diff options
author | Maarten Gribnau <mail@maartengribnau.com> | 2002-11-12 00:59:46 +0300 |
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committer | Maarten Gribnau <mail@maartengribnau.com> | 2002-11-12 00:59:46 +0300 |
commit | 0efbb6c87bd2bf1753a51a4d28ffbc09b336a0b5 (patch) | |
tree | 5823fbb26bd089caabde21f211a6d5f88bba4785 /projectfiles/gameengine/expression/EXP_expressions.dsp | |
parent | d4e488abed445987ceb159abfd66cbaa4cca6949 (diff) |
Fixed the MSVC project files. They now build both the release and debug
targets of creator publisher and player.
Assuming you have the libraries installed in lib/windows of course...
Maarten
Diffstat (limited to 'projectfiles/gameengine/expression/EXP_expressions.dsp')
-rw-r--r-- | projectfiles/gameengine/expression/EXP_expressions.dsp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/projectfiles/gameengine/expression/EXP_expressions.dsp b/projectfiles/gameengine/expression/EXP_expressions.dsp index 8868d91286e..171dad965a0 100644 --- a/projectfiles/gameengine/expression/EXP_expressions.dsp +++ b/projectfiles/gameengine/expression/EXP_expressions.dsp @@ -39,12 +39,12 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\expressions" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\expressions\EXP_expressions.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "EXP_expressions - Win32 Debug" @@ -68,7 +68,7 @@ LIB32=link.exe -lib # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe |