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authorBrecht Van Lommel <brecht@blender.org>2021-09-20 18:59:20 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-09-21 15:55:54 +0300
commit08031197250aeecbaca3803254e6f25b8c7b7b37 (patch)
tree6fe7ab045f0dc0a423d6557c4073f34309ef4740 /intern/cycles/util/util_math_float4.h
parentfa6b1007bad065440950cd67deb16a04f368856f (diff)
Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
Diffstat (limited to 'intern/cycles/util/util_math_float4.h')
-rw-r--r--intern/cycles/util/util_math_float4.h145
1 files changed, 70 insertions, 75 deletions
diff --git a/intern/cycles/util/util_math_float4.h b/intern/cycles/util/util_math_float4.h
index 0ba2bafa2f0..19af5c8c638 100644
--- a/intern/cycles/util/util_math_float4.h
+++ b/intern/cycles/util/util_math_float4.h
@@ -27,7 +27,6 @@ CCL_NAMESPACE_BEGIN
* Declaration.
*/
-#ifndef __KERNEL_OPENCL__
ccl_device_inline float4 operator-(const float4 &a);
ccl_device_inline float4 operator*(const float4 &a, const float4 &b);
ccl_device_inline float4 operator*(const float4 &a, float f);
@@ -66,7 +65,6 @@ ccl_device_inline float4 clamp(const float4 &a, const float4 &mn, const float4 &
ccl_device_inline float4 fabs(const float4 &a);
ccl_device_inline float4 floor(const float4 &a);
ccl_device_inline float4 mix(const float4 &a, const float4 &b, float t);
-#endif /* !__KERNEL_OPENCL__*/
ccl_device_inline float4 safe_divide_float4_float(const float4 a, const float b);
@@ -112,33 +110,32 @@ ccl_device_inline float4 one_float4()
return make_float4(1.0f, 1.0f, 1.0f, 1.0f);
}
-#ifndef __KERNEL_OPENCL__
ccl_device_inline float4 operator-(const float4 &a)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
__m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x80000000));
return float4(_mm_xor_ps(a.m128, mask));
-# else
+#else
return make_float4(-a.x, -a.y, -a.z, -a.w);
-# endif
+#endif
}
ccl_device_inline float4 operator*(const float4 &a, const float4 &b)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return float4(_mm_mul_ps(a.m128, b.m128));
-# else
+#else
return make_float4(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w);
-# endif
+#endif
}
ccl_device_inline float4 operator*(const float4 &a, float f)
{
-# if defined(__KERNEL_SSE__)
+#if defined(__KERNEL_SSE__)
return a * make_float4(f);
-# else
+#else
return make_float4(a.x * f, a.y * f, a.z * f, a.w * f);
-# endif
+#endif
}
ccl_device_inline float4 operator*(float f, const float4 &a)
@@ -153,11 +150,11 @@ ccl_device_inline float4 operator/(const float4 &a, float f)
ccl_device_inline float4 operator/(const float4 &a, const float4 &b)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return float4(_mm_div_ps(a.m128, b.m128));
-# else
+#else
return make_float4(a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w);
-# endif
+#endif
}
ccl_device_inline float4 operator+(const float4 &a, const float f)
@@ -167,11 +164,11 @@ ccl_device_inline float4 operator+(const float4 &a, const float f)
ccl_device_inline float4 operator+(const float4 &a, const float4 &b)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return float4(_mm_add_ps(a.m128, b.m128));
-# else
+#else
return make_float4(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w);
-# endif
+#endif
}
ccl_device_inline float4 operator-(const float4 &a, const float f)
@@ -181,11 +178,11 @@ ccl_device_inline float4 operator-(const float4 &a, const float f)
ccl_device_inline float4 operator-(const float4 &a, const float4 &b)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return float4(_mm_sub_ps(a.m128, b.m128));
-# else
+#else
return make_float4(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w);
-# endif
+#endif
}
ccl_device_inline float4 operator+=(float4 &a, const float4 &b)
@@ -215,38 +212,38 @@ ccl_device_inline float4 operator/=(float4 &a, float f)
ccl_device_inline int4 operator<(const float4 &a, const float4 &b)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return int4(_mm_castps_si128(_mm_cmplt_ps(a.m128, b.m128)));
-# else
+#else
return make_int4(a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w);
-# endif
+#endif
}
ccl_device_inline int4 operator>=(const float4 &a, const float4 &b)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return int4(_mm_castps_si128(_mm_cmpge_ps(a.m128, b.m128)));
-# else
+#else
return make_int4(a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w);
-# endif
+#endif
}
ccl_device_inline int4 operator<=(const float4 &a, const float4 &b)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return int4(_mm_castps_si128(_mm_cmple_ps(a.m128, b.m128)));
-# else
+#else
return make_int4(a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w);
-# endif
+#endif
}
ccl_device_inline bool operator==(const float4 &a, const float4 &b)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return (_mm_movemask_ps(_mm_cmpeq_ps(a.m128, b.m128)) & 15) == 15;
