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authorThomas Dinges <blender@dingto.org>2013-08-01 00:30:37 +0400
committerThomas Dinges <blender@dingto.org>2013-08-01 00:30:37 +0400
commit3840e0b2347200ceb414f12deb3436b20d274c66 (patch)
treef61c6dc0087edc69b50acf29aae6dc4712d3aeb2 /intern/cycles/kernel/osl/osl_services.h
parentc15ae082bb3bcb379c343aa770601b49c0866583 (diff)
Cycles / Ray Depth:
* Added a Ray Depth output to the Light Path node, which gives the user access to the current bounce. This can be used to limit the maximum ray bounce on a per shader basis. Another use case is to restrict light influence with this, to have a lamp only contribute to the direct lighting. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Path This is part of my GSoC 2013 project. SVN merge of r58091 and r58772 from soc-2013-dingto.
Diffstat (limited to 'intern/cycles/kernel/osl/osl_services.h')
-rw-r--r--intern/cycles/kernel/osl/osl_services.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/osl_services.h b/intern/cycles/kernel/osl/osl_services.h
index ca18c85a167..5ec4673ef37 100644
--- a/intern/cycles/kernel/osl/osl_services.h
+++ b/intern/cycles/kernel/osl/osl_services.h
@@ -135,6 +135,7 @@ public:
static ustring u_curve_thickness;
static ustring u_curve_tangent_normal;
static ustring u_path_ray_length;
+ static ustring u_path_ray_depth;
static ustring u_trace;
static ustring u_hit;
static ustring u_hitdist;