diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-09-20 18:59:20 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2021-09-21 15:55:54 +0300 |
commit | 08031197250aeecbaca3803254e6f25b8c7b7b37 (patch) | |
tree | 6fe7ab045f0dc0a423d6557c4073f34309ef4740 /intern/cycles/kernel/geom/geom_attribute.h | |
parent | fa6b1007bad065440950cd67deb16a04f368856f (diff) |
Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
Diffstat (limited to 'intern/cycles/kernel/geom/geom_attribute.h')
-rw-r--r-- | intern/cycles/kernel/geom/geom_attribute.h | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/intern/cycles/kernel/geom/geom_attribute.h b/intern/cycles/kernel/geom/geom_attribute.h index b37797ac21b..9532a21fec7 100644 --- a/intern/cycles/kernel/geom/geom_attribute.h +++ b/intern/cycles/kernel/geom/geom_attribute.h @@ -14,6 +14,8 @@ * limitations under the License. */ +#pragma once + CCL_NAMESPACE_BEGIN /* Attributes @@ -25,9 +27,9 @@ CCL_NAMESPACE_BEGIN * Lookup of attributes is different between OSL and SVM, as OSL is ustring * based while for SVM we use integer ids. */ -ccl_device_inline uint subd_triangle_patch(KernelGlobals *kg, const ShaderData *sd); +ccl_device_inline uint subd_triangle_patch(const KernelGlobals *kg, const ShaderData *sd); -ccl_device_inline uint attribute_primitive_type(KernelGlobals *kg, const ShaderData *sd) +ccl_device_inline uint attribute_primitive_type(const KernelGlobals *kg, const ShaderData *sd) { if ((sd->type & PRIMITIVE_ALL_TRIANGLE) && subd_triangle_patch(kg, sd) != ~0) { return ATTR_PRIM_SUBD; @@ -46,12 +48,12 @@ ccl_device_inline AttributeDescriptor attribute_not_found() /* Find attribute based on ID */ -ccl_device_inline uint object_attribute_map_offset(KernelGlobals *kg, int object) +ccl_device_inline uint object_attribute_map_offset(const KernelGlobals *kg, int object) { return kernel_tex_fetch(__objects, object).attribute_map_offset; } -ccl_device_inline AttributeDescriptor find_attribute(KernelGlobals *kg, +ccl_device_inline AttributeDescriptor find_attribute(const KernelGlobals *kg, const ShaderData *sd, uint id) { @@ -98,7 +100,7 @@ ccl_device_inline AttributeDescriptor find_attribute(KernelGlobals *kg, /* Transform matrix attribute on meshes */ -ccl_device Transform primitive_attribute_matrix(KernelGlobals *kg, +ccl_device Transform primitive_attribute_matrix(const KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc) { |