diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-09-20 18:59:20 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-09-21 15:55:54 +0300 |
commit | 08031197250aeecbaca3803254e6f25b8c7b7b37 (patch) | |
tree | 6fe7ab045f0dc0a423d6557c4073f34309ef4740 /intern/cycles/kernel/osl/osl_shader.h | |
parent | fa6b1007bad065440950cd67deb16a04f368856f (diff) |
Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
Diffstat (limited to 'intern/cycles/kernel/osl/osl_shader.h')
-rw-r--r-- | intern/cycles/kernel/osl/osl_shader.h | 26 |
1 files changed, 18 insertions, 8 deletions
diff --git a/intern/cycles/kernel/osl/osl_shader.h b/intern/cycles/kernel/osl/osl_shader.h index a4fa24d0a90..f1f17b141eb 100644 --- a/intern/cycles/kernel/osl/osl_shader.h +++ b/intern/cycles/kernel/osl/osl_shader.h @@ -37,6 +37,7 @@ class Scene; struct ShaderClosure; struct ShaderData; +struct IntegratorStateCPU; struct differential3; struct KernelGlobals; @@ -49,19 +50,28 @@ class OSLShader { static void register_closures(OSLShadingSystem *ss); /* per thread data */ - static void thread_init(KernelGlobals *kg, - KernelGlobals *kernel_globals, - OSLGlobals *osl_globals); + static void thread_init(KernelGlobals *kg, OSLGlobals *osl_globals); static void thread_free(KernelGlobals *kg); /* eval */ - static void eval_surface(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag); - static void eval_background(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag); - static void eval_volume(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag); - static void eval_displacement(KernelGlobals *kg, ShaderData *sd, PathState *state); + static void eval_surface(const KernelGlobals *kg, + const IntegratorStateCPU *state, + ShaderData *sd, + int path_flag); + static void eval_background(const KernelGlobals *kg, + const IntegratorStateCPU *state, + ShaderData *sd, + int path_flag); + static void eval_volume(const KernelGlobals *kg, + const IntegratorStateCPU *state, + ShaderData *sd, + int path_flag); + static void eval_displacement(const KernelGlobals *kg, + const IntegratorStateCPU *state, + ShaderData *sd); /* attributes */ - static int find_attribute(KernelGlobals *kg, + static int find_attribute(const KernelGlobals *kg, const ShaderData *sd, uint id, AttributeDescriptor *desc); |