diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-10-02 03:15:51 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2020-10-02 04:59:16 +0300 |
commit | 41d2d6da0c96d351b47acb64d3e0decdba16cb16 (patch) | |
tree | 8f955ed71d907ab9f7ee97627a9a7c91192d139a /release/scripts/freestyle/styles | |
parent | bab9de2a52929fe2b45ecddb1eb09da3378e303b (diff) |
Cleanup: pep8 (indentation, spacing, long lines)
Diffstat (limited to 'release/scripts/freestyle/styles')
36 files changed, 144 insertions, 143 deletions
diff --git a/release/scripts/freestyle/styles/anisotropic_diffusion.py b/release/scripts/freestyle/styles/anisotropic_diffusion.py index fc136b23d82..48de802ba1b 100644 --- a/release/scripts/freestyle/styles/anisotropic_diffusion.py +++ b/release/scripts/freestyle/styles/anisotropic_diffusion.py @@ -29,13 +29,13 @@ from freestyle.predicates import ( QuantitativeInvisibilityUP1D, TrueBP1D, TrueUP1D, - ) +) from freestyle.shaders import ( ConstantThicknessShader, IncreasingColorShader, SamplingShader, pyDiffusion2Shader, - ) +) from freestyle.types import Operators, Stroke @@ -52,5 +52,5 @@ shaders_list = [ SamplingShader(2), pyDiffusion2Shader(offset, nbIter), IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/apriori_and_causal_density.py b/release/scripts/freestyle/styles/apriori_and_causal_density.py index 42fc3370488..d19a1cda0bc 100644 --- a/release/scripts/freestyle/styles/apriori_and_causal_density.py +++ b/release/scripts/freestyle/styles/apriori_and_causal_density.py @@ -31,11 +31,11 @@ from freestyle.predicates import ( TrueBP1D, pyDensityUP1D, pyHighViewMapDensityUP1D, - ) +) from freestyle.shaders import ( ConstantColorShader, ConstantThicknessShader, - ) +) from freestyle.types import IntegrationType, Operators upred = AndUP1D(QuantitativeInvisibilityUP1D(0), pyHighViewMapDensityUP1D(0.3, IntegrationType.LAST)) @@ -45,5 +45,5 @@ Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(Quan shaders_list = [ ConstantThicknessShader(2), ConstantColorShader(0, 0, 0, 1), - ] +] Operators.create(pyDensityUP1D(1, 0.1, IntegrationType.MEAN), shaders_list) diff --git a/release/scripts/freestyle/styles/apriori_density.py b/release/scripts/freestyle/styles/apriori_density.py index ad5e610e422..833f04d487c 100644 --- a/release/scripts/freestyle/styles/apriori_density.py +++ b/release/scripts/freestyle/styles/apriori_density.py @@ -29,17 +29,17 @@ from freestyle.predicates import ( TrueBP1D, TrueUP1D, pyHighViewMapDensityUP1D, - ) +) from freestyle.shaders import ( ConstantColorShader, ConstantThicknessShader, - ) +) from freestyle.types import Operators -Operators.select(AndUP1D(QuantitativeInvisibilityUP1D(0), pyHighViewMapDensityUP1D(0.1,5))) +Operators.select(AndUP1D(QuantitativeInvisibilityUP1D(0), pyHighViewMapDensityUP1D(0.1, 5))) bpred = TrueBP1D() -upred = AndUP1D(QuantitativeInvisibilityUP1D(0), pyHighViewMapDensityUP1D(0.0007,5)) +upred = AndUP1D(QuantitativeInvisibilityUP1D(0), pyHighViewMapDensityUP1D(0.0007, 5)) Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(QuantitativeInvisibilityUP1D(0))) shaders_list = [ ConstantThicknessShader(2), diff --git a/release/scripts/freestyle/styles/blueprint_circles.py b/release/scripts/freestyle/styles/blueprint_circles.py index f39cda5cff9..891d1b90c28 100644 --- a/release/scripts/freestyle/styles/blueprint_circles.py +++ b/release/scripts/freestyle/styles/blueprint_circles.py @@ -30,25 +30,25 @@ from freestyle.predicates import ( SameShapeIdBP1D, TrueUP1D, pyHigherLengthUP1D, - ) +) from freestyle.shaders import ( ConstantThicknessShader, IncreasingColorShader, pyBluePrintCirclesShader, pyPerlinNoise1DShader, - ) +) from freestyle.types import Operators upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D()) bpred = SameShapeIdBP1D() Operators.select(upred) -Operators.bidirectional_chain(ChainPredicateIterator(upred,bpred), NotUP1D(upred)) +Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred)) Operators.select(pyHigherLengthUP1D(200)) shaders_list = [ ConstantThicknessShader(5), pyBluePrintCirclesShader(3), pyPerlinNoise1DShader(0.1, 15, 8), IncreasingColorShader(0.8, 0.8, 0.3, 0.4, 0.3, 0.3, 0.3, 0.1), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/blueprint_ellipses.py b/release/scripts/freestyle/styles/blueprint_ellipses.py index 3d977a10d1c..4186c69ff20 100644 --- a/release/scripts/freestyle/styles/blueprint_ellipses.py +++ b/release/scripts/freestyle/styles/blueprint_ellipses.py @@ -30,13 +30,13 @@ from freestyle.predicates import ( SameShapeIdBP1D, TrueUP1D, pyHigherLengthUP1D, - ) +) from freestyle.shaders import ( ConstantThicknessShader, IncreasingColorShader, pyBluePrintEllipsesShader, pyPerlinNoise1DShader, - ) +) from freestyle.types import Operators @@ -50,5 +50,5 @@ shaders_list = [ pyBluePrintEllipsesShader(3), pyPerlinNoise1DShader(0.1, 10, 8), IncreasingColorShader(0.6, 0.3, 0.3, 0.7, 0.3, 0.3, 0.3, 0.1), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/blueprint_squares.py b/release/scripts/freestyle/styles/blueprint_squares.py index 7110fe413fc..cba53d8065c 100644 --- a/release/scripts/freestyle/styles/blueprint_squares.py +++ b/release/scripts/freestyle/styles/blueprint_squares.py @@ -30,13 +30,13 @@ from freestyle.predicates import ( SameShapeIdBP1D, TrueUP1D, pyHigherLengthUP1D, - ) +) from freestyle.shaders import ( ConstantThicknessShader, IncreasingColorShader, pyBluePrintSquaresShader, pyPerlinNoise1DShader, - ) +) from freestyle.types import Operators @@ -51,5 +51,5 @@ shaders_list = [ pyPerlinNoise1DShader(0.07, 10, 8), IncreasingColorShader(0.6, 0.3, 0.3, 0.7, 0.6, 0.3, 0.3, 0.3), ConstantThicknessShader(4), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/cartoon.py b/release/scripts/freestyle/styles/cartoon.py index 87518bb832e..e8244803dd6 100644 --- a/release/scripts/freestyle/styles/cartoon.py +++ b/release/scripts/freestyle/styles/cartoon.py @@ -28,12 +28,12 @@ from freestyle.predicates import ( NotUP1D, QuantitativeInvisibilityUP1D, TrueUP1D, - ) +) from freestyle.shaders import ( BezierCurveShader, ConstantThicknessShader, pyMaterialColorShader, - ) +) from freestyle.types import Operators @@ -43,5 +43,5 @@ shaders_list = [ BezierCurveShader(3), ConstantThicknessShader(4), pyMaterialColorShader(0.8), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/contour.py b/release/scripts/freestyle/styles/contour.py index c57d7d0d23a..eabd38abc20 100644 --- a/release/scripts/freestyle/styles/contour.py +++ b/release/scripts/freestyle/styles/contour.py @@ -29,11 +29,11 @@ from freestyle.predicates import ( QuantitativeInvisibilityUP1D, SameShapeIdBP1D, TrueUP1D, - ) +) from freestyle.shaders import ( ConstantThicknessShader, IncreasingColorShader, - ) +) from freestyle.types import Operators @@ -43,6 +43,6 @@ upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D()) Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(QuantitativeInvisibilityUP1D(0))) shaders_list = [ ConstantThicknessShader(5.0), - IncreasingColorShader(0.8,0,0,1,0.1,0,0,1), - ] + IncreasingColorShader(0.8, 0, 0, 1, 0.1, 0, 0, 1), +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/curvature2d.py b/release/scripts/freestyle/styles/curvature2d.py index faf1223b735..84ee544242a 100644 --- a/release/scripts/freestyle/styles/curvature2d.py +++ b/release/scripts/freestyle/styles/curvature2d.py @@ -27,11 +27,11 @@ from freestyle.predicates import ( NotUP1D, QuantitativeInvisibilityUP1D, TrueUP1D, - ) +) from freestyle.shaders import ( ConstantThicknessShader, py2DCurvatureColorShader, - ) +) from freestyle.types import Operators, Stroke @@ -40,5 +40,5 @@ Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInv shaders_list = [ ConstantThicknessShader(5), py2DCurvatureColorShader() - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/external_contour.py b/release/scripts/freestyle/styles/external_contour.py index 4d6c751cbfe..37d60dda827 100644 --- a/release/scripts/freestyle/styles/external_contour.py +++ b/release/scripts/freestyle/styles/external_contour.py @@ -29,11 +29,11 @@ from freestyle.predicates import ( QuantitativeInvisibilityUP1D, TrueBP1D, TrueUP1D, - ) +) from freestyle.shaders import ( ConstantColorShader, ConstantThicknessShader, - ) +) from freestyle.types import Operators @@ -44,5 +44,5 @@ Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upre shaders_list = [ ConstantThicknessShader(3), ConstantColorShader(0.0, 0.0, 0.0, 1), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/external_contour_sketchy.py b/release/scripts/freestyle/styles/external_contour_sketchy.py index 6bccf23ac8d..c0efe8912dc 100644 --- a/release/scripts/freestyle/styles/external_contour_sketchy.py +++ b/release/scripts/freestyle/styles/external_contour_sketchy.py @@ -30,14 +30,14 @@ from freestyle.predicates import ( NotUP1D, QuantitativeInvisibilityUP1D, TrueUP1D, - ) +) from freestyle.shaders import ( IncreasingColorShader, IncreasingThicknessShader, SamplingShader, SmoothingShader, SpatialNoiseShader, - ) +) from freestyle.types import Operators @@ -50,5 +50,5 @@ shaders_list = [ IncreasingThicknessShader(4, 10), SmoothingShader(400, 0.1, 0, 0.2, 0, 0, 0, 1), IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/external_contour_smooth.py b/release/scripts/freestyle/styles/external_contour_smooth.py index 6cd73326a71..63e530e3aa0 100644 --- a/release/scripts/freestyle/styles/external_contour_smooth.py +++ b/release/scripts/freestyle/styles/external_contour_smooth.py @@ -29,13 +29,13 @@ from freestyle.predicates import ( QuantitativeInvisibilityUP1D, TrueBP1D, TrueUP1D, - ) +) from freestyle.shaders import ( IncreasingColorShader, IncreasingThicknessShader, SamplingShader, SmoothingShader, - ) +) from freestyle.types import Operators @@ -45,8 +45,8 @@ bpred = TrueBP1D() Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred)) shaders_list = [ SamplingShader(2), - IncreasingThicknessShader(4,20), - IncreasingColorShader(1.0, 0.0, 0.5,1, 0.5,1, 0.3, 1), + IncreasingThicknessShader(4, 20), + IncreasingColorShader(1.0, 0.0, 0.5, 1, 0.5, 1, 0.3, 1), SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/haloing.py b/release/scripts/freestyle/styles/haloing.py index 34e4f65cf91..5f8a419b999 100644 --- a/release/scripts/freestyle/styles/haloing.py +++ b/release/scripts/freestyle/styles/haloing.py @@ -31,28 +31,28 @@ from freestyle.predicates import ( QuantitativeInvisibilityUP1D, TrueUP1D, pyIsOccludedByUP1D, - ) +) from freestyle.shaders import ( IncreasingColorShader, IncreasingThicknessShader, SamplingShader, TipRemoverShader, pyTVertexRemoverShader, - ) +) from freestyle.types import Id, Operators # id corresponds to the id of the target object # (accessed by SHIFT+click) -id = Id(3,0) +id = Id(3, 0) upred = AndUP1D(QuantitativeInvisibilityUP1D(0), pyIsOccludedByUP1D(id)) Operators.select(upred) Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred)) shaders_list = [ IncreasingThicknessShader(3, 5), - IncreasingColorShader(1,0,0, 1,0,1,0,1), + IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1), SamplingShader(1.0), pyTVertexRemoverShader(), TipRemoverShader(3.0), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/ignore_small_occlusions.py b/release/scripts/freestyle/styles/ignore_small_occlusions.py index a01e9e5574f..efa228f4663 100644 --- a/release/scripts/freestyle/styles/ignore_small_occlusions.py +++ b/release/scripts/freestyle/styles/ignore_small_occlusions.py @@ -25,21 +25,21 @@ from freestyle.chainingiterators import pyFillOcclusionsAbsoluteChainingIterator from freestyle.predicates import ( QuantitativeInvisibilityUP1D, TrueUP1D, - ) +) from freestyle.shaders import ( ConstantColorShader, ConstantThicknessShader, SamplingShader, - ) +) from freestyle.types import Operators Operators.select(QuantitativeInvisibilityUP1D(0)) -#Operators.bidirectional_chain(pyFillOcclusionsChainingIterator(0.1)) +# Operators.bidirectional_chain(pyFillOcclusionsChainingIterator(0.1)) Operators.bidirectional_chain(pyFillOcclusionsAbsoluteChainingIterator(12)) shaders_list = [ SamplingShader(5.0), ConstantThicknessShader(3), ConstantColorShader(0.0, 0.0, 0.0), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/invisible_lines.py b/release/scripts/freestyle/styles/invisible_lines.py index 5506f4ef11f..8b23d346f62 100644 --- a/release/scripts/freestyle/styles/invisible_lines.py +++ b/release/scripts/freestyle/styles/invisible_lines.py @@ -27,12 +27,12 @@ from freestyle.predicates import ( NotUP1D, QuantitativeInvisibilityUP1D, TrueUP1D, - ) +) from freestyle.shaders import ( ConstantColorShader, ConstantThicknessShader, SamplingShader, - ) +) from freestyle.types import Operators @@ -43,5 +43,5 @@ shaders_list = [ SamplingShader(5.0), ConstantThicknessShader(3.0), ConstantColorShader(0.7, 0.7, 0.7), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/japanese_bigbrush.py b/release/scripts/freestyle/styles/japanese_bigbrush.py index a312bcd4358..b81a06daf0d 100644 --- a/release/scripts/freestyle/styles/japanese_bigbrush.py +++ b/release/scripts/freestyle/styles/japanese_bigbrush.py @@ -31,7 +31,7 @@ from freestyle.predicates import ( pyHigherNumberOfTurnsUP1D, pyLengthBP1D, pyParameterUP0D, - ) +) from freestyle.shaders import ( BezierCurveShader, ConstantColorShader, @@ -40,20 +40,20 @@ from freestyle.shaders import ( TipRemoverShader, pyNonLinearVaryingThicknessShader, pySamplingShader, - ) +) from freestyle.types import IntegrationType, Operators Operators.select(QuantitativeInvisibilityUP1D(0)) Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0))) -## Splits strokes at points of highest 2D curvature -## when there are too many abrupt turns in it +# Splits strokes at points of highest 2D curvature +# when there are too many abrupt turns in it func = pyInverseCurvature2DAngleF0D() Operators.recursive_split(func, pyParameterUP0D(0.2, 0.8), NotUP1D(pyHigherNumberOfTurnsUP1D(3, 0.5)), 2) -## Keeps only long enough strokes +# Keeps only long enough strokes Operators.select(pyHigherLengthUP1D(100)) -## Sorts so as to draw the longest strokes first -## (this will be done using the causal density) +# Sorts so as to draw the longest strokes first +# (this will be done using the causal density) Operators.sort(pyLengthBP1D()) shaders_list = [ pySamplingShader(10), @@ -61,8 +61,8 @@ shaders_list = [ SamplingShader(50), ConstantThicknessShader(10), pyNonLinearVaryingThicknessShader(4, 25, 0.6), - ConstantColorShader(0.2, 0.2, 0.2,1.0), + ConstantColorShader(0.2, 0.2, 0.2, 1.0), TipRemoverShader(10), - ] -## Use the causal density to avoid cluttering +] +# Use the causal density to avoid cluttering Operators.create(pyDensityUP1D(8, 0.4, IntegrationType.MEAN), shaders_list) diff --git a/release/scripts/freestyle/styles/long_anisotropically_dense.py b/release/scripts/freestyle/styles/long_anisotropically_dense.py index bfd5910cefe..2e720416632 100644 --- a/release/scripts/freestyle/styles/long_anisotropically_dense.py +++ b/release/scripts/freestyle/styles/long_anisotropically_dense.py @@ -37,16 +37,16 @@ from freestyle.predicates import ( pyHighDensityAnisotropyUP1D, pyHigherLengthUP1D, pyLengthBP1D, - ) +) from freestyle.shaders import ( ConstantColorShader, ConstantThicknessShader, SamplingShader, - ) +) from freestyle.types import IntegrationType, Operators -## custom density predicate +# custom density predicate class pyDensityUP1D(UnaryPredicate1D): def __init__(self, wsize, threshold, integration=IntegrationType.MEAN, sampling=2.0): UnaryPredicate1D.