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authorBrecht Van Lommel <brecht@blender.org>2021-09-20 18:59:20 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-09-21 15:55:54 +0300
commit08031197250aeecbaca3803254e6f25b8c7b7b37 (patch)
tree6fe7ab045f0dc0a423d6557c4073f34309ef4740 /intern/cycles/util/util_math_float3.h
parentfa6b1007bad065440950cd67deb16a04f368856f (diff)
Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
Diffstat (limited to 'intern/cycles/util/util_math_float3.h')
-rw-r--r--intern/cycles/util/util_math_float3.h128
1 files changed, 60 insertions, 68 deletions
diff --git a/intern/cycles/util/util_math_float3.h b/intern/cycles/util/util_math_float3.h
index 9673c043189..30a1b4c3f77 100644
--- a/intern/cycles/util/util_math_float3.h
+++ b/intern/cycles/util/util_math_float3.h
@@ -27,7 +27,6 @@ CCL_NAMESPACE_BEGIN
* Declaration.
*/
-#ifndef __KERNEL_OPENCL__
ccl_device_inline float3 operator-(const float3 &a);
ccl_device_inline float3 operator*(const float3 &a, const float3 &b);
ccl_device_inline float3 operator*(const float3 &a, const float f);
@@ -63,7 +62,6 @@ ccl_device_inline float3 rcp(const float3 &a);
ccl_device_inline float3 sqrt(const float3 &a);
ccl_device_inline float3 floor(const float3 &a);
ccl_device_inline float3 ceil(const float3 &a);
-#endif /* !__KERNEL_OPENCL__ */
ccl_device_inline float min3(float3 a);
ccl_device_inline float max3(float3 a);
@@ -105,50 +103,49 @@ ccl_device_inline float3 one_float3()
return make_float3(1.0f, 1.0f, 1.0f);
}
-#ifndef __KERNEL_OPENCL__
ccl_device_inline float3 operator-(const float3 &a)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return float3(_mm_xor_ps(a.m128, _mm_castsi128_ps(_mm_set1_epi32(0x80000000))));
-# else
+#else
return make_float3(-a.x, -a.y, -a.z);
-# endif
+#endif
}
ccl_device_inline float3 operator*(const float3 &a, const float3 &b)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return float3(_mm_mul_ps(a.m128, b.m128));
-# else
+#else
return make_float3(a.x * b.x, a.y * b.y, a.z * b.z);
-# endif
+#endif
}
ccl_device_inline float3 operator*(const float3 &a, const float f)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return float3(_mm_mul_ps(a.m128, _mm_set1_ps(f)));
-# else
+#else
return make_float3(a.x * f, a.y * f, a.z * f);
-# endif
+#endif
}
ccl_device_inline float3 operator*(const float f, const float3 &a)
{
-# if defined(__KERNEL_SSE__)
+#if defined(__KERNEL_SSE__)
return float3(_mm_mul_ps(_mm_set1_ps(f), a.m128));
-# else
+#else
return make_float3(a.x * f, a.y * f, a.z * f);
-# endif
+#endif
}
ccl_device_inline float3 operator/(const float f, const float3 &a)
{
-# if defined(__KERNEL_SSE__)
+#if defined(__KERNEL_SSE__)
return float3(_mm_div_ps(_mm_set1_ps(f), a.m128));
-# else
+#else
return make_float3(f / a.x, f / a.y, f / a.z);
-# endif
+#endif
}
ccl_device_inline float3 operator/(const float3 &a, const float f)
@@ -159,11 +156,11 @@ ccl_device_inline float3 operator/(const float3 &a, const float f)
ccl_device_inline float3 operator/(const float3 &a, const float3 &b)
{
-# if defined(__KERNEL_SSE__)
+#if defined(__KERNEL_SSE__)
return float3(_mm_div_ps(a.m128, b.m128));
-# else
+#else
return make_float3(a.x / b.x, a.y / b.y, a.z / b.z);
-# endif
+#endif
}
ccl_device_inline float3 operator+(const float3 &a, const float f)
@@ -173,11 +170,11 @@ ccl_device_inline float3 operator+(const float3 &a, const float f)
ccl_device_inline float3 operator+(const float3 &a, const float3 &b)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return float3(_mm_add_ps(a.m128, b.m128));
-# else
+#else
return make_float3(a.x + b.x, a.y + b.y, a.z + b.z);
-# endif
+#endif
}
ccl_device_inline float3 operator-(const float3 &a, const float f)
@@ -187,11 +184,11 @@ ccl_device_inline float3 operator-(const float3 &a, const float f)
ccl_device_inline float3 operator-(const float3 &a, const float3 &b)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return float3(_mm_sub_ps(a.m128, b.m128));
-# else
+#else
return make_float3(a.x - b.x, a.y - b.y, a.z - b.z);
-# endif
+#endif
}
ccl_device_inline float3 operator+=(float3 &a, const float3 &b)
@@ -227,11 +224,11 @@ ccl_device_inline float3 operator/=(float3 &a, float f)
