show_active_pixels = false;
+
+ /* OIDN will perform an auto-exposure, so it is not required to know exact exposure configured
+ * by users. What is important is to use same exposure for read and write access of the pass
+ * pixels. */
+ const PassAccessorCPU pass_accessor(pass_access_info, 1.0f, num_samples_);
+
+ pass_accessor.get_render_tile_pixels(render_buffers_, buffer_params_, destination);
+ }
+
+ /* Read pass pixels using PassAccessor into a temporary buffer which is owned by the pass.. */
+ void read_pass_pixels_into_buffer(OIDNPass &oidn_pass)
+ {
+ VLOG(3) << "Allocating temporary buffer for pass " << oidn_pass.name << " ("
+ << pass_type_as_string(oidn_pass.type) << ")";
+
+ const int64_t width = buffer_params_.width;
+ const int64_t height = buffer_params_.height;
+
+ array<float> &scaled_buffer = oidn_pass.scaled_buffer;
+ scaled_buffer.resize(width * height * 3);
+
+ const PassAccessor::Destination destination(scaled_buffer.data(), 3);
+
+ read_pass_pixels(oidn_pass, destination);
+ }
+
+ /* Set OIDN image to reference pixels from the given render buffer pass.
+ * No transform to the pixels is done, no additional memory is used. */
+ void set_pass_referenced(oidn::FilterRef &oidn_filter,
+ const char *name,
+ const OIDNPass &oidn_pass)
+ {
+ const int64_t x = buffer_params_.full_x;
+ const int64_t y = buffer_params_.full_y;
+ const int64_t width = buffer_params_.width;
+ const int64_t height = buffer_params_.height;
+ const int64_t offset = buffer_params_.offset;
+ const int64_t stride = buffer_params_.stride;
+ const int64_t pass_stride = buffer_params_.pass_stride;
+
+ const int64_t pixel_index = offset + x + y * stride;
+ const int64_t buffer_offset = pixel_index * pass_stride;
+
+ float *buffer_data = render_buffers_->buffer.data();
+
+ oidn_filter.setImage(name,
+ buffer_data + buffer_offset + oidn_pass.offset,
+ oidn::Format::Float3,
+ width,
+ height,
+ 0,
+ pass_stride * sizeof(float),
+ stride * pass_stride * sizeof(float));
+ }
+
+ void set_pass_from_buffer(oidn::FilterRef &oidn_filter, const char *name, OIDNPass &oidn_pass)
+ {
+ const int64_t width = buffer_params_.width;
+ const int64_t height = buffer_params_.height;
+
+ oidn_filter.setImage(
+ name, oidn_pass.scaled_buffer.data(), oidn::Format::Float3, width, height, 0, 0, 0);
+ }
+
+ void set_pass(oidn::FilterRef &oidn_filter, OIDNPass &oidn_pass)
+ {
+ set_pass(oidn_filter, oidn_pass.name, oidn_pass);
+ }
+ void set_pass(oidn::FilterRef &oidn_filter, const char *name, OIDNPass &oidn_pass)
+ {
+ if (oidn_pass.scaled_buffer.empty()) {
+ set_pass_referenced(oidn_filter, name, oidn_pass);
+ }
+ else {
+ set_pass_from_buffer(oidn_filter, name, oidn_pass);
+ }
+ }
+
+ void set_input_pass(oidn::FilterRef &oidn_filter, OIDNPass &oidn_pass)
+ {
+ set_pass_referenced(oidn_filter, oidn_pass.name, oidn_pass);
+ }
+
+ void set_guiding_passes(oidn::FilterRef &oidn_filter, OIDNPass &oidn_pass)
+ {
+ if (oidn_albedo_pass_) {
+ if (oidn_pass.use_denoising_albedo) {
+ set_pass(oidn_filter, oidn_albedo_pass_);
+ }
+ else {
+ /* NOTE: OpenImageDenoise library implicitly expects albedo pass when normal pass has been
+ * provided. */
+ set_fake_albedo_pass(oidn_filter);
+ }
+ }
+
+ if (oidn_normal_pass_) {
+ set_pass(oidn_filter, oidn_normal_pass_);
+ }
+ }
+
+ void set_fake_albedo_pass(oidn::FilterRef &oidn_filter)
+ {
+ const int64_t width = buffer_params_.width;
+ const int64_t height = buffer_params_.height;
+
+ if (!albedo_replaced_with_fake_) {
+ const int64_t num_pixel_components = width * height * 3;
+ oidn_albedo_pass_.scaled_buffer.resize(num_pixel_components);
+
+ for (int i = 0; i < num_pixel_components; ++i) {
+ oidn_albedo_pass_.scaled_buffer[i] = 0.5f;
+ }
+
+ albedo_replaced_with_fake_ = true;
+ }
+
+ set_pass(oidn_filter, oidn_albedo_pass_);
+ }
+
+ void set_output_pass(oidn::FilterRef &oidn_filter, OIDNPass &oidn_pass)