__init__(self) @@ -61,21 +61,22 @@ class pyDensityUP1D(UnaryPredicate1D): m = self._func2(inter) if c < self._threshold: return 1 - if m > 4*c: - if c < 1.5*self._threshold: + if m > 4 * c: + if c < 1.5 * self._threshold: return 1 return 0 + Operators.select(QuantitativeInvisibilityUP1D(0)) -Operators.bidirectional_chain(ChainSilhouetteIterator(),NotUP1D(QuantitativeInvisibilityUP1D(0))) +Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0))) Operators.select(pyHigherLengthUP1D(40)) -## selects lines having a high anisotropic a priori density -Operators.select(pyHighDensityAnisotropyUP1D(0.3,4)) +# selects lines having a high anisotropic a priori density +Operators.select(pyHighDensityAnisotropyUP1D(0.3, 4)) Operators.sort(pyLengthBP1D()) shaders_list = [ SamplingShader(2.0), ConstantThicknessShader(2), - ConstantColorShader(0.2,0.2,0.25,1), - ] -## uniform culling -Operators.create(pyDensityUP1D(3.0,2.0e-2, IntegrationType.MEAN, 0.1), shaders_list) + ConstantColorShader(0.2, 0.2, 0.25, 1), +] +# uniform culling +Operators.create(pyDensityUP1D(3.0, 2.0e-2, IntegrationType.MEAN, 0.1), shaders_list) diff --git a/release/scripts/freestyle/styles/multiple_parameterization.py b/release/scripts/freestyle/styles/multiple_parameterization.py index c03a61c9a81..98ed65d0bd1 100644 --- a/release/scripts/freestyle/styles/multiple_parameterization.py +++ b/release/scripts/freestyle/styles/multiple_parameterization.py @@ -31,26 +31,26 @@ from freestyle.chainingiterators import ChainSilhouetteIterator from freestyle.predicates import ( QuantitativeInvisibilityUP1D, TrueUP1D, - ) +) from freestyle.shaders import ( ConstantColorShader, IncreasingColorShader, IncreasingThicknessShader, SamplingShader, pyHLRShader, - ) +) from freestyle.types import Operators Operators.select(QuantitativeInvisibilityUP1D(0)) -## Chain following the same nature, but without the restriction -## of staying inside the selection (False). +# Chain following the same nature, but without the restriction +# of staying inside the selection (False). Operators.bidirectional_chain(ChainSilhouetteIterator(False)) shaders_list = [ SamplingShader(20), IncreasingThicknessShader(1.5, 30), ConstantColorShader(0.0, 0.0, 0.0), IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1), - pyHLRShader(), ## this shader draws only visible portions - ] + pyHLRShader(), # this shader draws only visible portions +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/nature.py b/release/scripts/freestyle/styles/nature.py index 1061f22017a..e8c4f4508b1 100644 --- a/release/scripts/freestyle/styles/nature.py +++ b/release/scripts/freestyle/styles/nature.py @@ -30,11 +30,11 @@ from freestyle.predicates import ( NotUP1D, TrueUP1D, pyNatureUP1D, - ) +) from freestyle.shaders import ( IncreasingColorShader, IncreasingThicknessShader, - ) +) from freestyle.types import Operators, Nature @@ -43,5 +43,5 @@ Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(pyNatureUP1D(Na shaders_list = [ IncreasingThicknessShader(3, 10), IncreasingColorShader(0.0, 0.0, 0.0, 1, 0.8, 0, 0, 1), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/near_lines.py b/release/scripts/freestyle/styles/near_lines.py index 14c8d2f9e01..57de57347e7 100644 --- a/release/scripts/freestyle/styles/near_lines.py +++ b/release/scripts/freestyle/styles/near_lines.py @@ -29,11 +29,11 @@ from freestyle.predicates import ( QuantitativeInvisibilityUP1D, TrueUP1D, pyZSmallerUP1D, - ) +) from freestyle.shaders import ( ConstantColorShader, ConstantThicknessShader, - ) +) from freestyle.types import IntegrationType, Operators @@ -43,5 +43,5 @@ Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred)) shaders_list = [ ConstantThicknessShader(5), ConstantColorShader(0.0, 0.0, 0.0), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/occluded_by_specific_object.py b/release/scripts/freestyle/styles/occluded_by_specific_object.py index d6f85aed0ac..0f12195eb14 100644 --- a/release/scripts/freestyle/styles/occluded_by_specific_object.py +++ b/release/scripts/freestyle/styles/occluded_by_specific_object.py @@ -28,18 +28,18 @@ from freestyle.predicates import ( QuantitativeInvisibilityUP1D, TrueUP1D, pyIsInOccludersListUP1D, - ) +) from freestyle.shaders import ( ConstantColorShader, ConstantThicknessShader, SamplingShader, - ) +) from freestyle.types import Id, Operators -## the id of the occluder (use SHIFT+click on the ViewMap to -## retrieve ids) -id = Id(3,0) +# the id of the occluder (use SHIFT+click on the ViewMap to +# retrieve ids) +id = Id(3, 0) upred = AndUP1D(NotUP1D(QuantitativeInvisibilityUP1D(0)), pyIsInOccludersListUP1D(id)) Operators.select(upred) Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred)) @@ -47,5 +47,5 @@ shaders_list = [ SamplingShader(5), ConstantThicknessShader(3), ConstantColorShader(0.3, 0.3, 0.3, 1), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/polygonalize.py b/release/scripts/freestyle/styles/polygonalize.py index 8eb6e5d56ee..b31cad8d7d5 100644 --- a/release/scripts/freestyle/styles/polygonalize.py +++ b/release/scripts/freestyle/styles/polygonalize.py @@ -26,13 +26,13 @@ from freestyle.predicates import ( NotUP1D, QuantitativeInvisibilityUP1D, TrueUP1D, - ) +) from freestyle.shaders import ( ConstantColorShader, ConstantThicknessShader, PolygonalizationShader, SamplingShader, - ) +) from freestyle.types import Operators @@ -43,5 +43,5 @@ shaders_list = [ ConstantThicknessShader(3), ConstantColorShader(0.0, 0.0, 0.0), PolygonalizationShader(8), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/qi0.py b/release/scripts/freestyle/styles/qi0.py index 53840f25e0f..a1e8a071236 100644 --- a/release/scripts/freestyle/styles/qi0.py +++ b/release/scripts/freestyle/styles/qi0.py @@ -27,12 +27,12 @@ from freestyle.predicates import ( NotUP1D, QuantitativeInvisibilityUP1D, TrueUP1D, - ) +) from freestyle.shaders import ( ConstantColorShader, ConstantThicknessShader, SamplingShader, - ) +) from freestyle.types import Operators @@ -42,5 +42,5 @@ shaders_list = [ SamplingShader(5.0), ConstantThicknessShader(4.0), ConstantColorShader(0.0, 0.0, 0.0) - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/qi0_not_external_contour.py b/release/scripts/freestyle/styles/qi0_not_external_contour.py index 3c9b8873485..1b3fb0644ad 100644 --- a/release/scripts/freestyle/styles/qi0_not_external_contour.py +++ b/release/scripts/freestyle/styles/qi0_not_external_contour.py @@ -29,14 +29,14 @@ from freestyle.predicates import ( NotUP1D, QuantitativeInvisibilityUP1D, TrueUP1D, - ) +) from freestyle.shaders import ( BackboneStretcherShader, IncreasingColorShader, IncreasingThicknessShader, SamplingShader, SpatialNoiseShader, - ) +) from freestyle.types import Operators @@ -49,5 +49,5 @@ shaders_list = [ IncreasingThicknessShader(2, 5), BackboneStretcherShader(20), IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/qi1.py b/release/scripts/freestyle/styles/qi1.py index 4d87055eafb..60d210cd134 100644 --- a/release/scripts/freestyle/styles/qi1.py +++ b/release/scripts/freestyle/styles/qi1.py @@ -28,12 +28,12 @@ from freestyle.predicates import ( NotUP1D, QuantitativeInvisibilityUP1D, TrueUP1D, - ) +) from freestyle.shaders import ( ConstantColorShader, ConstantThicknessShader, SamplingShader, - ) +) from freestyle.types import Operators @@ -43,5 +43,5 @@ shaders_list = [ SamplingShader(5.0), ConstantThicknessShader(3), ConstantColorShader(0.5, 0.5, 0.5, 1) - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/qi2.py b/release/scripts/freestyle/styles/qi2.py index 937b5db590a..f2508241cad 100644 --- a/release/scripts/freestyle/styles/qi2.py +++ b/release/scripts/freestyle/styles/qi2.py @@ -28,12 +28,12 @@ from freestyle.predicates import ( NotUP1D, QuantitativeInvisibilityUP1D, TrueUP1D, - ) +) from freestyle.shaders import ( ConstantColorShader, ConstantThicknessShader, SamplingShader, - ) +) from freestyle.types import Operators @@ -43,5 +43,5 @@ shaders_list = [ SamplingShader(10), ConstantThicknessShader(1.5), ConstantColorShader(0.7, 0.7, 0.7, 1), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/sequentialsplit_sketchy.py b/release/scripts/freestyle/styles/sequentialsplit_sketchy.py index 5755fd3b845..a128787b839 100644 --- a/release/scripts/freestyle/styles/sequentialsplit_sketchy.py +++ b/release/scripts/freestyle/styles/sequentialsplit_sketchy.py @@ -30,19 +30,19 @@ from freestyle.predicates import ( TrueUP1D, pyBackTVertexUP0D, pyVertexNatureUP0D, - ) +) from freestyle.shaders import ( ConstantColorShader, IncreasingThicknessShader, SpatialNoiseShader, - ) +) from freestyle.types import Nature, Operators upred = QuantitativeInvisibilityUP1D(0) Operators.select(upred) Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred)) -## starting and stopping predicates: +# starting and stopping predicates: start = pyVertexNatureUP0D(Nature.NON_T_VERTEX) stop = pyBackTVertexUP0D() Operators.sequential_split(start, stop, 10) @@ -50,5 +50,5 @@ shaders_list = [ SpatialNoiseShader(7, 120, 2, True, True), IncreasingThicknessShader(5, 8), ConstantColorShader(0.2, 0.2, 0.2, 1), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/sketchy_multiple_parameterization.py b/release/scripts/freestyle/styles/sketchy_multiple_parameterization.py index 8302ec8e4c3..c3bf7b12bcb 100644 --- a/release/scripts/freestyle/styles/sketchy_multiple_parameterization.py +++ b/release/scripts/freestyle/styles/sketchy_multiple_parameterization.py @@ -27,7 +27,7 @@ from freestyle.chainingiterators import pySketchyChainSilhouetteIterator from freestyle.predicates import ( QuantitativeInvisibilityUP1D, TrueUP1D, - ) +) from freestyle.shaders import ( IncreasingColorShader, IncreasingThicknessShader, @@ -35,7 +35,7 @@ from freestyle.shaders import ( SmoothingShader, SpatialNoiseShader, pyHLRShader, - ) +) from freestyle.types import Operators @@ -48,5 +48,5 @@ shaders_list = [ SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1), IncreasingColorShader(0, 0.2, 0, 1, 0.2, 0.7, 0.2, 1), pyHLRShader(), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/sketchy_topology_broken.py b/release/scripts/freestyle/styles/sketchy_topology_broken.py index 191d2d8bcbe..d0b66ff1f51 100644 --- a/release/scripts/freestyle/styles/sketchy_topology_broken.py +++ b/release/scripts/freestyle/styles/sketchy_topology_broken.py @@ -27,7 +27,7 @@ from freestyle.chainingiterators import pySketchyChainingIterator from freestyle.predicates import ( QuantitativeInvisibilityUP1D, TrueUP1D, - ) +) from freestyle.shaders import ( IncreasingColorShader, IncreasingThicknessShader, @@ -35,13 +35,13 @@ from freestyle.shaders import ( SmoothingShader, SpatialNoiseShader, pyBackboneStretcherNoCuspShader, - ) +) from freestyle.types import Operators Operators.select(QuantitativeInvisibilityUP1D(0)) -## Chain 3 times each ViewEdge independently from the -## initial objects topology +# Chain 3 times each ViewEdge independently from the +# initial objects topology Operators.bidirectional_chain(pySketchyChainingIterator(3)) shaders_list = [ SamplingShader(4), @@ -50,5 +50,5 @@ shaders_list = [ SmoothingShader(100, 0.1, 0, 0.2, 0, 0, 0, 1), pyBackboneStretcherNoCuspShader(20), IncreasingColorShader(0.2, 0.2, 0.2, 1, 0.5, 0.5, 0.5, 1), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/sketchy_topology_preserved.py b/release/scripts/freestyle/styles/sketchy_topology_preserved.py index 26c7fd37964..3f5f6acc9a8 100644 --- a/release/scripts/freestyle/styles/sketchy_topology_preserved.py +++ b/release/scripts/freestyle/styles/sketchy_topology_preserved.py @@ -27,14 +27,14 @@ from freestyle.chainingiterators import pySketchyChainSilhouetteIterator from freestyle.predicates import ( QuantitativeInvisibilityUP1D, TrueUP1D, - ) +) from freestyle.shaders import ( ConstantColorShader, IncreasingThicknessShader, SamplingShader, SmoothingShader, SpatialNoiseShader, - ) +) from freestyle.types import Operators @@ -47,5 +47,5 @@ shaders_list = [ IncreasingThicknessShader(4, 8), SmoothingShader(300, 0.05, 0, 0.2, 0, 0, 0, 0.5), ConstantColorShader(0.6, 0.2, 0.0), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/split_at_tvertices.py b/release/scripts/freestyle/styles/split_at_tvertices.py index 8978b98f56b..84a51eb936b 100644 --- a/release/scripts/freestyle/styles/split_at_tvertices.py +++ b/release/scripts/freestyle/styles/split_at_tvertices.py @@ -27,22 +27,22 @@ from freestyle.predicates import ( QuantitativeInvisibilityUP1D, TrueUP1D, pyVertexNatureUP0D, - ) +) from freestyle.shaders import ( ConstantThicknessShader, IncreasingColorShader, - ) +) from freestyle.types import Nature, Operators