ccl_device_inline bool operator==(const float3 &a, const float3 &b)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return (_mm_movemask_ps(_mm_cmpeq_ps(a.m128, b.m128)) & 7) == 7;
-# else
+#else
return (a.x == b.x && a.y == b.y && a.z == b.z);
-# endif
+#endif
}
ccl_device_inline bool operator!=(const float3 &a, const float3 &b)
@@ -246,20 +243,20 @@ ccl_device_inline float distance(const float3 &a, const float3 &b)
ccl_device_inline float dot(const float3 &a, const float3 &b)
{
-# if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
+#if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
return _mm_cvtss_f32(_mm_dp_ps(a, b, 0x7F));
-# else
+#else
return a.x * b.x + a.y * b.y + a.z * b.z;
-# endif
+#endif
}
ccl_device_inline float dot_xy(const float3 &a, const float3 &b)
{
-# if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
+#if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
return _mm_cvtss_f32(_mm_hadd_ps(_mm_mul_ps(a, b), b));
-# else
+#else
return a.x * b.x + a.y * b.y;
-# endif
+#endif
}
ccl_device_inline float3 cross(const float3 &a, const float3 &b)
@@ -270,30 +267,30 @@ ccl_device_inline float3 cross(const float3 &a, const float3 &b)
ccl_device_inline float3 normalize(const float3 &a)
{
-# if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
+#if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
__m128 norm = _mm_sqrt_ps(_mm_dp_ps(a.m128, a.m128, 0x7F));
return float3(_mm_div_ps(a.m128, norm));
-# else
+#else
return a / len(a);
-# endif
+#endif
}
ccl_device_inline float3 min(const float3 &a, const float3 &b)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return float3(_mm_min_ps(a.m128, b.m128));
-# else
+#else
return make_float3(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z));
-# endif
+#endif
}
ccl_device_inline float3 max(const float3 &a, const float3 &b)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return float3(_mm_max_ps(a.m128, b.m128));
-# else
+#else
return make_float3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z));
-# endif
+#endif
}
ccl_device_inline float3 clamp(const float3 &a, const float3 &mn, const float3 &mx)
@@ -303,43 +300,43 @@ ccl_device_inline float3 clamp(const float3 &a, const float3 &mn, const float3 &
ccl_device_inline float3 fabs(const float3 &a)
{
-# ifdef __KERNEL_SSE__
-# ifdef __KERNEL_NEON__
+#ifdef __KERNEL_SSE__
+# ifdef __KERNEL_NEON__
return float3(vabsq_f32(a.m128));
-# else
+# else
__m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff));
return float3(_mm_and_ps(a.m128, mask));
-# endif
-# else
- return make_float3(fabsf(a.x), fabsf(a.y), fabsf(a.z));
# endif
+#else
+ return make_float3(fabsf(a.x), fabsf(a.y), fabsf(a.z));
+#endif
}
ccl_device_inline float3 sqrt(const float3 &a)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return float3(_mm_sqrt_ps(a));
-# else
+#else
return make_float3(sqrtf(a.x), sqrtf(a.y), sqrtf(a.z));
-# endif
+#endif
}
ccl_device_inline float3 floor(const float3 &a)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return float3(_mm_floor_ps(a));
-# else
+#else
return make_float3(floorf(a.x), floorf(a.y), floorf(a.z));
-# endif
+#endif
}
ccl_device_inline float3 ceil(const float3 &a)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return float3(_mm_ceil_ps(a));
-# else
+#else
return make_float3(ceilf(a.x), ceilf(a.y), ceilf(a.z));
-# endif
+#endif
}
ccl_device_inline float3 mix(const float3 &a, const float3 &b, float t)
@@ -349,14 +346,13 @@ ccl_device_inline float3 mix(const float3 &a, const float3 &b, float t)
ccl_device_inline float3 rcp(const float3 &a)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
/* Don't use _mm_rcp_ps due to poor precision. */
return float3(_mm_div_ps(_mm_set_ps1(1.0f), a.m128));
-# else
+#else
return make_float3(1.0f / a.x, 1.0f / a.y, 1.0f / a.z);
-# endif
+#endif
}
-#endif /* !__KERNEL_OPENCL__ */
ccl_device_inline float min3(float3 a)
{
@@ -483,11 +479,7 @@ ccl_device_inline float average(const float3 a)
ccl_device_inline bool isequal_float3(const float3 a, const float3 b)
{
-#ifdef __KERNEL_OPENCL__
- return all(a == b);
-#else
return a == b;
-#endif
}
ccl_device_inline float3 pow3(float3 v, float e)