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authorBrecht Van Lommel <brecht@blender.org>2021-09-20 18:59:20 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-09-21 15:55:54 +0300
commit08031197250aeecbaca3803254e6f25b8c7b7b37 (patch)
tree6fe7ab045f0dc0a423d6557c4073f34309ef4740 /intern/cycles/kernel/device/optix/kernel.cu
parentfa6b1007bad065440950cd67deb16a04f368856f (diff)
Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
Diffstat (limited to 'intern/cycles/kernel/device/optix/kernel.cu')
-rw-r--r--intern/cycles/kernel/device/optix/kernel.cu347
1 files changed, 347 insertions, 0 deletions
diff --git a/intern/cycles/kernel/device/optix/kernel.cu b/intern/cycles/kernel/device/optix/kernel.cu
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+++ b/intern/cycles/kernel/device/optix/kernel.cu
@@ -0,0 +1,347 @@
+/*
+ * Copyright 2019, NVIDIA Corporation.
+ * Copyright 2019, Blender Foundation.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// clang-format off
+#include "kernel/device/optix/compat.h"
+#include "kernel/device/optix/globals.h"
+
+#include "kernel/device/gpu/image.h" // Texture lookup uses normal CUDA intrinsics
+
+#include "kernel/integrator/integrator_state.h"
+#include "kernel/integrator/integrator_state_flow.h"
+#include "kernel/integrator/integrator_state_util.h"
+
+#include "kernel/integrator/integrator_intersect_closest.h"
+#include "kernel/integrator/integrator_intersect_shadow.h"
+#include "kernel/integrator/integrator_intersect_subsurface.h"
+#include "kernel/integrator/integrator_intersect_volume_stack.h"
+
+// clang-format on
+
+template<typename T> ccl_device_forceinline T *get_payload_ptr_0()
+{
+ return (T *)(((uint64_t)optixGetPayload_1() << 32) | optixGetPayload_0());
+}
+template<typename T> ccl_device_forceinline T *get_payload_ptr_2()
+{
+ return (T *)(((uint64_t)optixGetPayload_3() << 32) | optixGetPayload_2());
+}
+
+template<bool always = false> ccl_device_forceinline uint get_object_id()
+{
+#ifdef __OBJECT_MOTION__
+ // Always get the the instance ID from the TLAS
+ // There might be a motion transform node between TLAS and BLAS which does not have one
+ uint object = optixGetInstanceIdFromHandle(optixGetTransformListHandle(0));
+#else
+ uint object = optixGetInstanceId();
+#endif
+ // Choose between always returning object ID or only for instances
+ if (always || (object & 1) == 0)
+ // Can just remove the low bit since instance always contains object ID
+ return object >> 1;
+ else
+ // Set to OBJECT_NONE if this is not an instanced object
+ return OBJECT_NONE;
+}
+
+extern "C" __global__ void __raygen__kernel_optix_integrator_intersect_closest()
+{
+ const int global_index = optixGetLaunchIndex().x;
+ const int path_index = (__params.path_index_array) ? __params.path_index_array[global_index] :
+ global_index;
+ integrator_intersect_closest(nullptr, path_index);
+}
+
+extern "C" __global__ void __raygen__kernel_optix_integrator_intersect_shadow()
+{
+ const int global_index = optixGetLaunchIndex().x;
+ const int path_index = (__params.path_index_array) ? __params.path_index_array[global_index] :
+ global_index;
+ integrator_intersect_shadow(nullptr, path_index);
+}
+
+extern "C" __global__ void __raygen__kernel_optix_integrator_intersect_subsurface()
+{
+ const int global_index = optixGetLaunchIndex().x;
+ const int path_index = (__params.path_index_array) ? __params.path_index_array[global_index] :
+ global_index;
+ integrator_intersect_subsurface(nullptr, path_index);
+}
+
+extern "C" __global__ void __raygen__kernel_optix_integrator_intersect_volume_stack()
+{
+ const int global_index = optixGetLaunchIndex().x;
+ const int path_index = (__params.path_index_array) ? __params.path_index_array[global_index] :
+ global_index;
+ integrator_intersect_volume_stack(nullptr, path_index);
+}
+
+extern "C" __global__ void __miss__kernel_optix_miss()
+{
+ // 'kernel_path_lamp_emission' checks intersection distance, so need to set it even on a miss
+ optixSetPayload_0(__float_as_uint(optixGetRayTmax()));
+ optixSetPayload_5(PRIMITIVE_NONE);
+}
+
+extern "C" __global__ void __anyhit__kernel_optix_local_hit()
+{
+#ifdef __BVH_LOCAL__
+ const uint object = get_object_id<true>();
+ if (object != optixGetPayload_4() /* local_object */) {
+ // Only intersect with matching object
+ return optixIgnoreIntersection();
+ }
+
+ const uint max_hits = optixGetPayload_5();
+ if (max_hits == 0) {
+ // Special case for when no hit information is requested, just report that something was hit
+ optixSetPayload_5(true);
+ return optixTerminateRay();
+ }
+
+ int hit = 0;
+ uint *const lcg_state = get_payload_ptr_0<uint>();
+ LocalIntersection *const local_isect = get_payload_ptr_2<LocalIntersection>();
+
+ if (lcg_state) {
+ for (int i = min(max_hits, local_isect->num_hits) - 1; i >= 0; --i) {
+ if (optixGetRayTmax() == local_isect->hits[i].t) {
+ return optixIgnoreIntersection();
+ }
+ }
+
+ hit = local_isect->num_hits++;
+
+ if (local_isect->num_hits > max_hits) {
+ hit = lcg_step_uint(lcg_state) % local_isect->num_hits;
+ if (hit >= max_hits) {
+ return optixIgnoreIntersection();
+ }
+ }
+ }
+ else {
+ if (local_isect->num_hits && optixGetRayTmax() > local_isect->hits[0].t) {
+ // Record closest intersection only
+ // Do not terminate ray here, since there is no guarantee about distance ordering in any-hit
+ return optixIgnoreIntersection();
+ }
+
+ local_isect->num_hits = 1;
+ }
+
+ Intersection *isect = &local_isect->hits[hit];
+ isect->t = optixGetRayTmax();
+ isect->prim = optixGetPrimitiveIndex();
+ isect->object = get_object_id();
+ isect->type = kernel_tex_fetch(__prim_type, isect->prim);
+
+ const float2 barycentrics = optixGetTriangleBarycentrics();
+ isect->u = 1.0f - barycentrics.y - barycentrics.x;
+ isect->v = barycentrics.x;
+
+ // Record geometric normal
+ const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, isect->prim);
+ const float3 tri_a = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 0));
+ const float3 tri_b = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 1));
+ const float3 tri_c = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 2));
+ local_isect->Ng[hit] = normalize(cross(tri_b - tri_a, tri_c - tri_a));
+
+ // Continue tracing (without this the trace call would return after the first hit)
+ optixIgnoreIntersection();
+#endif
+}
+
+extern "C" __global__ void __anyhit__kernel_optix_shadow_all_hit()
+{
+#ifdef __SHADOW_RECORD_ALL__
+ bool ignore_intersection = false;
+
+ const uint prim = optixGetPrimitiveIndex();
+# ifdef __VISIBILITY_FLAG__
+ const uint visibility = optixGetPayload_4();
+ if ((kernel_tex_fetch(__prim_visibility, prim) & visibility) == 0) {
+ ignore_intersection = true;
+ }
+# endif
+
+ float u = 0.0f, v = 0.0f;
+ if (optixIsTriangleHit()) {
+ const float2 barycentrics = optixGetTriangleBarycentrics();
+ u = 1.0f - barycentrics.y - barycentrics.x;
+ v = barycentrics.x;
+ }
+# ifdef __HAIR__
+ else {
+ u = __uint_as_float(optixGetAttribute_0());
+ v = __uint_as_float(optixGetAttribute_1());
+
+ // Filter out curve endcaps
+ if (u == 0.0f || u == 1.0f) {
+ ignore_intersection = true;
+ }
+ }
+# endif
+
+ int num_hits = optixGetPayload_2();
+ int record_index = num_hits;
+ const int max_hits = optixGetPayload_3();
+
+ if (!ignore_intersection) {
+ optixSetPayload_2(num_hits + 1);
+ }
+
+ Intersection *const isect_array = get_payload_ptr_0<Intersection>();
+
+# ifdef __TRANSPARENT_SHADOWS__
+ if (num_hits >= max_hits) {
+ /* If maximum number of hits reached, find a hit to replace. */
+ const int num_recorded_hits = min(max_hits, num_hits);
