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authorCampbell Barton <ideasman42@gmail.com>2007-03-29 21:51:32 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-03-29 21:51:32 +0400
commitf40d6754375d1cb786999e947d29b21cd5095415 (patch)
tree3ef6cf203b86b5681d3a436126003adb8646f4f9 /release
parentcfdef7a88af35131a1b10af6a2b511f9e0bb5bfb (diff)
added named multilayer UV Layer export.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/export_fbx.py287
1 files changed, 167 insertions, 120 deletions
diff --git a/release/scripts/export_fbx.py b/release/scripts/export_fbx.py
index 5f05c3d4347..3382d8be7f2 100644
--- a/release/scripts/export_fbx.py
+++ b/release/scripts/export_fbx.py
@@ -43,6 +43,7 @@ will be exported as mesh data.
import Blender
import BPyMesh
+import BPyMessages
import time
# Used to add the scene name into the filename without using odd chars
@@ -1363,9 +1364,9 @@ def write_scene(file):
''')
if ob:
# Only mesh objects have color
- file.write(' Property: "Color", "Color", "A",0.8,0.8,0.8\n')
+ file.write('\t\t\tProperty: "Color", "Color", "A",0.8,0.8,0.8\n')
- file.write(' }\n')
+ file.write('\t\t}\n')
@@ -1399,14 +1400,14 @@ def write_scene(file):
Property: "EmissiveColor", "ColorRGB", "",0,0,0
Property: "EmissiveFactor", "double", "",1
''')
- file.write(' Property: "AmbientColor", "ColorRGB", "",%.1f,%.1f,%.1f\n' % mat_amb)
- file.write(' Property: "AmbientFactor", "double", "",1\n')
- file.write(' Property: "DiffuseColor", "ColorRGB", "",%.1f,%.1f,%.1f\n' % mat_cold)
- file.write(' Property: "DiffuseFactor", "double", "",1\n')
- file.write(' Property: "Bump", "Vector3D", "",0,0,0\n')
- file.write(' Property: "TransparentColor", "ColorRGB", "",1,1,1\n')
- file.write(' Property: "TransparencyFactor", "double", "",0\n')
- file.write(' Property: "SpecularColor", "ColorRGB", "",%.1f,%.1f,%.1f' % mat_cols)
+ file.write('\t\t\tProperty: "AmbientColor", "ColorRGB", "",%.1f,%.1f,%.1f\n' % mat_amb)
+ file.write('\t\t\tProperty: "AmbientFactor", "double", "",1\n')
+ file.write('\t\t\tProperty: "DiffuseColor", "ColorRGB", "",%.1f,%.1f,%.1f\n' % mat_cold)
+ file.write('\t\t\tProperty: "DiffuseFactor", "double", "",1\n')
+ file.write('\t\t\tProperty: "Bump", "Vector3D", "",0,0,0\n')
+ file.write('\t\t\tProperty: "TransparentColor", "ColorRGB", "",1,1,1\n')
+ file.write('\t\t\tProperty: "TransparencyFactor", "double", "",0\n')
+ file.write('\t\t\tProperty: "SpecularColor", "ColorRGB", "",%.1f,%.1f,%.1f' % mat_cols)
file.write('''
Property: "SpecularFactor", "double", "",1
@@ -1426,7 +1427,7 @@ def write_scene(file):
def write_video(texname, tex):
# Same as texture really!
- file.write('\n Video: "Video::%s", "Clip" {' % texname)
+ file.write('\n\tVideo: "Video::%s", "Clip" {' % texname)
file.write('''
Type: "Clip"
@@ -1441,7 +1442,7 @@ def write_scene(file):
else:
fname = fname_strip = ''
- file.write('\n Property: "Path", "charptr", "", "%s"' % fname_strip)
+ file.write('\n\t\t\tProperty: "Path", "charptr", "", "%s"' % fname_strip)
file.write('''
@@ -1456,26 +1457,26 @@ def write_scene(file):
}
UseMipMap: 0''')
- file.write('\n Filename: "%s"' % fname_strip)
+ file.write('\n\t\tFilename: "%s"' % fname_strip)
if fname_strip: fname_strip = '/' + fname_strip
- file.write('\n RelativeFilename: "fbx%s"' % fname_strip) # make relative
- file.write('\n }')
+ file.write('\n\t\tRelativeFilename: "fbx%s"' % fname_strip) # make relative
+ file.write('\n\t}')
def write_texture(texname, tex, num):
# if tex == None then this is a dummy tex
- file.write('\n Texture: "Texture::%s", "TextureVideoClip" {' % texname)
- file.write('\n Type: "TextureVideoClip"')
- file.write('\n Version: 202')
+ file.write('\n\tTexture: "Texture::%s", "TextureVideoClip" {' % texname)
+ file.write('\n\t\tType: "TextureVideoClip"')
+ file.write('\n\t\tVersion: 202')
