diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-10-24 15:19:19 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-10-26 16:36:39 +0300 |
commit | d7d40745fa09061a3117bd3669c5a46bbf611eae (patch) | |
tree | 8dbaca086ecbb09aad62c25e9ece66332fe79af3 /intern/cycles/scene/CMakeLists.txt | |
parent | b698fe1e047e56e8ed67ba47464c0017d9c50eea (diff) |
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the
scene and its nodes. The session/ folder contains the render session and
associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/scene/CMakeLists.txt')
-rw-r--r-- | intern/cycles/scene/CMakeLists.txt | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/intern/cycles/scene/CMakeLists.txt b/intern/cycles/scene/CMakeLists.txt new file mode 100644 index 00000000000..a3fde99306b --- /dev/null +++ b/intern/cycles/scene/CMakeLists.txt @@ -0,0 +1,163 @@ +# Copyright 2011-2021 Blender Foundation +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# http://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +set(INC + .. + ../../sky/include +) + +set(SRC + alembic.cpp + alembic_read.cpp + attribute.cpp + background.cpp + bake.cpp + camera.cpp + colorspace.cpp + constant_fold.cpp + film.cpp + geometry.cpp + hair.cpp + image.cpp + image_oiio.cpp + image_sky.cpp + image_vdb.cpp + integrator.cpp + jitter.cpp + light.cpp + mesh.cpp + mesh_displace.cpp + mesh_subdivision.cpp + procedural.cpp + object.cpp + osl.cpp + particles.cpp + pass.cpp + curves.cpp + scene.cpp + shader.cpp + shader_graph.cpp + shader_nodes.cpp + sobol.cpp + stats.cpp + svm.cpp + tables.cpp + volume.cpp +) + +set(SRC_HEADERS + alembic.h + alembic_read.h + attribute.h + bake.h + background.h + camera.h + colorspace.h + constant_fold.h + film.h + geometry.h + hair.h + image.h + image_oiio.h + image_sky.h + image_vdb.h + integrator.h + light.h + jitter.h + mesh.h + object.h + osl.h + particles.h + pass.h + procedural.h + curves.h + scene.h + shader.h + shader_graph.h + shader_nodes.h + sobol.h + stats.h + svm.h + tables.h + volume.h +) + +set(LIB + cycles_bvh + cycles_device + cycles_integrator + cycles_subd + cycles_util +) + +if(CYCLES_STANDALONE_REPOSITORY) + list(APPEND LIB extern_sky) +else() + list(APPEND LIB bf_intern_sky) +endif() + +if(WITH_CYCLES_OSL) + list(APPEND LIB + cycles_kernel_osl + ) + + SET_PROPERTY(SOURCE osl.cpp PROPERTY COMPILE_FLAGS ${RTTI_DISABLE_FLAGS}) +endif() + +if(WITH_OPENCOLORIO) + add_definitions(-DWITH_OCIO) + include_directories( + SYSTEM + ${OPENCOLORIO_INCLUDE_DIRS} + ) + list(APPEND LIB + ${OPENCOLORIO_LIBRARIES} + ) + if(WIN32) + add_definitions(-DOpenColorIO_SKIP_IMPORTS) + endif() +endif() + +if(WITH_OPENVDB) + add_definitions(-DWITH_OPENVDB ${OPENVDB_DEFINITIONS}) + list(APPEND INC_SYS + ${OPENVDB_INCLUDE_DIRS} + ) + list(APPEND LIB + ${OPENVDB_LIBRARIES} + ) +endif() + +if(WITH_ALEMBIC) + add_definitions(-DWITH_ALEMBIC) + list(APPEND INC_SYS + ${ALEMBIC_INCLUDE_DIRS} + ) + list(APPEND LIB + ${ALEMBIC_LIBRARIES} + ) +endif() + +if(WITH_NANOVDB) + list(APPEND INC_SYS + ${NANOVDB_INCLUDE_DIRS} + ) +endif() + +include_directories(${INC}) +include_directories(SYSTEM ${INC_SYS}) + +add_definitions(${GL_DEFINITIONS}) + +cycles_add_library(cycles_scene "${LIB}" ${SRC} ${SRC_HEADERS}) |