diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-09-20 18:59:20 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-09-21 15:55:54 +0300 |
commit | 08031197250aeecbaca3803254e6f25b8c7b7b37 (patch) | |
tree | 6fe7ab045f0dc0a423d6557c4073f34309ef4740 /intern/cycles/kernel/kernel_path_subsurface.h | |
parent | fa6b1007bad065440950cd67deb16a04f368856f (diff) |
Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
Diffstat (limited to 'intern/cycles/kernel/kernel_path_subsurface.h')
-rw-r--r-- | intern/cycles/kernel/kernel_path_subsurface.h | 139 |
1 files changed, 0 insertions, 139 deletions
diff --git a/intern/cycles/kernel/kernel_path_subsurface.h b/intern/cycles/kernel/kernel_path_subsurface.h deleted file mode 100644 index 97d3f292ca3..00000000000 --- a/intern/cycles/kernel/kernel_path_subsurface.h +++ /dev/null @@ -1,139 +0,0 @@ -/* - * Copyright 2017 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -CCL_NAMESPACE_BEGIN - -#ifdef __SUBSURFACE__ -# ifndef __KERNEL_CUDA__ -ccl_device -# else -ccl_device_inline -# endif - bool - kernel_path_subsurface_scatter(KernelGlobals *kg, - ShaderData *sd, - ShaderData *emission_sd, - PathRadiance *L, - ccl_addr_space PathState *state, - ccl_addr_space Ray *ray, - ccl_addr_space float3 *throughput, - ccl_addr_space SubsurfaceIndirectRays *ss_indirect) -{ - PROFILING_INIT(kg, PROFILING_SUBSURFACE); - - float bssrdf_u, bssrdf_v; - path_state_rng_2D(kg, state, PRNG_BSDF_U, &bssrdf_u, &bssrdf_v); - - const ShaderClosure *sc = shader_bssrdf_pick(sd, throughput, &bssrdf_u); - - /* do bssrdf scatter step if we picked a bssrdf closure */ - if (sc) { - /* We should never have two consecutive BSSRDF bounces, - * the second one should be converted to a diffuse BSDF to - * avoid this. - */ - kernel_assert(!(state->flag & PATH_RAY_DIFFUSE_ANCESTOR)); - - uint lcg_state = lcg_state_init_addrspace(state, 0x68bc21eb); - - LocalIntersection ss_isect; - int num_hits = subsurface_scatter_multi_intersect( - kg, &ss_isect, sd, state, sc, &lcg_state, bssrdf_u, bssrdf_v, false); -# ifdef __VOLUME__ - bool need_update_volume_stack = kernel_data.integrator.use_volumes && - sd->object_flag & SD_OBJECT_INTERSECTS_VOLUME; -# endif /* __VOLUME__ */ - - /* Closure memory will be overwritten, so read required variables now. */ - Bssrdf *bssrdf = (Bssrdf *)sc; - ClosureType bssrdf_type = sc->type; - float bssrdf_roughness = bssrdf->roughness; - - /* compute lighting with the BSDF closure */ - for (int hit = 0; hit < num_hits; hit++) { - /* NOTE: We reuse the existing ShaderData, we assume the path - * integration loop stops when this function returns true. - */ - subsurface_scatter_multi_setup(kg, &ss_isect, hit, sd, state, bssrdf_type, bssrdf_roughness); - - kernel_path_surface_connect_light(kg, sd, emission_sd, *throughput, state, L); - - ccl_addr_space PathState *hit_state = &ss_indirect->state[ss_indirect->num_rays]; - ccl_addr_space Ray *hit_ray = &ss_indirect->rays[ss_indirect->num_rays]; - ccl_addr_space float3 *hit_tp = &ss_indirect->throughputs[ss_indirect->num_rays]; - PathRadianceState *hit_L_state = &ss_indirect->L_state[ss_indirect->num_rays]; - - *hit_state = *state; - *hit_ray = *ray; - *hit_tp = *throughput; - *hit_L_state = L->state; - - hit_state->rng_offset += PRNG_BOUNCE_NUM; - - if (kernel_path_surface_bounce(kg, sd, hit_tp, hit_state, hit_L_state, hit_ray)) { -# ifdef __LAMP_MIS__ - hit_state->ray_t = 0.0f; -# endif /* __LAMP_MIS__ */ - -# ifdef __VOLUME__ - if (need_update_volume_stack) { - Ray volume_ray = *ray; - /* Setup ray from previous surface point to the new one. */ - volume_ray.D = normalize_len(hit_ray->P - volume_ray.P, &volume_ray.t); - - kernel_volume_stack_update_for_subsurface( - kg, emission_sd, &volume_ray, hit_state->volume_stack); - } -# endif /* __VOLUME__ */ - ss_indirect->num_rays++; - } - } - return true; - } - return false; -} - -ccl_device_inline void kernel_path_subsurface_init_indirect( - ccl_addr_space SubsurfaceIndirectRays *ss_indirect) -{ - ss_indirect->num_rays = 0; -} - -ccl_device void kernel_path_subsurface_setup_indirect( - KernelGlobals *kg, - ccl_addr_space SubsurfaceIndirectRays *ss_indirect, - ccl_addr_space PathState *state, - ccl_addr_space Ray *ray, - PathRadiance *L, - ccl_addr_space float3 *throughput) -{ - /* Setup state, ray and throughput for indirect SSS rays. */ - ss_indirect->num_rays--; - - path_radiance_sum_indirect(L); - path_radiance_reset_indirect(L); - - *state = ss_indirect->state[ss_indirect->num_rays]; - *ray = ss_indirect->rays[ss_indirect->num_rays]; - L->state = ss_indirect->L_state[ss_indirect->num_rays]; - *throughput = ss_indirect->throughputs[ss_indirect->num_rays]; - - state->rng_offset += ss_indirect->num_rays * PRNG_BOUNCE_NUM; -} - -#endif /* __SUBSURFACE__ */ - -CCL_NAMESPACE_END |