diff options
author | Yevgeny Makarov <jenkm> | 2021-02-24 22:25:44 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2021-02-24 22:25:44 +0300 |
commit | 4f247dba5ea99d9c3a3544c9dd302192cc1dab75 (patch) | |
tree | 93bd7b29e7769d1daa56a0eeade3f1e0c0320880 /release/scripts/startup/bl_operators | |
parent | 9a1b29e16c216c2827f28214d4f7af4ee072beec (diff) |
UI: Cleanup and fix labels and descriptions in various places
Changes include using proper and consistent grammar, simplifying
phrasing, using correct terminology, and not including python API
identifiers in tooltips.
Differential Revision: https://developer.blender.org/D9924
Diffstat (limited to 'release/scripts/startup/bl_operators')
-rw-r--r-- | release/scripts/startup/bl_operators/object_align.py | 4 | ||||
-rw-r--r-- | release/scripts/startup/bl_operators/uvcalc_lightmap.py | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_operators/object_align.py b/release/scripts/startup/bl_operators/object_align.py index cc6724a620e..70b80f7198f 100644 --- a/release/scripts/startup/bl_operators/object_align.py +++ b/release/scripts/startup/bl_operators/object_align.py @@ -366,9 +366,9 @@ class AlignObjects(Operator): bb_quality: BoolProperty( name="High Quality", description=( - "Enables high quality calculation of the " + "Enables high quality but slow calculation of the " "bounding box for perfect results on complex " - "shape meshes with rotation/scale (Slow)" + "shape meshes with rotation/scale" ), default=True, ) diff --git a/release/scripts/startup/bl_operators/uvcalc_lightmap.py b/release/scripts/startup/bl_operators/uvcalc_lightmap.py index 34c36443431..29c17711c2a 100644 --- a/release/scripts/startup/bl_operators/uvcalc_lightmap.py +++ b/release/scripts/startup/bl_operators/uvcalc_lightmap.py @@ -614,8 +614,8 @@ class LightMapPack(Operator): PREF_PACK_IN_ONE: BoolProperty( name="Share Texture Space", description=( - "Objects Share texture space, map all objects " - "into 1 uvmap" + "Objects share texture space, map all objects " + "into a single UV map" ), default=True, ) |