# TODO, rare case _empty_ exists as a name.
- file.write('\n TextureName: "Texture::%s"' % texname)
+ file.write('\n\t\tTextureName: "Texture::%s"' % texname)
file.write('''
Properties60: {
Property: "Translation", "Vector", "A+",0,0,0
Property: "Rotation", "Vector", "A+",0,0,0
Property: "Scaling", "Vector", "A+",1,1,1''')
- file.write('\n Property: "Texture alpha", "Number", "A+",%i' % num)
+ file.write('\n\t\t\tProperty: "Texture alpha", "Number", "A+",%i' % num)
file.write('''
Property: "TextureTypeUse", "enum", "",0
Property: "CurrentTextureBlendMode", "enum", "",1
@@ -1490,14 +1491,14 @@ def write_scene(file):
Property: "VideoProperty", "object", ""
}''')
- file.write('\n Media: "Video::%s"' % texname)
+ file.write('\n\t\tMedia: "Video::%s"' % texname)
if tex:
fname = tex.filename
- file.write('\n FileName: "%s"' % strip_path(fname))
- file.write('\n RelativeFilename: "fbx/%s"' % strip_path(fname)) # need some make relative command
+ file.write('\n\t\tFileName: "%s"' % strip_path(fname))
+ file.write('\n\t\tRelativeFilename: "fbx/%s"' % strip_path(fname)) # need some make relative command
else:
- file.write('\n FileName: ""')
- file.write('\n RelativeFilename: "fbx"')
+ file.write('\n\t\tFileName: ""')
+ file.write('\n\t\tRelativeFilename: "fbx"')
file.write('''
ModelUVTranslation: 0,0
@@ -1520,12 +1521,18 @@ def write_scene(file):
if mat: materials[mat.name] = mat
if me.faceUV:
- for f in me.faces:
- img = f.image
- if img: textures[img.name] = img
+ uvlayer_orig = me.activeUVLayer
+ for uvlayer in me.getUVLayerNames():
+ me.activeUVLayer = uvlayer
+ for f in me.faces:
+ img = f.image
+ if img: textures[img.name] = img
+
+ me.activeUVLayer = uvlayer_orig
me.transform(ob.matrixWorld)
- BPyMesh.meshCalcNormals(me) # high quality normals nice for realtime engines.
+ #### High Quality, not realy needed for now.
+ #BPyMesh.meshCalcNormals(me) # high quality normals nice for realtime engines.
objects.append( (sane_obname(ob.name), ob, me) )
materials = [(sane_matname(mat.name), mat) for mat in materials.itervalues()]
@@ -1621,17 +1628,17 @@ Objects: {''')
for obname, ob, me in objects:
- file.write('\n Model: "Model::%s", "Mesh" {\n' % sane_obname(ob.name))
- file.write(' Version: 232') # newline is added in write_object_props
+ file.write('\n\tModel: "Model::%s", "Mesh" {\n' % sane_obname(ob.name))
+ file.write('\t\tVersion: 232') # newline is added in write_object_props
write_object_props(ob)
- file.write(' MultiLayer: 0\n')
- file.write(' MultiTake: 1\n')
- file.write(' Shading: Y\n')
- file.write(' Culling: "CullingOff"')
+ file.write('\t\tMultiLayer: 0\n')
+ file.write('\t\tMultiTake: 1\n')
+ file.write('\t\tShading: Y\n')
+ file.write('\t\tCulling: "CullingOff"')
# Write the Real Mesh data here
- file.write('\n Vertices: ')
+ file.write('\n\t\tVertices: ')
i=-1
for v in me.verts:
if i==-1:
@@ -1643,7 +1650,7 @@ Objects: {''')
i=0
file.write(',%.6f,%.6f,%.6f'% tuple(v.co))
i+=1
- file.write('\n PolygonVertexIndex: ')
+ file.write('\n\t\tPolygonVertexIndex: ')
i=-1
for f in me.faces:
fi = [v.index for v in f]
@@ -1663,10 +1670,9 @@ Objects: {''')
else: file.write(',%i,%i,%i,%i' % fi )
i+=1
- file.write('\n GeometryVersion: 124')
+ file.write('\n\t\tGeometryVersion: 124')
- file.write(\
-'''
+ file.write('''
LayerElementNormal: 0 {
Version: 101
Name: ""
@@ -1685,50 +1691,96 @@ Objects: {''')
i=0
file.write(',%.15f,%.15f,%.15f' % tuple(v.no))
i+=1
- file.write('\n }')
+ file.write('\n\t\t}')
+ # Write UV and texture layers.
