Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSergey Sharybin <sergey.vfx@gmail.com>2016-02-12 20:33:43 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-03-25 15:55:42 +0300
commit700722f68633d270584af5463a804742537e30ed (patch)
tree5b80a5a51dd278e649647f8d0a64c07d570e8eaa /intern/cycles/kernel/geom/geom_motion_triangle.h
parent0e47e0cc9e9b19a30717042d97cb3b8fb50132ff (diff)
Cycles: Cleanup, indent nested preprocessor directives
Quite straightforward, main trick is happening in path_source_replace_includes(). Reviewers: brecht, dingto, lukasstockner97, juicyfruit Differential Revision: https://developer.blender.org/D1794
Diffstat (limited to 'intern/cycles/kernel/geom/geom_motion_triangle.h')
-rw-r--r--intern/cycles/kernel/geom/geom_motion_triangle.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/intern/cycles/kernel/geom/geom_motion_triangle.h b/intern/cycles/kernel/geom/geom_motion_triangle.h
index 7f3562b4687..ffe55529110 100644
--- a/intern/cycles/kernel/geom/geom_motion_triangle.h
+++ b/intern/cycles/kernel/geom/geom_motion_triangle.h
@@ -133,11 +133,11 @@ ccl_device_inline float3 motion_triangle_refine(KernelGlobals *kg, ShaderData *s
if(UNLIKELY(t == 0.0f)) {
return P;
}
-#ifdef __OBJECT_MOTION__
+# ifdef __OBJECT_MOTION__
Transform tfm = ccl_fetch(sd, ob_itfm);
-#else
+# else
Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_INVERSE_TRANSFORM);
-#endif
+# endif
P = transform_point(&tfm, P);
D = transform_direction(&tfm, D*t);
@@ -160,11 +160,11 @@ ccl_device_inline float3 motion_triangle_refine(KernelGlobals *kg, ShaderData *s
P = P + D*rt;
if(isect->object != OBJECT_NONE) {
-#ifdef __OBJECT_MOTION__
+# ifdef __OBJECT_MOTION__
Transform tfm = ccl_fetch(sd, ob_tfm);
-#else
+# else
Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_TRANSFORM);
-#endif
+# endif
P = transform_point(&tfm, P);
}
@@ -189,13 +189,13 @@ float3 motion_triangle_refine_subsurface(KernelGlobals *kg, ShaderData *sd, cons
float3 D = ray->D;
float t = isect->t;
-#ifdef __INTERSECTION_REFINE__
+# ifdef __INTERSECTION_REFINE__
if(isect->object != OBJECT_NONE) {
-#ifdef __OBJECT_MOTION__
+# ifdef __OBJECT_MOTION__
Transform tfm = ccl_fetch(sd, ob_itfm);
-#else
+# else
Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_INVERSE_TRANSFORM);
-#endif
+# endif
P = transform_point(&tfm, P);
D = transform_direction(&tfm, D);
@@ -217,19 +217,19 @@ float3 motion_triangle_refine_subsurface(KernelGlobals *kg, ShaderData *sd, cons
P = P + D*rt;
if(isect->object != OBJECT_NONE) {
-#ifdef __OBJECT_MOTION__
+# ifdef __OBJECT_MOTION__
Transform tfm = ccl_fetch(sd, ob_tfm);
-#else
+# else
Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_TRANSFORM);
-#endif
+# endif
P = transform_point(&tfm, P);
}
return P;
-#else
+# else
return P + D*t;
-#endif
+# endif
}
#endif