-# else
+#else
return (a.x == b.x && a.y == b.y && a.z == b.z && a.w == b.w);
-# endif
+#endif
}
ccl_device_inline float distance(const float4 &a, const float4 &b)
@@ -256,16 +253,16 @@ ccl_device_inline float distance(const float4 &a, const float4 &b)
ccl_device_inline float dot(const float4 &a, const float4 &b)
{
-# if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
-# if defined(__KERNEL_NEON__)
+#if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
+# if defined(__KERNEL_NEON__)
__m128 t = vmulq_f32(a, b);
return vaddvq_f32(t);
-# else
- return _mm_cvtss_f32(_mm_dp_ps(a, b, 0xFF));
-# endif
# else
- return (a.x * b.x + a.y * b.y) + (a.z * b.z + a.w * b.w);
+ return _mm_cvtss_f32(_mm_dp_ps(a, b, 0xFF));
# endif
+#else
+ return (a.x * b.x + a.y * b.y) + (a.z * b.z + a.w * b.w);
+#endif
}
ccl_device_inline float len_squared(const float4 &a)
@@ -275,21 +272,21 @@ ccl_device_inline float len_squared(const float4 &a)
ccl_device_inline float4 rcp(const float4 &a)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
/* Don't use _mm_rcp_ps due to poor precision. */
return float4(_mm_div_ps(_mm_set_ps1(1.0f), a.m128));
-# else
+#else
return make_float4(1.0f / a.x, 1.0f / a.y, 1.0f / a.z, 1.0f / a.w);
-# endif
+#endif
}
ccl_device_inline float4 sqrt(const float4 &a)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return float4(_mm_sqrt_ps(a.m128));
-# else
+#else
return make_float4(sqrtf(a.x), sqrtf(a.y), sqrtf(a.z), sqrtf(a.w));
-# endif
+#endif
}
ccl_device_inline float4 sqr(const float4 &a)
@@ -299,39 +296,39 @@ ccl_device_inline float4 sqr(const float4 &a)
ccl_device_inline float4 cross(const float4 &a, const float4 &b)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return (shuffle<1, 2, 0, 0>(a) * shuffle<2, 0, 1, 0>(b)) -
(shuffle<2, 0, 1, 0>(a) * shuffle<1, 2, 0, 0>(b));
-# else
+#else
return make_float4(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x, 0.0f);
-# endif
+#endif
}
ccl_device_inline bool is_zero(const float4 &a)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return a == make_float4(0.0f);
-# else
+#else
return (a.x == 0.0f && a.y == 0.0f && a.z == 0.0f && a.w == 0.0f);
-# endif
+#endif
}
ccl_device_inline float4 reduce_add(const float4 &a)
{
-# if defined(__KERNEL_SSE__)
-# if defined(__KERNEL_NEON__)
+#if defined(__KERNEL_SSE__)
+# if defined(__KERNEL_NEON__)
return float4(vdupq_n_f32(vaddvq_f32(a)));
-# elif defined(__KERNEL_SSE3__)
+# elif defined(__KERNEL_SSE3__)
float4 h(_mm_hadd_ps(a.m128, a.m128));
return float4(_mm_hadd_ps(h.m128, h.m128));
-# else
+# else
float4 h(shuffle<1, 0, 3, 2>(a) + a);
return shuffle<2, 3, 0, 1>(h) + h;
-# endif
-# else
+# endif
+#else
float sum = (a.x + a.y) + (a.z + a.w);
return make_float4(sum, sum, sum, sum);
-# endif
+#endif
}
ccl_device_inline float average(const float4 &a)
@@ -357,20 +354,20 @@ ccl_device_inline float4 safe_normalize(const float4 &a)
ccl_device_inline float4 min(const float4 &a, const float4 &b)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return float4(_mm_min_ps(a.m128, b.m128));
-# else
+#else
return make_float4(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z), min(a.w, b.w));
-# endif
+#endif
}
ccl_device_inline float4 max(const float4 &a, const float4 &b)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return float4(_mm_max_ps(a.m128, b.m128));
-# else
+#else
return make_float4(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z), max(a.w, b.w));
-# endif
+#endif
}
ccl_device_inline float4 clamp(const float4 &a, const float4 &mn, const float4 &mx)
@@ -380,24 +377,24 @@ ccl_device_inline float4 clamp(const float4 &a, const float4 &mn, const float4 &
ccl_device_inline float4 fabs(const float4 &a)
{
-# if defined(__KERNEL_SSE__)
-# if defined(__KERNEL_NEON__)
+#if defined(__KERNEL_SSE__)
+# if defined(__KERNEL_NEON__)
return float4(vabsq_f32(a));
-# else
- return float4(_mm_and_ps(a.m128, _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff))));
-# endif
# else
- return make_float4(fabsf(a.x), fabsf(a.y), fabsf(a.z), fabsf(a.w));
+ return float4(_mm_and_ps(a.m128, _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff))));
# endif
+#else
+ return make_float4(fabsf(a.x), fabsf(a.y), fabsf(a.z), fabsf(a.w));
+#endif
}
ccl_device_inline float4 floor(const float4 &a)
{
-# ifdef __KERNEL_SSE__
+#ifdef __KERNEL_SSE__
return float4(_mm_floor_ps(a));
-# else
+#else
return make_float4(floorf(a.x), floorf(a.y), floorf(a.z), floorf(a.w));
-# endif
+#endif
}
ccl_device_inline float4 mix(const float4 &a, const float4 &b, float t)
@@ -405,8 +402,6 @@ ccl_device_inline float4 mix(const float4 &a, const float4 &b, float t)
return a + t * (b - a);
}
-#endif /* !__KERNEL_OPENCL__*/
-
#ifdef __KERNEL_SSE__
template<size_t index_0, size_t index_1, size_t index_2, size_t index_3>
__forceinline const float4 shuffle(const float4 &b)