diff options
author | Eitan <EitanSomething> | 2021-04-19 11:38:50 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-04-19 11:38:50 +0300 |
commit | 799f532f4698ff07353a384ed99131042b5e05de (patch) | |
tree | 3b735d05076b9a6b9977070e9597463489d40b59 /release | |
parent | 112fb77157e1c41fe2ca819380dfac4bd218ca2c (diff) |
Geometry Nodes: new Switch node
This is a first iteration of a switch node. It can only switch between
two inputs values based on a boolean. A more sophisticated switch
node that has an integer selector will probably come later.
Currently, the geometry nodes evaluator does not support lazy evaluation
of individual inputs. Therefore, all inputs will be computed currently.
An improvement to the evaluator will be worked on separately.
Ref: T85374
Differential Revision: https://developer.blender.org/D10460
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index ab4d9353e1b..ad2de08bcf2 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -550,6 +550,7 @@ geometry_node_categories = [ NodeItem("ShaderNodeMath"), NodeItem("FunctionNodeBooleanMath"), NodeItem("FunctionNodeFloatCompare"), + NodeItem("GeometryNodeSwitch"), ]), GeometryNodeCategory("GEO_VECTOR", "Vector", items=[ NodeItem("ShaderNodeSeparateXYZ"), |