diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-09-20 18:59:20 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-09-21 15:55:54 +0300 |
commit | 08031197250aeecbaca3803254e6f25b8c7b7b37 (patch) | |
tree | 6fe7ab045f0dc0a423d6557c4073f34309ef4740 /intern/cycles/render/geometry.cpp | |
parent | fa6b1007bad065440950cd67deb16a04f368856f (diff) |
Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
Diffstat (limited to 'intern/cycles/render/geometry.cpp')
-rw-r--r-- | intern/cycles/render/geometry.cpp | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/intern/cycles/render/geometry.cpp b/intern/cycles/render/geometry.cpp index 7ec1d2d9abb..6804a006fe6 100644 --- a/intern/cycles/render/geometry.cpp +++ b/intern/cycles/render/geometry.cpp @@ -215,6 +215,12 @@ void Geometry::compute_bvh( msg += string_printf("%s %u/%u", name.c_str(), (uint)(n + 1), (uint)total); Object object; + + /* Ensure all visibility bits are set at the geometry level BVH. In + * the object level BVH is where actual visibility is tested. */ + object.set_is_shadow_catcher(true); + object.set_visibility(~0); + object.set_geometry(this); vector<Geometry *> geometry; @@ -315,7 +321,7 @@ void GeometryManager::update_osl_attributes(Device *device, { #ifdef WITH_OSL /* for OSL, a hash map is used to lookup the attribute by name. */ - OSLGlobals *og = (OSLGlobals *)device->osl_memory(); + OSLGlobals *og = (OSLGlobals *)device->get_cpu_osl_memory(); og->object_name_map.clear(); og->attribute_map.clear(); @@ -1855,8 +1861,8 @@ void GeometryManager::device_update(Device *device, }); Camera *dicing_camera = scene->dicing_camera; - dicing_camera->set_screen_size_and_resolution( - dicing_camera->get_full_width(), dicing_camera->get_full_height(), 1); + dicing_camera->set_screen_size(dicing_camera->get_full_width(), + dicing_camera->get_full_height()); dicing_camera->update(scene); size_t i = 0; @@ -2157,7 +2163,7 @@ void GeometryManager::device_free(Device *device, DeviceScene *dscene, bool forc dscene->data.bvh.bvh_layout = BVH_LAYOUT_NONE; #ifdef WITH_OSL - OSLGlobals *og = (OSLGlobals *)device->osl_memory(); + OSLGlobals *og = (OSLGlobals *)device->get_cpu_osl_memory(); if (og) { og->object_name_map.clear(); |