+ float max_recorded_t = isect_array[0].t;
+ int max_recorded_hit = 0;
+
+ for (int i = 1; i < num_recorded_hits; i++) {
+ if (isect_array[i].t > max_recorded_t) {
+ max_recorded_t = isect_array[i].t;
+ max_recorded_hit = i;
+ }
+ }
+
+ if (optixGetRayTmax() >= max_recorded_t) {
+ /* Accept hit, so that OptiX won't consider any more hits beyond the distance of the current
+ * hit anymore. */
+ return;
+ }
+
+ record_index = max_recorded_hit;
+ }
+# endif
+
+ if (!ignore_intersection) {
+ Intersection *const isect = isect_array + record_index;
+ isect->u = u;
+ isect->v = v;
+ isect->t = optixGetRayTmax();
+ isect->prim = prim;
+ isect->object = get_object_id();
+ isect->type = kernel_tex_fetch(__prim_type, prim);
+
+# ifdef __TRANSPARENT_SHADOWS__
+ // Detect if this surface has a shader with transparent shadows
+ if (!shader_transparent_shadow(NULL, isect) || max_hits == 0) {
+# endif
+ // If no transparent shadows, all light is blocked and we can stop immediately
+ optixSetPayload_5(true);
+ return optixTerminateRay();
+# ifdef __TRANSPARENT_SHADOWS__
+ }
+# endif
+ }
+
+ // Continue tracing
+ optixIgnoreIntersection();
+#endif
+}
+
+extern "C" __global__ void __anyhit__kernel_optix_visibility_test()
+{
+ uint visibility = optixGetPayload_4();
+#ifdef __VISIBILITY_FLAG__
+ const uint prim = optixGetPrimitiveIndex();
+ if ((kernel_tex_fetch(__prim_visibility, prim) & visibility) == 0) {
+ return optixIgnoreIntersection();
+ }
+#endif
+
+#ifdef __HAIR__
+ if (!optixIsTriangleHit()) {
+ // Filter out curve endcaps
+ const float u = __uint_as_float(optixGetAttribute_0());
+ if (u == 0.0f || u == 1.0f) {
+ return optixIgnoreIntersection();
+ }
+ }
+#endif
+
+ // Shadow ray early termination
+ if (visibility & PATH_RAY_SHADOW_OPAQUE) {
+ return optixTerminateRay();
+ }
+}
+
+extern "C" __global__ void __closesthit__kernel_optix_hit()
+{
+ optixSetPayload_0(__float_as_uint(optixGetRayTmax())); // Intersection distance
+ optixSetPayload_3(optixGetPrimitiveIndex());
+ optixSetPayload_4(get_object_id());
+ // Can be PRIMITIVE_TRIANGLE and PRIMITIVE_MOTION_TRIANGLE or curve type and segment index
+ optixSetPayload_5(kernel_tex_fetch(__prim_type, optixGetPrimitiveIndex()));
+
+ if (optixIsTriangleHit()) {
+ const float2 barycentrics = optixGetTriangleBarycentrics();
+ optixSetPayload_1(__float_as_uint(1.0f - barycentrics.y - barycentrics.x));
+ optixSetPayload_2(__float_as_uint(barycentrics.x));
+ }
+ else {
+ optixSetPayload_1(optixGetAttribute_0()); // Same as 'optixGetCurveParameter()'
+ optixSetPayload_2(optixGetAttribute_1());
+ }
+}
+
+#ifdef __HAIR__
+ccl_device_inline void optix_intersection_curve(const uint prim, const uint type)
+{
+ const uint object = get_object_id<true>();
+ const uint visibility = optixGetPayload_4();
+
+ float3 P = optixGetObjectRayOrigin();
+ float3 dir = optixGetObjectRayDirection();
+
+ // The direction is not normalized by default, but the curve intersection routine expects that
+ float len;
+ dir = normalize_len(dir, &len);
+
+# ifdef __OBJECT_MOTION__
+ const float time = optixGetRayTime();
+# else
+ const float time = 0.0f;
+# endif
+
+ Intersection isect;
+ isect.t = optixGetRayTmax();
+ // Transform maximum distance into object space
+ if (isect.t != FLT_MAX)
+ isect.t *= len;
+
+ if (curve_intersect(NULL, &isect, P, dir, isect.t, visibility, object, prim, time, type)) {
+ optixReportIntersection(isect.t / len,
+ type & PRIMITIVE_ALL,
+ __float_as_int(isect.u), // Attribute_0
+ __float_as_int(isect.v)); // Attribute_1
+ }
+}
+
+extern "C" __global__ void __intersection__curve_ribbon()
+{
+ const uint prim = optixGetPrimitiveIndex();
+ const uint type = kernel_tex_fetch(__prim_type, prim);
+
+ if (type & (PRIMITIVE_CURVE_RIBBON | PRIMITIVE_MOTION_CURVE_RIBBON)) {
+ optix_intersection_curve(prim, type);
+ }
+}
+#endif