+ {
+ set_pass(oidn_filter, "output", oidn_pass);
+ }
+
+ /* Scale output pass to match adaptive sampling per-pixel scale, as well as bring alpha channel
+ * back. */
+ void postprocess_output(const OIDNPass &oidn_input_pass, const OIDNPass &oidn_output_pass)
+ {
+ kernel_assert(oidn_input_pass.num_components == oidn_output_pass.num_components);
+
+ const int64_t x = buffer_params_.full_x;
+ const int64_t y = buffer_params_.full_y;
+ const int64_t width = buffer_params_.width;
+ const int64_t height = buffer_params_.height;
+ const int64_t offset = buffer_params_.offset;
+ const int64_t stride = buffer_params_.stride;
+ const int64_t pass_stride = buffer_params_.pass_stride;
+ const int64_t row_stride = stride * pass_stride;
+
+ const int64_t pixel_offset = offset + x + y * stride;
+ const int64_t buffer_offset = (pixel_offset * pass_stride);
+
+ float *buffer_data = render_buffers_->buffer.data();
+
+ const bool has_pass_sample_count = (pass_sample_count_ != PASS_UNUSED);
+ const bool need_scale = has_pass_sample_count || oidn_input_pass.use_compositing;
+
+ for (int y = 0; y < height; ++y) {
+ float *buffer_row = buffer_data + buffer_offset + y * row_stride;
+ for (int x = 0; x < width; ++x) {
+ float *buffer_pixel = buffer_row + x * pass_stride;
+ float *denoised_pixel = buffer_pixel + oidn_output_pass.offset;
+
+ if (need_scale) {
+ const float pixel_scale = has_pass_sample_count ?
+ __float_as_uint(buffer_pixel[pass_sample_count_]) :
+ num_samples_;
+
+ denoised_pixel[0] = denoised_pixel[0] * pixel_scale;
+ denoised_pixel[1] = denoised_pixel[1] * pixel_scale;
+ denoised_pixel[2] = denoised_pixel[2] * pixel_scale;
+ }
+
+ if (oidn_output_pass.num_components == 3) {
+ /* Pass without alpha channel. */
+ }
+ else if (!oidn_input_pass.use_compositing) {
+ /* Currently compositing passes are either 3-component (derived by dividing light passes)
+ * or do not have transparency (shadow catcher). Implicitly rely on this logic, as it
+ * simplifies logic and avoids extra memory allocation. */
+ const float *noisy_pixel = buffer_pixel + oidn_input_pass.offset;
+ denoised_pixel[3] = noisy_pixel[3];
+ }
+ else {
+ /* Assigning to zero since this is a default alpha value for 3-component passes, and it
+ * is an opaque pixel for 4 component passes. */
+ denoised_pixel[3] = 0;
+ }
+ }
+ }
+ }
+
+ bool is_pass_scale_needed(OIDNPass &oidn_pass) const
+ {
+ if (pass_sample_count_ != PASS_UNUSED) {
+ /* With adaptive sampling pixels will have different number of samples in them, so need to
+ * always scale the pass to make pixels uniformly sampled. */
+ return true;
+ }
+
+ if (!oidn_pass.need_scale) {
+ return false;
+ }
+
+ if (num_samples_ == 1) {
+ /* If the avoid scaling if there is only one sample, to save up time (so we dont divide
+ * buffer by 1). */
+ return false;
+ }
+
+ return true;
+ }
+
+ void scale_pass_in_render_buffers(OIDNPass &oidn_pass)
+ {
+ const int64_t x = buffer_params_.full_x;
+ const int64_t y = buffer_params_.full_y;
+ const int64_t width = buffer_params_.width;
+ const int64_t height = buffer_params_.height;
+ const int64_t offset = buffer_params_.offset;
+ const int64_t stride = buffer_params_.stride;
+ const int64_t pass_stride = buffer_params_.pass_stride;
+ const int64_t row_stride = stride * pass_stride;
+
+ const int64_t pixel_offset = offset + x + y * stride;
+ const int64_t buffer_offset = (pixel_offset * pass_stride);
+
+ float *buffer_data = render_buffers_->buffer.data();
+
+ const bool has_pass_sample_count = (pass_sample_count_ != PASS_UNUSED);
+
+ for (int y = 0; y < height; ++y) {
+ float *buffer_row = buffer_data + buffer_offset + y * row_stride;
+ for (int x = 0; x < width; ++x) {
+ float *buffer_pixel = buffer_row + x * pass_stride;
+ float *pass_pixel = buffer_pixel + oidn_pass.offset;
+
+ const float pixel_scale = 1.0f / (has_pass_sample_count ?
