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authorBrecht Van Lommel <brecht@blender.org>2021-09-20 18:59:20 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-09-21 15:55:54 +0300
commit08031197250aeecbaca3803254e6f25b8c7b7b37 (patch)
tree6fe7ab045f0dc0a423d6557c4073f34309ef4740 /intern/cycles/render/object.cpp
parentfa6b1007bad065440950cd67deb16a04f368856f (diff)
Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
Diffstat (limited to 'intern/cycles/render/object.cpp')
-rw-r--r--intern/cycles/render/object.cpp20
1 files changed, 11 insertions, 9 deletions
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index c88d94fe4c2..4637f8fe989 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -216,6 +216,10 @@ void Object::tag_update(Scene *scene)
if (use_holdout_is_modified()) {
flag |= ObjectManager::HOLDOUT_MODIFIED;
}
+
+ if (is_shadow_catcher_is_modified()) {
+ scene->tag_shadow_catcher_modified();
+ }
}
if (geometry) {
@@ -273,14 +277,7 @@ bool Object::is_traceable() const
uint Object::visibility_for_tracing() const
{
- uint trace_visibility = visibility;
- if (is_shadow_catcher) {
- trace_visibility &= ~PATH_RAY_SHADOW_NON_CATCHER;
- }
- else {
- trace_visibility &= ~PATH_RAY_SHADOW_CATCHER;
- }
- return trace_visibility;
+ return SHADOW_CATCHER_OBJECT_VISIBILITY(is_shadow_catcher, visibility & PATH_RAY_ALL_VISIBILITY);
}
float Object::compute_volume_step_size() const
@@ -680,7 +677,7 @@ void ObjectManager::device_update(Device *device,
/* prepare for static BVH building */
/* todo: do before to support getting object level coords? */
- if (scene->params.bvh_type == SceneParams::BVH_STATIC) {
+ if (scene->params.bvh_type == BVH_TYPE_STATIC) {
scoped_callback_timer timer([scene](double time) {
if (scene->update_stats) {
scene->update_stats->object.times.add_entry(
@@ -932,6 +929,11 @@ void ObjectManager::tag_update(Scene *scene, uint32_t flag)
}
scene->light_manager->tag_update(scene, LightManager::OBJECT_MANAGER);
+
+ /* Integrator's shadow catcher settings depends on object visibility settings. */
+ if (flag & (OBJECT_ADDED | OBJECT_REMOVED | OBJECT_MODIFIED)) {
+ scene->integrator->tag_update(scene, Integrator::OBJECT_MANAGER);
+ }
}
bool ObjectManager::need_update() const