diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-05-08 02:54:35 +0300 |
---|---|---|
committer | Jeroen Bakker <j.bakker@atmind.nl> | 2016-06-08 22:45:40 +0300 |
commit | 40453dbca1ee07dc1ecc4a8ad148b8c20e622270 (patch) | |
tree | 4130ae665529a5abc2a9e339d869d06fe34230a4 /intern/cycles | |
parent | dfe7a7ccbf5d61bb43e58f70b1d24f79a371480a (diff) |
Code refactor: use dynamic shader node array lengths now that OSL supports them.
Diffstat (limited to 'intern/cycles')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/blender/blender_util.h | 13 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_rgb_curves.osl | 16 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_rgb_ramp.osl | 9 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_vector_curves.osl | 16 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/oslutil.h | 3 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_ramp.h | 39 | ||||
-rw-r--r-- | intern/cycles/render/nodes.cpp | 63 | ||||
-rw-r--r-- | intern/cycles/render/nodes.h | 7 | ||||
-rw-r--r-- | intern/cycles/render/osl.cpp | 87 | ||||
-rw-r--r-- | intern/cycles/render/osl.h | 8 | ||||
-rw-r--r-- | intern/cycles/render/svm.cpp | 6 | ||||
-rw-r--r-- | intern/cycles/render/svm.h | 1 |
13 files changed, 105 insertions, 165 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 6e4ca6627a1..04d8b14cba0 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -291,7 +291,7 @@ static ShaderNode *add_node(Scene *scene, RGBRampNode *ramp = new RGBRampNode(); BL::ShaderNodeValToRGB b_ramp_node(b_node); BL::ColorRamp b_color_ramp(b_ramp_node.color_ramp()); - colorramp_to_array(b_color_ramp, ramp->ramp, RAMP_TABLE_SIZE); + colorramp_to_array(b_color_ramp, ramp->ramp, ramp->ramp_alpha, RAMP_TABLE_SIZE); ramp->interpolate = b_color_ramp.interpolation() != BL::ColorRamp::interpolation_CONSTANT; node = ramp; } diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h index cefc01bfa91..d856982fddb 100644 --- a/intern/cycles/blender/blender_util.h +++ b/intern/cycles/blender/blender_util.h @@ -58,14 +58,19 @@ static inline BL::Mesh object_to_mesh(BL::BlendData& data, } static inline void colorramp_to_array(BL::ColorRamp& ramp, - float4 *data, + array<float3>& ramp_color, + array<float>& ramp_alpha, int size) { + ramp_color.resize(size); + ramp_alpha.resize(size); + for(int i = 0; i < size; i++) { float color[4]; ramp.evaluate((float)i/(float)(size-1), color); - data[i] = make_float4(color[0], color[1], color[2], color[3]); + ramp_color[i] = make_float3(color[0], color[1], color[2]); + ramp_alpha[i] = color[3]; } } @@ -105,7 +110,7 @@ static inline void curvemapping_to_array(BL::CurveMapping& cumap, } static inline void curvemapping_color_to_array(BL::CurveMapping& cumap, - float4 *data, + array<float3>& data, int size, bool rgb_curve) { @@ -132,6 +137,8 @@ static inline void curvemapping_color_to_array(BL::CurveMapping& cumap, BL::CurveMap mapG = cumap.curves[1]; BL::CurveMap mapB = cumap.curves[2]; + data.resize(size); + if(rgb_curve) { BL::CurveMap mapI = cumap.curves[3]; diff --git a/intern/cycles/kernel/shaders/node_rgb_curves.osl b/intern/cycles/kernel/shaders/node_rgb_curves.osl index fc93dbd044b..8e208e8a8f7 100644 --- a/intern/cycles/kernel/shaders/node_rgb_curves.osl +++ b/intern/cycles/kernel/shaders/node_rgb_curves.osl @@ -17,8 +17,10 @@ #include "stdosl.h" #include "oslutil.h" -float ramp_lookup(color ramp[RAMP_TABLE_SIZE], float at, int component) +float ramp_lookup(color ramp[], float at, int component) { + int table_size = arraylength(ramp); + if (at < 0.0 || at > 1.0) { float t0, dy; if (at < 0.0) { @@ -27,19 +29,19 @@ float ramp_lookup(color ramp[RAMP_TABLE_SIZE], float at, int