diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-07-26 17:07:50 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2022-07-27 22:03:33 +0300 |
commit | 38af5b0501005d8ee84a59f027417bf6a31fcc5e (patch) | |
tree | 0856dd31787e59abe9300a8d4b3c6b37be3cfbc8 /intern/cycles/scene | |
parent | 69f2732a1391680d252c86365b2df62b084ceeb8 (diff) |
Cycles: switch Cycles triangle barycentric convention to match Embree/OptiX
Simplifies intersection code a little and slightly improves precision regarding
self intersection.
The parametric texture coordinate in shader nodes is still the same as before
for compatibility.
Diffstat (limited to 'intern/cycles/scene')
-rw-r--r-- | intern/cycles/scene/mesh_displace.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/scene/mesh_displace.cpp b/intern/cycles/scene/mesh_displace.cpp index e180145daac..cdd5a793530 100644 --- a/intern/cycles/scene/mesh_displace.cpp +++ b/intern/cycles/scene/mesh_displace.cpp @@ -73,16 +73,16 @@ static int fill_shader_input(const Scene *scene, switch (j) { case 0: - u = 1.0f; + u = 0.0f; v = 0.0f; break; case 1: - u = 0.0f; - v = 1.0f; + u = 1.0f; + v = 0.0f; break; default: u = 0.0f; - v = 0.0f; + v = 1.0f; break; } |