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authorBrecht Van Lommel <brecht@blender.org>2021-09-20 18:59:20 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-09-21 15:55:54 +0300
commit08031197250aeecbaca3803254e6f25b8c7b7b37 (patch)
tree6fe7ab045f0dc0a423d6557c4073f34309ef4740 /intern/cycles/kernel/svm/svm_ramp.h
parentfa6b1007bad065440950cd67deb16a04f368856f (diff)
Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
Diffstat (limited to 'intern/cycles/kernel/svm/svm_ramp.h')
-rw-r--r--intern/cycles/kernel/svm/svm_ramp.h34
1 files changed, 20 insertions, 14 deletions
diff --git a/intern/cycles/kernel/svm/svm_ramp.h b/intern/cycles/kernel/svm/svm_ramp.h
index 85ccf39144b..e92df3c093c 100644
--- a/intern/cycles/kernel/svm/svm_ramp.h
+++ b/intern/cycles/kernel/svm/svm_ramp.h
@@ -21,8 +21,12 @@ CCL_NAMESPACE_BEGIN
/* NOTE: svm_ramp.h, svm_ramp_util.h and node_ramp_util.h must stay consistent */
-ccl_device_inline float4 rgb_ramp_lookup(
- KernelGlobals *kg, int offset, float f, bool interpolate, bool extrapolate, int table_size)
+ccl_device_inline float4 rgb_ramp_lookup(const KernelGlobals *kg,
+ int offset,
+ float f,
+ bool interpolate,
+ bool extrapolate,
+ int table_size)
{
if ((f < 0.0f || f > 1.0f) && extrapolate) {
float4 t0, dy;
@@ -53,34 +57,35 @@ ccl_device_inline float4 rgb_ramp_lookup(
return a;
}
-ccl_device void svm_node_rgb_ramp(
- KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+ccl_device_noinline int svm_node_rgb_ramp(
+ const KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int offset)
{
uint fac_offset, color_offset, alpha_offset;
uint interpolate = node.z;
svm_unpack_node_uchar3(node.y, &fac_offset, &color_offset, &alpha_offset);
- uint table_size = read_node(kg, offset).x;
+ uint table_size = read_node(kg, &offset).x;
float fac = stack_load_float(stack, fac_offset);
- float4 color = rgb_ramp_lookup(kg, *offset, fac, interpolate, false, table_size);
+ float4 color = rgb_ramp_lookup(kg, offset, fac, interpolate, false, table_size);
if (stack_valid(color_offset))
stack_store_float3(stack, color_offset, float4_to_float3(color));
if (stack_valid(alpha_offset))
stack_store_float(stack, alpha_offset, color.w);
- *offset += table_size;
+ offset += table_size;
+ return offset;
}
-ccl_device void svm_node_curves(
- KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+ccl_device_noinline int svm_node_curves(
+ const KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int offset)
{
uint fac_offset, color_offset, out_offset;
svm_unpack_node_uchar3(node.y, &fac_offset, &color_offset, &out_offset);
- uint table_size = read_node(kg, offset).x;
+ uint table_size = read_node(kg, &offset).x;
float fac = stack_load_float(stack, fac_offset);
float3 color = stack_load_float3(stack, color_offset);
@@ -89,14 +94,15 @@ ccl_device void svm_node_curves(
const float range_x = max_x - min_x;
const float3 relpos = (color - make_float3(min_x, min_x, min_x)) / range_x;
- float r = rgb_ramp_lookup(kg, *offset, relpos.x, true, true, table_size).x;
- float g = rgb_ramp_lookup(kg, *offset, relpos.y, true, true, table_size).y;
- float b = rgb_ramp_lookup(kg, *offset, relpos.z, true, true, table_size).z;
+ float r = rgb_ramp_lookup(kg, offset, relpos.x, true, true, table_size).x;
+ float g = rgb_ramp_lookup(kg, offset, relpos.y, true, true, table_size).y;
+ float b = rgb_ramp_lookup(kg, offset, relpos.z, true, true, table_size).z;
color = (1.0f - fac) * color + fac * make_float3(r, g, b);
stack_store_float3(stack, out_offset, color);
- *offset += table_size;
+ offset += table_size;
+ return offset;
}
CCL_NAMESPACE_END