component) at = -at; } else { - t0 = ramp[RAMP_TABLE_SIZE - 1][component]; - dy = t0 - ramp[RAMP_TABLE_SIZE - 2][component]; + t0 = ramp[table_size - 1][component]; + dy = t0 - ramp[table_size - 2][component]; at = at - 1.0; } - return t0 + dy * at * (RAMP_TABLE_SIZE - 1); + return t0 + dy * at * (table_size - 1); } - float f = clamp(at, 0.0, 1.0) * (RAMP_TABLE_SIZE - 1); + float f = clamp(at, 0.0, 1.0) * (table_size - 1); /* clamp int as well in case of NaN */ int i = (int)f; if (i < 0) i = 0; - if (i >= RAMP_TABLE_SIZE) i = RAMP_TABLE_SIZE - 1; + if (i >= table_size) i = table_size - 1; float t = f - (float)i; float result = ramp[i][component]; @@ -51,7 +53,7 @@ float ramp_lookup(color ramp[RAMP_TABLE_SIZE], float at, int component) } shader node_rgb_curves( - color ramp[RAMP_TABLE_SIZE] = {0.0}, + color ramp[] = {0.0}, float min_x = 0.0, float max_x = 1.0, diff --git a/intern/cycles/kernel/shaders/node_rgb_ramp.osl b/intern/cycles/kernel/shaders/node_rgb_ramp.osl index 0202ba0bf79..2ab6b6778b7 100644 --- a/intern/cycles/kernel/shaders/node_rgb_ramp.osl +++ b/intern/cycles/kernel/shaders/node_rgb_ramp.osl @@ -18,20 +18,21 @@ #include "oslutil.h" shader node_rgb_ramp( - color ramp_color[RAMP_TABLE_SIZE] = {0.0}, - float ramp_alpha[RAMP_TABLE_SIZE] = {0.0}, + color ramp_color[] = {0.0}, + float ramp_alpha[] = {0.0}, int ramp_interpolate = 1, float Fac = 0.0, output color Color = 0.0, output float Alpha = 1.0) { - float f = clamp(Fac, 0.0, 1.0) * (RAMP_TABLE_SIZE - 1); + int table_size = arraylength(ramp_color); + float f = clamp(Fac, 0.0, 1.0) * (table_size - 1); /* clamp int as well in case of NaN */ int i = (int)f; if (i < 0) i = 0; - if (i >= RAMP_TABLE_SIZE) i = RAMP_TABLE_SIZE - 1; + if (i >= table_size) i = table_size - 1; float t = f - (float)i; Color = ramp_color[i]; diff --git a/intern/cycles/kernel/shaders/node_vector_curves.osl b/intern/cycles/kernel/shaders/node_vector_curves.osl index 4d4c28b57a2..cff4efe1d98 100644 --- a/intern/cycles/kernel/shaders/node_vector_curves.osl +++ b/intern/cycles/kernel/shaders/node_vector_curves.osl @@ -17,8 +17,10 @@ #include "stdosl.h" #include "oslutil.h" -float ramp_lookup(color ramp[RAMP_TABLE_SIZE], float at, int component) +float ramp_lookup(color ramp[], float at, int component) { + int table_size = arraylength(ramp); + if (at < 0.0 || at > 1.0) { float t0, dy; if (at < 0.0) { @@ -27,19 +29,19 @@ float ramp_lookup(color ramp[RAMP_TABLE_SIZE], float at, int component) at = -at; } else { - t0 = ramp[RAMP_TABLE_SIZE - 1][component]; - dy = t0 - ramp[RAMP_TABLE_SIZE - 2][component]; + t0 = ramp[table_size - 1][component]; + dy = t0 - ramp[table_size - 2][component]; at = at - 1.0; } - return t0 + dy * at * (RAMP_TABLE_SIZE - 1); + return t0 + dy * at * (table_size - 1); } - float f = clamp(at, 0.0, 1.0) * (RAMP_TABLE_SIZE - 1); + float f = clamp(at, 0.0, 1.0) * (table_size - 1); /* clamp int as well in case of NaN */ int i = (int)f; if (i < 0) i = 0; - if (i >= RAMP_TABLE_SIZE) i = RAMP_TABLE_SIZE - 1; + if (i >= table_size) i = table_size - 1; float t = f - (float)i; float result = ramp[i][component]; @@ -51,7 +53,7 @@ float ramp_lookup(color ramp[RAMP_TABLE_SIZE], float at, int component) } shader node_vector_curves( - color ramp[RAMP_TABLE_SIZE] = {0.0}, + color ramp[] = {0.0}, float min_x = 0.0, float max_x = 1.0, diff --git a/intern/cycles/kernel/shaders/oslutil.h b/intern/cycles/kernel/shaders/oslutil.h index d90900bc474..141e5d27e3a 100644 --- a/intern/cycles/kernel/shaders/oslutil.h +++ b/intern/cycles/kernel/shaders/oslutil.h @@ -33,9 +33,6 @@ #ifndef CCL_OSLUTIL_H #define CCL_OSLUTIL_H -/* NB: must match the value in kernel_types.h */ -#define RAMP_TABLE_SIZE 