diff options
author | Patrick Mours <pmours@nvidia.com> | 2021-01-29 15:35:00 +0300 |
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committer | Patrick Mours <pmours@nvidia.com> | 2021-01-29 15:35:00 +0300 |
commit | 9f89166b52b1de880c14847a1d0cd830d7c83f5b (patch) | |
tree | 46bd53daebd7bd7cc98c71550c13313218da7c9d /intern | |
parent | 821df20797be514b8aee81b8ae73d3efe486bd29 (diff) |
Fix T85148: OptiX viewport denoising regression
Commit 6e74a8b69f215e63e136cb4c497e738371ac798f changed the denoiser input passes default to
include the normal pass. This does not always produce optimal images though, hence why the
default was previously set to only include the color and albedo passes. This restores that behavior, so
that viewport denoising with OptiX produces the same results as before.
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/device/device_task.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/intern/cycles/device/device_task.h b/intern/cycles/device/device_task.h index f9b47c59e95..a9298a9126c 100644 --- a/intern/cycles/device/device_task.h +++ b/intern/cycles/device/device_task.h @@ -100,7 +100,9 @@ class DenoiseParams { neighbor_frames = 2; clamp_input = true; - input_passes = DENOISER_INPUT_RGB_ALBEDO_NORMAL; + /* Default to color + albedo only, since normal input does not always have the desired effect + * when denoising with OptiX. */ + input_passes = DENOISER_INPUT_RGB_ALBEDO; start_sample = 0; } |