if me.faceUV:
- file.write('''
- LayerElementUV: 0 {
- Version: 101
- Name: ""
+ uvlayers = me.getUVLayerNames()
+ uvlayer_orig = me.activeUVLayer
+ for uvindex, uvlayer in enumerate(uvlayers):
+ me.activeUVLayer = uvlayer
+ file.write('\n\t\tLayerElementUV: %i {' % uvindex)
+ file.write('\n\t\t\tVersion: 101')
+ file.write('\n\t\t\tName: "%s"' % uvlayer)
+
+ file.write('''
MappingInformationType: "ByPolygonVertex"
ReferenceInformationType: "IndexToDirect"
UV: ''')
- i = -1
- ii = 0 # Count how many UVs we write
- for f in me.faces:
- for uv in f.uv:
-
- if i==-1:
- file.write('%.6f,%.6f' % tuple(uv))
+ i = -1
+ ii = 0 # Count how many UVs we write
+
+ for f in me.faces:
+ for uv in f.uv:
+ if i==-1:
+ file.write('%.6f,%.6f' % tuple(uv))
+ i=0
+ else:
+ if i==7:
+ file.write('\n ')
+ i=0
+ file.write(',%.6f,%.6f' % tuple(uv))
+ i+=1
+ ii+=1 # One more UV
+
+ file.write('\n UVIndex: ')
+ i = -1
+ for j in xrange(ii):
+ if i == -1:
+ file.write('%i' % j)
i=0
else:
- if i==7:
+ if i==55:
file.write('\n ')
i=0
- file.write(',%.6f,%.6f' % tuple(uv))
+ file.write(',%i' % j)
i+=1
- ii+=1 # One more UV
-
- file.write('\n UVIndex: ')
- i = -1
- for j in xrange(ii):
- if i == -1:
- file.write('%i' % j)
- i=0
+
+ file.write('\n }')
+
+ if textures:
+ file.write('\n\t\tLayerElementTexture: %i {' % uvindex)
+ file.write('\n\t\t\tVersion: 101')
+ file.write('\n\t\t\tName: "%s"' % uvlayer)
+
+ file.write('''
+ MappingInformationType: "ByPolygon"
+ ReferenceInformationType: "IndexToDirect"
+ BlendMode: "Translucent"
+ TextureAlpha: 1
+ TextureId: ''')
+ i=-1
+ for f in me.faces:
+ img_key = f.image
+ if img_key: img_key = img_key.name
+
+ if i==-1:
+ i=0
+ file.write( '%s' % texture_mapping_local[img_key])
+ else:
+ if i==55:
+ file.write('\n ')
+ i=0
+
+ file.write(',%s' % texture_mapping_local[img_key])
+ i+=1
else:
- if i==55:
- file.write('\n ')
- i=0
- file.write(',%i' % j)
- i+=1
+ file.write('''
+ LayerElementTexture: 0 {
+ Version: 101
+ Name: ""
+ MappingInformationType: "NoMappingInformation"
+ ReferenceInformationType: "IndexToDirect"
+ BlendMode: "Translucent"
+ TextureAlpha: 1
+ TextureId: ''')
+ file.write('\n\t\t}')
- file.write('\n }')
-
-
+ me.activeUVLayer = uvlayer_orig
+
+ # Done with UV/textures.