256 - // Return wireframe opacity factor [0, 1] given a geometry type in // ("triangles", "polygons" or "patches"), and a line_width in raster // or world space depending on the last (raster) boolean argument. diff --git a/intern/cycles/kernel/svm/svm_ramp.h b/intern/cycles/kernel/svm/svm_ramp.h index 7e4106e212e..59dec409a70 100644 --- a/intern/cycles/kernel/svm/svm_ramp.h +++ b/intern/cycles/kernel/svm/svm_ramp.h @@ -23,7 +23,8 @@ ccl_device float4 rgb_ramp_lookup(KernelGlobals *kg, int offset, float f, bool interpolate, - bool extrapolate) + bool extrapolate, + int table_size) { if((f < 0.0f || f > 1.0f) && extrapolate) { float4 t0, dy; @@ -33,17 +34,17 @@ ccl_device float4 rgb_ramp_lookup(KernelGlobals *kg, f = -f; } else { - t0 = fetch_node_float(kg, offset + RAMP_TABLE_SIZE - 1); - dy = t0 - fetch_node_float(kg, offset + RAMP_TABLE_SIZE - 2); + t0 = fetch_node_float(kg, offset + table_size - 1); + dy = t0 - fetch_node_float(kg, offset + table_size - 2); f = f - 1.0f; } - return t0 + dy * f * (RAMP_TABLE_SIZE-1); + return t0 + dy * f * (table_size-1); } - f = saturate(f)*(RAMP_TABLE_SIZE-1); + f = saturate(f)*(table_size-1); /* clamp int as well in case of NaN */ - int i = clamp(float_to_int(f), 0, RAMP_TABLE_SIZE-1); + int i = clamp(float_to_int(f), 0, table_size-1); float t = f - (float)i; float4 a = fetch_node_float(kg, offset+i); @@ -61,15 +62,17 @@ ccl_device void svm_node_rgb_ramp(KernelGlobals *kg, ShaderData *sd, float *stac decode_node_uchar4(node.y, &fac_offset, &color_offset, &alpha_offset, NULL); + uint table_size = read_node(kg, offset).x; + float fac = stack_load_float(stack, fac_offset); - float4 color = rgb_ramp_lookup(kg, *offset, fac, interpolate, false); + float4 color = rgb_ramp_lookup(kg, *offset, fac, interpolate, false, table_size); if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, float4_to_float3(color)); if(stack_valid(alpha_offset)) stack_store_float(stack, alpha_offset, color.w); - *offset += RAMP_TABLE_SIZE; + *offset += table_size; } ccl_device void svm_node_rgb_curves(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) @@ -81,6 +84,8 @@ ccl_device void svm_node_rgb_curves(KernelGlobals *kg, ShaderData *sd, float *st &out_offset, NULL); + uint table_size = read_node(kg, offset).x; + float fac = stack_load_float(stack, fac_offset); float3 color = stack_load_float3(stack, color_offset); @@ -89,14 +94,14 @@ ccl_device void svm_node_rgb_curves(KernelGlobals *kg, ShaderData *sd, float *st const float range_x = max_x - min_x; color = (color - make_float3(min_x, min_x, min_x)) / range_x; - float r = rgb_ramp_lookup(kg, *offset, color.x, true, true).x; - float g = rgb_ramp_lookup(kg, *offset, color.y, true, true).y; - float b = rgb_ramp_lookup(kg, *offset, color.z, true, true).z; + float r = rgb_ramp_lookup(kg, *offset, color.x, true, true, table_size).x; + float g = rgb_ramp_lookup(kg, *offset, color.y, true, true, table_size).y; + float b = rgb_ramp_lookup(kg, *offset, color.z, true, true, table_size).z; color = (1.0f - fac)*color + fac*make_float3(r, g, b); stack_store_float3(stack, out_offset, color); - *offset += RAMP_TABLE_SIZE; + *offset += table_size; } ccl_device void svm_node_vector_curves(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) @@ -108,6 +113,8 @@ ccl_device void svm_node_vector_curves(KernelGlobals *kg, ShaderData *sd, float &out_offset, NULL); + uint table_size = read_node(kg, offset).x; + float fac = stack_load_float(stack, fac_offset); float3 color = stack_load_float3(stack, color_offset); @@ -116,14 +123,14 @@ ccl_device void svm_node_vector_curves(KernelGlobals *kg, ShaderData *sd, float const float range_x = max_x - min_x; color = (color - make_float3(min_x, min_x, min_x)) / range_x; - float r = rgb_ramp_lookup(kg, *offset, color.x, true, true).x; - float g = rgb_ramp_lookup(kg, *offset, color.y, true, true).y; - float b = rgb_ramp_lookup(kg, *offset, color.z, true, true).z; + float r = rgb_ramp_lookup(kg, *offset, color.x, true, true, table_size).x; + float g = rgb_ramp_lookup(kg, *offset, color.y, true, true, table_size).y; + float b = rgb_ramp_lookup(kg, *offset, color.z, true, true, table_size).z; color = (1.0f - fac)*color + fac*make_float3(r, g, b); stack_store_float3(stack, out_offset, color); - *offset += RAMP_TABLE_SIZE; + *offset += table_size; } CCL_NAMESPACE_END diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index e612a2d36d6..1eb0365004c 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -4322,6 +4322,9 @@ RGBCurvesNode::RGBCurvesNode() void RGBCurvesNode::compile(SVMCompiler& compiler) { + if (curves.size() == 0) + return; + ShaderInput *fac_in = input("Fac"); ShaderInput *color_in = input("Color"); ShaderOutput *color_out = output("Color"); @@ -4332,20 +4335,18 @@ void RGBCurvesNode::compile(SVMCompiler& compiler) compiler.stack_assign(color_out)), __float_as_int(min_x), __float_as_int(max_x)); - compiler.add_array(curves, RAMP_TABLE_SIZE); + + compiler.add_node(curves.size()); + for(int i = 0; i < curves.size(); i++) + compiler.add_node(float3_to_float4(curves[i])); } void RGBCurvesNode::compile(OSLCompiler& compiler) { - float ramp[RAMP_TABLE_SIZE][3]; - - for(int i = 0; i < RAMP_TABLE_SIZE; ++i) { - ramp[i][0] = curves[i].x; - ramp[i][1] = curves[i].y; - ramp[i][2] = curves[i].z; - } + if (curves.size() == 0) + return; - compiler.parameter_color_array("ramp", ramp, RAMP_TABLE_SIZE); + compiler.parameter_color_array("ramp", curves); compiler.parameter("min_x", min_x); compiler.parameter("max_x", max_x); compiler.add(this, "node_rgb_curves"); @@ -4366,6 +4367,9 @@ VectorCurvesNode::VectorCurvesNode() void VectorCurvesNode::compile(SVMCompiler& compiler) { + if (curves.size() == 0) + return; + ShaderInput *fac_in = input("Fac"); ShaderInput *vector_in = input("Vector"); ShaderOutput *vector_out = output("Vector"); @@ -4376,20 +4380,18 @@ void VectorCurvesNode::compile(SVMCompiler& compiler) compiler.stack_assign(vector_out)), __float_as_int(min_x), __float_as_int(max_x)); - compiler.add_array(curves, RAMP_TABLE_SIZE); + + compiler.add_node(curves.size()); + for(int i = 0; i < curves.size(); i++) + compiler.add_node(float3_to_float4(curves[i])); } void VectorCurvesNode::compile(OSLCompiler& compiler) { - float ramp[RAMP_TABLE_SIZE][3]; + if (curves.size() == 0) + return; - for(int i = 0; i < RAMP_TABLE_SIZE; ++i) { - ramp[i][0] = curves[i].x; - ramp[i][1] = curves[i].y; - ramp[i][2] = curves[i].z; - } - - compiler.parameter_color_array("ramp", ramp, RAMP_TABLE_SIZE); + compiler.parameter_color_array("ramp", curves); compiler.parameter("min_x", min_x); compiler.parameter("max_x", max_x); compiler.add(this, "node_vector_curves"); @@ -4409,6 +4411,9 @@ RGBRampNode::RGBRampNode() void RGBRampNode::compile(SVMCompiler& compiler) { + if (ramp.size() == 0 || ramp.size() != ramp_alpha.size()) + return; + ShaderInput *fac_in = input("Fac"); ShaderOutput *color_out = output("Color"); ShaderOutput *alpha_out = output("Alpha"); @@ -4419,25 +4424,19 @@ void RGBRampNode::compile(SVMCompiler& compiler) compiler.stack_assign_if_linked(color_out), compiler.stack_assign_if_linked(alpha_out)), interpolate); - compiler.add_array(ramp, RAMP_TABLE_SIZE); + + compiler.add_node(ramp.size()); + for(int i = 0; i < ramp.size(); i++) + compiler.add_node(make_float4(ramp[i].x, ramp[i].y, ramp[i].z, ramp_alpha[i])); } void