diff options
author | Thomas Dinges <blender@dingto.org> | 2014-06-13 23:27:21 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2014-06-13 23:59:13 +0400 |
commit | 49df707496e505c8a8b21c1ea36b479e950cc66c (patch) | |
tree | 29ad1b81a9cc9cbb020d114772319171500fab61 /intern/cycles/render/mesh.h | |
parent | cd5e1ff74e4f6443f3e4b836dd23fe46b56cb7ed (diff) |
Cycles: Calculate face normal on the fly.
Instead of pre-calculation and storage, we now calculate the face normal during render.
This gives a small slowdown (~1%) but decreases memory usage, which is especially important for GPUs,
where you have limited VRAM.
Part of my GSoC 2014.
Diffstat (limited to 'intern/cycles/render/mesh.h')
-rw-r--r-- | intern/cycles/render/mesh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/mesh.h b/intern/cycles/render/mesh.h index 247e3dd555e..5ee774bacc1 100644 --- a/intern/cycles/render/mesh.h +++ b/intern/cycles/render/mesh.h @@ -120,7 +120,7 @@ public: void add_face_normals(); void add_vertex_normals(); - void pack_normals(Scene *scene, float4 *normal, float4 *vnormal); + void pack_normals(Scene *scene, float *shader, float4 *vnormal); void pack_verts(float4 *tri_verts, float4 *tri_vindex, size_t vert_offset); void pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_data, size_t curvekey_offset); void compute_bvh(SceneParams *params, Progress *progress, int n, int total); |