diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-02-21 01:15:21 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-02-21 01:20:07 +0300 |
commit | ccd291aafbe5f0478963dc6e7f6b957a08eea511 (patch) | |
tree | fb0dfcf87fd379e6bcfbeb53304d0172e6ba29e5 /intern/cycles/kernel | |
parent | 848f589fdf36c43ea537f93a8213b5ea362949a3 (diff) |
Cycles: Fix uninitialized number of hits
Was happening when looking for all intersections for transparent shadow rays
in the case the ray is degenerate.
Still quesitonable whether we should consider this a transparent or opaque
configuraiton. Ideally, we should prevent such rays from happening, but that
is another vector of debugging.
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r-- | intern/cycles/kernel/bvh/bvh.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/kernel/bvh/bvh.h b/intern/cycles/kernel/bvh/bvh.h index 284b1e9208c..d123c6dc7c8 100644 --- a/intern/cycles/kernel/bvh/bvh.h +++ b/intern/cycles/kernel/bvh/bvh.h @@ -334,6 +334,7 @@ ccl_device_intersect bool scene_intersect_shadow_all(KernelGlobals *kg, PROFILING_INIT(kg, PROFILING_INTERSECT_SHADOW_ALL); if(!scene_intersect_valid(ray)) { + *num_hits = 0; return false; } # ifdef __EMBREE__ |