diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-09-20 18:59:20 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2021-09-21 15:55:54 +0300 |
commit | 08031197250aeecbaca3803254e6f25b8c7b7b37 (patch) | |
tree | 6fe7ab045f0dc0a423d6557c4073f34309ef4740 /intern/cycles/kernel/closure/bsdf_principled_diffuse.h | |
parent | fa6b1007bad065440950cd67deb16a04f368856f (diff) |
Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_principled_diffuse.h')
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_principled_diffuse.h | 15 |
1 files changed, 3 insertions, 12 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_principled_diffuse.h b/intern/cycles/kernel/closure/bsdf_principled_diffuse.h index d5d012068ff..a72af519482 100644 --- a/intern/cycles/kernel/closure/bsdf_principled_diffuse.h +++ b/intern/cycles/kernel/closure/bsdf_principled_diffuse.h @@ -14,14 +14,15 @@ * limitations under the License. */ -#ifndef __BSDF_PRINCIPLED_DIFFUSE_H__ -#define __BSDF_PRINCIPLED_DIFFUSE_H__ +#pragma once /* DISNEY PRINCIPLED DIFFUSE BRDF * * Shading model by Brent Burley (Disney): "Physically Based Shading at Disney" (2012) */ +#include "kernel/closure/bsdf_util.h" + CCL_NAMESPACE_BEGIN typedef ccl_addr_space struct PrincipledDiffuseBsdf { @@ -61,14 +62,6 @@ ccl_device int bsdf_principled_diffuse_setup(PrincipledDiffuseBsdf *bsdf) return SD_BSDF | SD_BSDF_HAS_EVAL; } -ccl_device bool bsdf_principled_diffuse_merge(const ShaderClosure *a, const ShaderClosure *b) -{ - const PrincipledDiffuseBsdf *bsdf_a = (const PrincipledDiffuseBsdf *)a; - const PrincipledDiffuseBsdf *bsdf_b = (const PrincipledDiffuseBsdf *)b; - - return (isequal_float3(bsdf_a->N, bsdf_b->N) && bsdf_a->roughness == bsdf_b->roughness); -} - ccl_device float3 bsdf_principled_diffuse_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, @@ -136,5 +129,3 @@ ccl_device int bsdf_principled_diffuse_sample(const ShaderClosure *sc, } CCL_NAMESPACE_END - -#endif /* __BSDF_PRINCIPLED_DIFFUSE_H__ */ |