+ __float_as_uint(buffer_pixel[pass_sample_count_]) :
+ num_samples_);
+
+ pass_pixel[0] = pass_pixel[0] * pixel_scale;
+ pass_pixel[1] = pass_pixel[1] * pixel_scale;
+ pass_pixel[2] = pass_pixel[2] * pixel_scale;
+ }
+ }
+ }
+
+ OIDNDenoiser *denoiser_ = nullptr;
+
+ const DenoiseParams &denoise_params_;
+ const BufferParams &buffer_params_;
+ RenderBuffers *render_buffers_ = nullptr;
+ int num_samples_ = 0;
+ bool allow_inplace_modification_ = false;
+ int pass_sample_count_ = PASS_UNUSED;
+
+ /* Optional albedo and normal passes, reused by denoising of different pass types. */
+ OIDNPass oidn_albedo_pass_;
+ OIDNPass oidn_normal_pass_;
+
+ /* For passes which don't need albedo channel for denoising we replace the actual albedo with
+ * the (0.5, 0.5, 0.5). This flag indicates that the real albedo pass has been replaced with
+ * the fake values and denoising of passes which do need albedo can no longer happen. */
+ bool albedo_replaced_with_fake_ = false;
+};
+#endif
+
+static unique_ptr<DeviceQueue> create_device_queue(const RenderBuffers *render_buffers)
+{
+ Device *device = render_buffers->buffer.device;
+ if (device->info.has_gpu_queue) {
+ return device->gpu_queue_create();
+ }
+ return nullptr;
+}
+
+static void copy_render_buffers_from_device(unique_ptr<DeviceQueue> &queue,
+ RenderBuffers *render_buffers)
+{
+ if (queue) {
+ queue->copy_from_device(render_buffers->buffer);
+ queue->synchronize();
+ }
+ else {
+ render_buffers->copy_from_device();
+ }
+}
+
+static void copy_render_buffers_to_device(unique_ptr<DeviceQueue> &queue,
+ RenderBuffers *render_buffers)
+{
+ if (queue) {
+ queue->copy_to_device(render_buffers->buffer);
+ queue->synchronize();
+ }
+ else {
+ render_buffers->copy_to_device();
+ }
+}
+
+bool OIDNDenoiser::denoise_buffer(const BufferParams &buffer_params,
+ RenderBuffers *render_buffers,
+ const int num_samples,
+ bool allow_inplace_modification)
+{
+ thread_scoped_lock lock(mutex_);
+
+ /* Make sure the host-side data is available for denoising. */
+ unique_ptr<DeviceQueue> queue = create_device_queue(render_buffers);
+ copy_render_buffers_from_device(queue, render_buffers);
+
+#ifdef WITH_OPENIMAGEDENOISE
+ OIDNDenoiseContext context(
+ this, params_, buffer_params, render_buffers, num_samples, allow_inplace_modification);
+
+ if (context.need_denoising()) {
+ context.read_guiding_passes();
+
+ const std::array<PassType, 3> passes = {
+ {/* Passes which will use real albedo when it is available. */
+ PASS_COMBINED,
+ PASS_SHADOW_CATCHER_MATTE,
+
+ /* Passes which do not need albedo and hence if real is present it needs to become fake.
+ */
+ PASS_SHADOW_CATCHER}};
+
+ for (const PassType pass_type : passes) {
+ context.denoise_pass(pass_type);
+ if (is_cancelled()) {
+ return false;
+ }
+ }
+
+ /* TODO: It may be possible to avoid this copy, but we have to ensure that when other code
+ * copies data from the device it doesn't overwrite the denoiser buffers. */
+ copy_render_buffers_to_device(queue, render_buffers);
+ }
+#endif
+
+ /* This code is not supposed to run when compiled without OIDN support, so can assume if we made
+ * it up here all passes are properly denoised. */
+ return true;
+}
+
+uint OIDNDenoiser::get_device_type_mask() const
+{
+ return DEVICE_MASK_CPU;
+}
+
+CCL_NAMESPACE_END