RGBRampNode::compile(OSLCompiler& compiler) { - /* OSL shader only takes separate RGB and A array, split the RGBA base array */ - /* NB: cycles float3 type is actually 4 floats! need to use an explicit array */ - float ramp_color[RAMP_TABLE_SIZE][3]; - float ramp_alpha[RAMP_TABLE_SIZE]; - - for(int i = 0; i < RAMP_TABLE_SIZE; ++i) { - ramp_color[i][0] = ramp[i].x; - ramp_color[i][1] = ramp[i].y; - ramp_color[i][2] = ramp[i].z; - ramp_alpha[i] = ramp[i].w; - } + if (ramp.size() == 0 || ramp.size() != ramp_alpha.size()) + return; - compiler.parameter_color_array("ramp_color", ramp_color, RAMP_TABLE_SIZE); - compiler.parameter_array("ramp_alpha", ramp_alpha, RAMP_TABLE_SIZE); + compiler.parameter_color_array("ramp_color", ramp); + compiler.parameter_array("ramp_alpha", ramp_alpha.data(), ramp_alpha.size()); compiler.parameter("ramp_interpolate", interpolate); compiler.add(this, "node_rgb_ramp"); diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index ccfea033c12..8d3e2a58200 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -917,7 +917,7 @@ public: virtual int get_group() { return NODE_GROUP_LEVEL_3; } virtual bool equals(const ShaderNode * /*other*/) { return false; } - float4 curves[RAMP_TABLE_SIZE]; + array<float3> curves; float min_x, max_x; }; @@ -928,14 +928,15 @@ public: virtual int get_group() { return NODE_GROUP_LEVEL_3; } virtual bool equals(const ShaderNode * /*other*/) { return false; } - float4 curves[RAMP_TABLE_SIZE]; + array<float3> curves; float min_x, max_x; }; class RGBRampNode : public ShaderNode { public: SHADER_NODE_CLASS(RGBRampNode) - float4 ramp[RAMP_TABLE_SIZE]; + array<float3> ramp; + array<float> ramp_alpha; bool interpolate; virtual int get_group() { return NODE_GROUP_LEVEL_1; } virtual bool equals(const ShaderNode * /*other*/) { return false; } diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp index 78215af8375..88a69e251db 100644 --- a/intern/cycles/render/osl.cpp +++ b/intern/cycles/render/osl.cpp @@ -668,60 +668,21 @@ void OSLCompiler::parameter_array(const char *name, const float f[], int arrayle ss->Parameter(name, type, f); } -void OSLCompiler::parameter_color_array(const char *name, const float f[][3], int arraylen) +void OSLCompiler::parameter_color_array(const char *name, const array<float3>& f) { - OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys; - TypeDesc type = TypeDesc::TypeColor; - type.arraylen = arraylen; - ss->Parameter(name, type, f); -} - -void OSLCompiler::parameter_vector_array(const char *name, const float f[][3], int arraylen) -{ - OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys; - TypeDesc type = TypeDesc::TypeVector; - type.arraylen = arraylen; - ss->Parameter(name, type, f); -} - -void OSLCompiler::parameter_normal_array(const char *name, const float f[][3], int arraylen) -{ - OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys; - TypeDesc type = TypeDesc::TypeNormal; - type.arraylen = arraylen; - ss->Parameter(name, type, f); -} - -void OSLCompiler::parameter_point_array(const char *name, const float f[][3], int arraylen) -{ - OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys; - TypeDesc type = TypeDesc::TypePoint; - type.arraylen = arraylen; - ss->Parameter(name, type, f); -} + /* NB: cycles float3 type is actually 4 floats! need to use an explicit array */ + array<float[3]> table(f.size()); -void OSLCompiler::parameter_array(const char *name, const int f[], int arraylen) -{ - OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys; - TypeDesc type = TypeDesc::TypeInt; - type.arraylen = arraylen; - ss->Parameter(name, type, f); -} - -void OSLCompiler::parameter_array(const char *name, const char * const s[], int arraylen) -{ - OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys; - TypeDesc type = TypeDesc::TypeString; - type.arraylen = arraylen; - ss->Parameter(name, type, s); -} + for(int i = 0; i < f.size(); ++i) { + table[i][0] = f[i].x; + table[i][1] = f[i].y; + table[i][2] = f[i].z; + } -void OSLCompiler::parameter_array(const char *name, const Transform tfm[], int arraylen) -{ OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys; - TypeDesc type = TypeDesc::TypeMatrix; - type.arraylen = arraylen; - ss->Parameter(name, type, (const float *)tfm); + TypeDesc type = TypeDesc::TypeColor; + type.arraylen = table.size(); + ss->Parameter(name, type, table.data()); } void OSLCompiler::find_dependencies(ShaderNodeSet& dependencies, ShaderInput *input) @@ -947,31 +908,7 @@ void OSLCompiler::parameter_array(const char * /*name*/, const float /*f*/[], in { } -void OSLCompiler::parameter_color_array(const char * /*name*/, const float /*f*/[][3], int /*arraylen*/) -{ -} - -void OSLCompiler::parameter_vector_array(const char * /*name*/, const float /*f*/[][3], int /*arraylen*/) -{ -} - -void OSLCompiler::parameter_normal_array(const char * /*name*/, const float /*f*/[][3], int /*arraylen*/) -{ -} - -void OSLCompiler::parameter_point_array(const char * /*name*/, const float /*f*/[][3], int /*arraylen*/) -{ -} - -void OSLCompiler::parameter_array(const char * /*name*/, const int /*f*/[], int /*arraylen*/) -{ -} - -void OSLCompiler::parameter_array(const char * /*name*/, const char * const /*s*/[], int /*arraylen*/) -{ -} - -void OSLCompiler::parameter_array(const char * /*name*/, const Transform /*tfm*/[], int /*arraylen*/) +void OSLCompiler::parameter_color_array(const char *name, const array<float3>& f) { } diff --git a/intern/cycles/render/osl.h b/intern/cycles/render/osl.h index ac985a84eef..110897ff300 100644 --- a/intern/cycles/render/osl.h +++ b/intern/cycles/render/osl.h @@ -129,13 +129,7 @@ public: void parameter(const char *name, const Transform& tfm); void parameter_array(const char *name, const float f[], int arraylen); - void parameter_color_array(const char *name, const float f[][3], int arraylen); - void parameter_vector_array(const char *name, const float f[][3], int arraylen); - void parameter_normal_array(const char *name, const float f[][3], int arraylen); - void parameter_point_array(const char *name, const float f[][3], int arraylen); - void parameter_array(const char *name, const int f[], int arraylen); - void parameter_array(const char *name, const char * const s[], int arraylen); - void parameter_array(const char *name, const Transform tfm[], int arraylen); + void parameter_color_array(const char *name, const array<float3>& f); ShaderType output_type() { return current_type; } diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp index 8f23a1f5ac9..1d00a5f764e 100644 --- a/intern/cycles/render/svm.cpp +++ b/intern/cycles/render/svm.cpp @@ -338,12 +338,6 @@ void SVMCompiler::add_node(const float4& f) __float_as_int(f.w))); } -void SVMCompiler::add_array(float4 *f, int num) -{ - for(int i = 0; i < num; i++) - add_node(f[i]); -} - uint SVMCompiler::attribute(ustring name) { return shader_manager->get_attribute_id(name); diff --git a/intern/cycles/render/svm.h b/intern/cycles/render/svm.h index 5ff98ac6e91..c85c866ddbd 100644 --- a/intern/cycles/render/svm.h +++ b/intern/cycles/render/svm.h @@ -107,7 +107,6 @@ public: void add_node(int a = 0, int b = 0, int c = 0, int d = 0); void add_node(NodeType type, const float3& f); void add_node(const float4& f); - void add_array(float4 *f, int num); uint attribute(ustring name); uint attribute(AttributeStandard std); uint encode_uchar4(uint x, uint y = 0, uint z = 0, uint w = 0); |