if materials:
file.write('''
@@ -1772,44 +1824,6 @@ Objects: {''')
file.write('\n }')
- if textures:
- if me.faceUV:
- file.write('''
- LayerElementTexture: 0 {
- Version: 101
- Name: ""
- MappingInformationType: "ByPolygon"
- ReferenceInformationType: "IndexToDirect"
- BlendMode: "Translucent"
- TextureAlpha: 1
- TextureId: ''')
- i=-1
- for f in me.faces:
- img_key = f.image
- if img_key: img_key = img_key.name
-
- if i==-1:
- i=0
- file.write( '%s' % texture_mapping_local[img_key])
- else:
- if i==55:
- file.write('\n ')
- i=0
-
- file.write(',%s' % texture_mapping_local[img_key])
- i+=1
- else:
- file.write('''
- LayerElementTexture: 0 {
- Version: 101
- Name: ""
- MappingInformationType: "NoMappingInformation"
- ReferenceInformationType: "IndexToDirect"
- BlendMode: "Translucent"
- TextureAlpha: 1
- TextureId: ''')
- file.write('\n }')
-
file.write('''
Layer: 0 {
@@ -1840,9 +1854,39 @@ Objects: {''')
Type: "LayerElementUV"
TypedIndex: 0
}''')
- file.write('\n }')
- file.write('\n }')
-
+
+
+ file.write('\n\t\t}')
+
+ if me.faceUV and len(uvlayers) > 1:
+ for i in xrange(1, len(uvlayers)):
+
+ file.write('\n\t\tLayer: %i {' % i)
+ file.write('\n\t\t\tVersion: 100')
+
+ file.write('''
+ LayerElement: {
+ Type: "LayerElementUV"''')
+
+ file.write('\n\t\t\t\tTypedIndex: %i' % i)
+ file.write('\n\t\t\t}')
+
+ if textures:
+
+ file.write('''
+ LayerElement: {
+ Type: "LayerElementTexture"''')
+
+ file.write('\n\t\t\t\tTypedIndex: %i' % i)
+ file.write('\n\t\t\t}')
+
+ file.write('\n\t\t}')
+
+
+ file.write('\n\t}')
+
+
+
write_cameras()
for matname, mat in materials:
@@ -1882,10 +1926,10 @@ Objects: {''')
Relations: {
''')
- file.write(' Model: "Model::blend_root", "Null" {\n }\n')
+ file.write('\tModel: "Model::blend_root", "Null" {\n\t}\n')
for obname, ob, me in objects:
- file.write(' Model: "Model::%s", "Mesh" {\n }\n' % obname)
+ file.write('\tModel: "Model::%s", "Mesh" {\n\t}\n' % obname)
file.write(''' Model: "Model::Producer Perspective", "Camera" {
}
@@ -1906,14 +1950,14 @@ Relations: {
''')
for matname, mat in materials:
- file.write(' Material: "Material::%s", "" {\n }\n' % matname)
+ file.write('\tMaterial: "Material::%s", "" {\n\t}\n' % matname)
if textures:
for texname, tex in textures:
- file.write(' Texture: "Texture::%s", "TextureVideoClip" {\n }\n' % texname)
+ file.write('\tTexture: "Texture::%s", "TextureVideoClip" {\n\t}\n' % texname)
for texname, tex in textures:
- file.write(' Video: "Video::%s", "Clip" {\n }\n' % texname)
+ file.write('\tVideo: "Video::%s", "Clip" {\n\t}\n' % texname)
file.write('}\n')
file.write(\
@@ -1925,10 +1969,10 @@ Connections: {
''')
# write the fake root node
- file.write(' Connect: "OO", "Model::blend_root", "Model::Scene"\n')
+ file.write('\tConnect: "OO", "Model::blend_root", "Model::Scene"\n')
for obname, ob, me in objects:
- file.write(' Connect: "OO", "Model::%s", "Model::blend_root"\n' % obname)
+ file.write('\tConnect: "OO", "Model::%s", "Model::blend_root"\n' % obname)
for obname, ob, me in objects:
# Connect all materials to all objects, not good form but ok for now.
@@ -1938,10 +1982,10 @@ Connections: {
if textures:
for obname, ob, me in objects:
for texname, tex in textures:
- file.write(' Connect: "OO", "Texture::%s", "Model::%s"\n' % (texname, obname))
+ file.write('\tConnect: "OO", "Texture::%s", "Model::%s"\n' % (texname, obname))
for texname, tex in textures:
- file.write(' Connect: "OO", "Video::%s", "Texture::%s"\n' % (texname, texname))
+ file.write('\tConnect: "OO", "Video::%s", "Texture::%s"\n' % (texname, texname))
file.write('}\n')
@@ -1992,6 +2036,9 @@ Version5: {
def write_ui(filename):
+ if not BPyMessages.Warning_SaveOver(filename):
+ return
+
Blender.Window.WaitCursor(1)
file = open(filename, 'w')
write_header(file)