diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-04-27 22:13:03 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-04-27 22:38:32 +0300 |
commit | ae7d84dbc1936ef7ddd00f9c22d074389f97f04f (patch) | |
tree | 7103596bc78785ed769e90c1570d654cc14a839d /intern/cycles/kernel/closure/bssrdf.h | |
parent | 278ff15c7f3c4a91ba049b7a13ecf8a4183ebf67 (diff) |
Cycles: Use native saturate function for CUDA
This more a workaround for CUDA optimizer which can't optimize clamp(x, 0, 1)
into a single instruction and uses 4 instructions instead.
Original patch by @lockal with own modification:
Don't make changes outside of the kernel. They don't make any difference
anyway and term saturate() has a bit different meaning outside of kernel.
This gives around 2% of speedup in Barcelona file, but in more complex shader
setups with lots of math nodes with clamping speedup could be much nicer.
Subscribers: dingto
Projects: #cycles
Differential Revision: https://developer.blender.org/D1224
Diffstat (limited to 'intern/cycles/kernel/closure/bssrdf.h')
-rw-r--r-- | intern/cycles/kernel/closure/bssrdf.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/closure/bssrdf.h b/intern/cycles/kernel/closure/bssrdf.h index b2848262001..f817dcd5f2d 100644 --- a/intern/cycles/kernel/closure/bssrdf.h +++ b/intern/cycles/kernel/closure/bssrdf.h @@ -30,8 +30,8 @@ ccl_device int bssrdf_setup(ShaderClosure *sc, ClosureType type) return flag; } else { - sc->data1 = clamp(sc->data1, 0.0f, 1.0f); /* texture blur */ - sc->T.x = clamp(sc->T.x, 0.0f, 1.0f); /* sharpness */ + sc->data1 = saturate(sc->data1); /* texture blur */ + sc->T.x = saturate(sc->T.x); /* sharpness */ sc->type = type; return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSSRDF; @@ -168,7 +168,7 @@ ccl_device float bssrdf_cubic_quintic_root_find(float xi) if(fabsf(f) < tolerance || f_ == 0.0f) break; - x = clamp(x - f/f_, 0.0f, 1.0f); + x = saturate(x - f/f_); } return x; |