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authorBrecht Van Lommel <brecht@blender.org>2021-09-20 18:59:20 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-09-21 15:55:54 +0300
commit08031197250aeecbaca3803254e6f25b8c7b7b37 (patch)
tree6fe7ab045f0dc0a423d6557c4073f34309ef4740 /intern/cycles/kernel/svm/svm_geometry.h
parentfa6b1007bad065440950cd67deb16a04f368856f (diff)
Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
Diffstat (limited to 'intern/cycles/kernel/svm/svm_geometry.h')
-rw-r--r--intern/cycles/kernel/svm/svm_geometry.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/intern/cycles/kernel/svm/svm_geometry.h b/intern/cycles/kernel/svm/svm_geometry.h
index e48e96dcfa4..10e9f291d0e 100644
--- a/intern/cycles/kernel/svm/svm_geometry.h
+++ b/intern/cycles/kernel/svm/svm_geometry.h
@@ -18,8 +18,8 @@ CCL_NAMESPACE_BEGIN
/* Geometry Node */
-ccl_device_inline void svm_node_geometry(
- KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
+ccl_device_noinline void svm_node_geometry(
+ const KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
float3 data;
@@ -51,8 +51,8 @@ ccl_device_inline void svm_node_geometry(
stack_store_float3(stack, out_offset, data);
}
-ccl_device void svm_node_geometry_bump_dx(
- KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
+ccl_device_noinline void svm_node_geometry_bump_dx(
+ const KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
#ifdef __RAY_DIFFERENTIALS__
float3 data;
@@ -75,8 +75,8 @@ ccl_device void svm_node_geometry_bump_dx(
#endif
}
-ccl_device void svm_node_geometry_bump_dy(
- KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
+ccl_device_noinline void svm_node_geometry_bump_dy(
+ const KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
#ifdef __RAY_DIFFERENTIALS__
float3 data;
@@ -101,8 +101,8 @@ ccl_device void svm_node_geometry_bump_dy(
/* Object Info */
-ccl_device void svm_node_object_info(
- KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
+ccl_device_noinline void svm_node_object_info(
+ const KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
float data;
@@ -140,8 +140,8 @@ ccl_device void svm_node_object_info(
/* Particle Info */
-ccl_device void svm_node_particle_info(
- KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
+ccl_device_noinline void svm_node_particle_info(
+ const KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
switch (type) {
case NODE_INFO_PAR_INDEX: {
@@ -199,8 +199,8 @@ ccl_device void svm_node_particle_info(
/* Hair Info */
-ccl_device void svm_node_hair_info(
- KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
+ccl_device_noinline void svm_node_hair_info(
+ const KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
float data;
float3 data3;