diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-08-18 19:37:05 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-11-08 00:35:12 +0300 |
commit | 26f39e6359d1db85509a0ee1077b6d0af122a456 (patch) | |
tree | 1919525e00082a698f997dac61c7c8ee9b7f7451 /intern/cycles/kernel/osl/osl_services.h | |
parent | f79f38673145c716f9a693084b0bc4c4873e66c1 (diff) |
Cycles: add bevel shader, for raytrace based rounded edges.
The algorithm averages normals from nearby surfaces. It uses the same
sampling strategy as BSSRDFs, casting rays along the normal and two
orthogonal axes, and combining the samples with MIS.
The main concern here is that we are introducing raytracing inside
shader evaluation, which could be quite bad for GPU performance and
stack memory usage. In practice it doesn't seem so bad though.
Note that using this feature can easily slow down renders 20%, and
that if you care about performance then it's better to use a bevel
modifier. Mainly this is useful for baking, and for cases where the
mesh topology makes it difficult for the bevel modifier to work well.
Differential Revision: https://developer.blender.org/D2803
Diffstat (limited to 'intern/cycles/kernel/osl/osl_services.h')
-rw-r--r-- | intern/cycles/kernel/osl/osl_services.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/osl_services.h b/intern/cycles/kernel/osl/osl_services.h index ec34ca77115..642529655bf 100644 --- a/intern/cycles/kernel/osl/osl_services.h +++ b/intern/cycles/kernel/osl/osl_services.h @@ -179,6 +179,7 @@ public: static ustring u_u; static ustring u_v; static ustring u_empty; + static ustring u_at_bevel; private: KernelGlobals *kernel_globals; |