Operators.select(QuantitativeInvisibilityUP1D(0)) Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0))) start = pyVertexNatureUP0D(Nature.T_VERTEX) -## use the same predicate to decide where to start and where to stop -## the strokes: +# use the same predicate to decide where to start and where to stop +# the strokes: Operators.sequential_split(start, start, 10) shaders_list = [ ConstantThicknessShader(5), IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/suggestive.py b/release/scripts/freestyle/styles/suggestive.py index 8a97cc0139b..b7cf5b8bc88 100644 --- a/release/scripts/freestyle/styles/suggestive.py +++ b/release/scripts/freestyle/styles/suggestive.py @@ -30,11 +30,11 @@ from freestyle.predicates import ( QuantitativeInvisibilityUP1D, TrueUP1D, pyNatureUP1D, - ) +) from freestyle.shaders import ( ConstantColorShader, IncreasingThicknessShader, - ) +) from freestyle.types import Nature, Operators @@ -44,5 +44,5 @@ Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred)) shaders_list = [ IncreasingThicknessShader(1, 3), ConstantColorShader(0.2, 0.2, 0.2, 1), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/thickness_fof_depth_discontinuity.py b/release/scripts/freestyle/styles/thickness_fof_depth_discontinuity.py index 25c196d4919..03738b268d1 100644 --- a/release/scripts/freestyle/styles/thickness_fof_depth_discontinuity.py +++ b/release/scripts/freestyle/styles/thickness_fof_depth_discontinuity.py @@ -26,13 +26,13 @@ from freestyle.predicates import ( NotUP1D, QuantitativeInvisibilityUP1D, TrueUP1D, - ) +) from freestyle.shaders import ( ConstantColorShader, ConstantThicknessShader, SamplingShader, pyDepthDiscontinuityThicknessShader, - ) +) from freestyle.types import Operators @@ -43,5 +43,5 @@ shaders_list = [ ConstantThicknessShader(3), ConstantColorShader(0.0, 0.0, 0.0), pyDepthDiscontinuityThicknessShader(0.8, 6), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/tipremover.py b/release/scripts/freestyle/styles/tipremover.py index bb070b11464..e5cea57845b 100644 --- a/release/scripts/freestyle/styles/tipremover.py +++ b/release/scripts/freestyle/styles/tipremover.py @@ -26,13 +26,13 @@ from freestyle.predicates import ( NotUP1D, QuantitativeInvisibilityUP1D, TrueUP1D, - ) +) from freestyle.shaders import ( ConstantColorShader, ConstantThicknessShader, SamplingShader, TipRemoverShader, - ) +) from freestyle.types import Operators @@ -43,5 +43,5 @@ shaders_list = [ ConstantThicknessShader(3), ConstantColorShader(0, 0, 0), TipRemoverShader(20), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/tvertex_remover.py b/release/scripts/freestyle/styles/tvertex_remover.py index d05e4dfc375..0756e7bab5f 100644 --- a/release/scripts/freestyle/styles/tvertex_remover.py +++ b/release/scripts/freestyle/styles/tvertex_remover.py @@ -26,13 +26,13 @@ from freestyle.predicates import ( NotUP1D, QuantitativeInvisibilityUP1D, TrueUP1D, - ) +) from freestyle.shaders import ( ConstantColorShader, IncreasingThicknessShader, SamplingShader, pyTVertexRemoverShader, - ) +) from freestyle.types import Operators @@ -43,5 +43,5 @@ shaders_list = [ ConstantColorShader(0.2, 0.2, 0.2, 1), SamplingShader(10.0), pyTVertexRemoverShader(), - ] +] Operators.create(TrueUP1D(), shaders_list) diff --git a/release/scripts/freestyle/styles/uniformpruning_zsort.py b/release/scripts/freestyle/styles/uniformpruning_zsort.py index 64e808d9f8a..3ce2743c576 100644 --- a/release/scripts/freestyle/styles/uniformpruning_zsort.py +++ b/release/scripts/freestyle/styles/uniformpruning_zsort.py @@ -25,12 +25,12 @@ from freestyle.predicates import ( QuantitativeInvisibilityUP1D, pyDensityUP1D, pyZBP1D, - ) +) from freestyle.shaders import ( ConstantColorShader, ConstantThicknessShader, SamplingShader, - ) +) from freestyle.types import IntegrationType, Operators, Stroke @@ -42,5 +42,5 @@ shaders_list = [ ConstantThicknessShader(3), SamplingShader(5.0), ConstantColorShader(0, 0, 0, 1), - ] +] Operators.create(pyDensityUP1D(2, 0.05, IntegrationType.MEAN, 4), shaders_list) |