diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-01-17 12:58:04 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-01-20 14:46:17 +0300 |
commit | 26cdc64a7fb03b2a732947ea71a3575e6087b0b4 (patch) | |
tree | 7c9c9d1b8796cb393456ca06dc41f92cfb0798b2 /intern/cycles/kernel/geom/geom_motion_triangle.h | |
parent | 14d343a8f989fcde0433beb2936b8cbeddb3b816 (diff) |
Cycles: Split motion triangle file once again, avoids annoying forward declarations
Diffstat (limited to 'intern/cycles/kernel/geom/geom_motion_triangle.h')
-rw-r--r-- | intern/cycles/kernel/geom/geom_motion_triangle.h | 108 |
1 files changed, 0 insertions, 108 deletions
diff --git a/intern/cycles/kernel/geom/geom_motion_triangle.h b/intern/cycles/kernel/geom/geom_motion_triangle.h index fe0cd0c2582..4e84aa97776 100644 --- a/intern/cycles/kernel/geom/geom_motion_triangle.h +++ b/intern/cycles/kernel/geom/geom_motion_triangle.h @@ -27,26 +27,6 @@ CCL_NAMESPACE_BEGIN -/* TODO(sergey): Find a proper place for that. */ -ccl_device_inline float3 motion_triangle_refine(KernelGlobals *kg, - ShaderData *sd, - const Intersection *isect, - const Ray *ray, - float3 verts[3]); - -#ifdef __SUBSURFACE__ -# if defined(__KERNEL_CUDA__) && (defined(i386) || defined(_M_IX86)) -ccl_device_noinline -# else -ccl_device_inline -# endif -float3 motion_triangle_refine_subsurface(KernelGlobals *kg, - ShaderData *sd, - const Intersection *isect, - const Ray *ray, - float3 verts[3]); -#endif /* __SUBSURFACE__ */ - /* Time interpolation of vertex positions and normals */ ccl_device_inline int find_attribute_motion(KernelGlobals *kg, int object, uint id, AttributeElement *elem) @@ -137,92 +117,4 @@ ccl_device_inline void motion_triangle_vertices(KernelGlobals *kg, int object, i verts[2] = (1.0f - t)*verts[2] + t*next_verts[2]; } -/* Setup of motion triangle specific parts of ShaderData, moved into this one - * function to more easily share computation of interpolated positions and - * normals */ - -/* return 3 triangle vertex normals */ -ccl_device_noinline void motion_triangle_shader_setup(KernelGlobals *kg, ShaderData *sd, const Intersection *isect, const Ray *ray, bool subsurface) -{ - /* get shader */ - ccl_fetch(sd, shader) = kernel_tex_fetch(__tri_shader, ccl_fetch(sd, prim)); - - /* get motion info */ - int numsteps, numverts; - object_motion_info(kg, ccl_fetch(sd, object), &numsteps, &numverts, NULL); - - /* figure out which steps we need to fetch and their interpolation factor */ - int maxstep = numsteps*2; - int step = min((int)(ccl_fetch(sd, time)*maxstep), maxstep-1); - float t = ccl_fetch(sd, time)*maxstep - step; - - /* find attribute */ - AttributeElement elem; - int offset = find_attribute_motion(kg, ccl_fetch(sd, object), ATTR_STD_MOTION_VERTEX_POSITION, &elem); - kernel_assert(offset != ATTR_STD_NOT_FOUND); - - /* fetch vertex coordinates */ - float3 verts[3], next_verts[3]; - uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, ccl_fetch(sd, prim)); - - motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step, verts); - motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step+1, next_verts); - - /* interpolate between steps */ - verts[0] = (1.0f - t)*verts[0] + t*next_verts[0]; - verts[1] = (1.0f - t)*verts[1] + t*next_verts[1]; - verts[2] = (1.0f - t)*verts[2] + t*next_verts[2]; - - /* compute refined position */ -#ifdef __SUBSURFACE__ - if(!subsurface) -#endif - ccl_fetch(sd, P) = motion_triangle_refine(kg, sd, isect, ray, verts); -#ifdef __SUBSURFACE__ - else - ccl_fetch(sd, P) = motion_triangle_refine_subsurface(kg, sd, isect, ray, verts); -#endif - - /* compute face normal */ - float3 Ng; - if(ccl_fetch(sd, flag) & SD_NEGATIVE_SCALE_APPLIED) - Ng = normalize(cross(verts[2] - verts[0], verts[1] - verts[0])); - else - Ng = normalize(cross(verts[1] - verts[0], verts[2] - verts[0])); - - ccl_fetch(sd, Ng) = Ng; - ccl_fetch(sd, N) = Ng; - - /* compute derivatives of P w.r.t. uv */ -#ifdef __DPDU__ - ccl_fetch(sd, dPdu) = (verts[0] - verts[2]); - ccl_fetch(sd, dPdv) = (verts[1] - verts[2]); -#endif - - /* compute smooth normal */ - if(ccl_fetch(sd, shader) & SHADER_SMOOTH_NORMAL) { - /* find attribute */ - AttributeElement elem; - int offset = find_attribute_motion(kg, ccl_fetch(sd, object), ATTR_STD_MOTION_VERTEX_NORMAL, &elem); - kernel_assert(offset != ATTR_STD_NOT_FOUND); - - /* fetch vertex coordinates */ - float3 normals[3], next_normals[3]; - motion_triangle_normals_for_step(kg, tri_vindex, offset, numverts, numsteps, step, normals); - motion_triangle_normals_for_step(kg, tri_vindex, offset, numverts, numsteps, step+1, next_normals); - - /* interpolate between steps */ - normals[0] = (1.0f - t)*normals[0] + t*next_normals[0]; - normals[1] = (1.0f - t)*normals[1] + t*next_normals[1]; - normals[2] = (1.0f - t)*normals[2] + t*next_normals[2]; - - /* interpolate between vertices */ - float u = ccl_fetch(sd, u); - float v = ccl_fetch(sd, v); - float w = 1.0f - u - v; - ccl_fetch(sd, N) = (u*normals[0] + v*normals[1] + w*normals[2]); - } -} - CCL_NAMESPACE_END - |