diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-10-24 15:19:19 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-10-26 16:37:04 +0300 |
commit | fd25e883e2807a151f673b87c152a59701a0df80 (patch) | |
tree | 9441933f32ba2672ca71c58842342a9c525e123e /intern/cycles/scene/shader.h | |
parent | d7d40745fa09061a3117bd3669c5a46bbf611eae (diff) |
Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/scene/shader.h')
-rw-r--r-- | intern/cycles/scene/shader.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/intern/cycles/scene/shader.h b/intern/cycles/scene/shader.h index 7ef3bda15d7..e9d26412ae8 100644 --- a/intern/cycles/scene/shader.h +++ b/intern/cycles/scene/shader.h @@ -19,20 +19,20 @@ #ifdef WITH_OSL /* So no context pollution happens from indirectly included windows.h */ -# include "util/util_windows.h" +# include "util/windows.h" # include <OSL/oslexec.h> #endif -#include "kernel/kernel_types.h" +#include "kernel/types.h" #include "scene/attribute.h" #include "graph/node.h" -#include "util/util_map.h" -#include "util/util_param.h" -#include "util/util_string.h" -#include "util/util_thread.h" -#include "util/util_types.h" +#include "util/map.h" +#include "util/param.h" +#include "util/string.h" +#include "util/thread.h" +#include "util/types.h" CCL_NAMESPACE_BEGIN |