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author | Campbell Barton <ideasman42@gmail.com> | 2010-01-30 04:25:02 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-01-30 04:25:02 +0300 |
commit | ada9ca9687cb70d02d1a6afebbb865d2080ddf1b (patch) | |
tree | fc7e484b6cb99b15a49277a3d728312078c52a9d /release/scripts | |
parent | dd0db63a5c054f888eefc6d685efc4c5cbfcb42c (diff) |
[#20487] Small bug in 3d window's header in edit mode.
[#20713] vertex, edge and face toggling acts like shift select (in 2.49) with or without shift pressed
revert own changes from 26035
- python buttons were toggles so clicking on 1 didnt disable the others.
- for some reason the layout engine wasnt working right here and made the buttons skilly in localview.
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/ui/space_view3d.py | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/release/scripts/ui/space_view3d.py b/release/scripts/ui/space_view3d.py index f727ec22823..943b07d6af6 100644 --- a/release/scripts/ui/space_view3d.py +++ b/release/scripts/ui/space_view3d.py @@ -56,11 +56,15 @@ class VIEW3D_HT_header(bpy.types.Header): row.template_header_3D() + # do in C for now since these buttons cant be both toggle AND exclusive. + ''' if obj and obj.mode == 'EDIT' and obj.type == 'MESH': row_sub = row.row(align=True) row_sub.prop(toolsettings, "mesh_selection_mode", text="", index=0, icon='VERTEXSEL') row_sub.prop(toolsettings, "mesh_selection_mode", text="", index=1, icon='EDGESEL') row_sub.prop(toolsettings, "mesh_selection_mode", text="", index=2, icon='FACESEL') + ''' + # Particle edit if obj and obj.mode == 'PARTICLE_EDIT': |