diff options
author | Campbell Barton <ideasman42@gmail.com> | 2007-02-21 14:17:17 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2007-02-21 14:17:17 +0300 |
commit | f71458b90483e33923e706e1b6aa6612dd0fd425 (patch) | |
tree | 7850f63e7ee8bb4462d7125041434fa35c358a8a /release | |
parent | 6831c0453371f7b90428686e74b485f76620cf9d (diff) |
adding menu slot Armature
adding menu slot ScriptTemplate
new script scripttemplate_mesh_edit is a template for an editmesh script.
The function Text makeCurrent() is a dummy until I can get it working when the script runs from a menu.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/armature_symmetry.py | 4 | ||||
-rw-r--r-- | release/scripts/scripttemplate_mesh_edit.py | 93 |
2 files changed, 95 insertions, 2 deletions
diff --git a/release/scripts/armature_symmetry.py b/release/scripts/armature_symmetry.py index 1e4484d0efc..b4b3e54516c 100644 --- a/release/scripts/armature_symmetry.py +++ b/release/scripts/armature_symmetry.py @@ -3,8 +3,8 @@ """ Name: 'Armature Symmetry' Blender: 242 -Group: 'Animation' -Tooltip: 'Make an Armature symetrical' +Group: 'Armature' +Tooltip: 'Make an Armature symmetrical' """ __author__ = "Campbell Barton" diff --git a/release/scripts/scripttemplate_mesh_edit.py b/release/scripts/scripttemplate_mesh_edit.py new file mode 100644 index 00000000000..ca8077e3865 --- /dev/null +++ b/release/scripts/scripttemplate_mesh_edit.py @@ -0,0 +1,93 @@ +#!BPY +""" +Name: 'Mesh Editing' +Blender: 243 +Group: 'ScriptTemplate' +Tooltip: 'Add a new text for editing a mesh' +""" + +from Blender import Text, Window + +script_data = ''' +#!BPY +""" +Name: 'My Mesh Script' +Blender: 243 +Group: 'Mesh' +Tooltip: 'Put some useful info here' +""" + +# Add a licence here if you wish to re-distribute, we recommend the GPL + +from Blender import Scene, Mesh, Window, sys +import BPyMessages + +def my_mesh_util(me): + # This function runs out of editmode with a mesh + # error cases are alredy checked for + + # Remove these when writing your own tool + print me.name + print 'vert count', len(me.verts) + print 'edge count', len(me.edges) + print 'face count', len(me.faces) + + # Examples + + # Move selected verts on the x axis + """ + for v in me.verts: + if v.sel: + v.co.x += 1.0 + """ + + # Shrink selected faces + """ + for f in me.faces: + if f.sel: + c = f.cent + for v in f: + v.co = (c+v.co)/2 + """ + +def main(): + + # Gets the current scene, there can be many scenes in 1 blend file. + sce = Scene.GetCurrent() + + # Get the active object, there can only ever be 1 + # and the active object is always the editmode object. + ob_act = sce.objects.active + + if not ob_act or ob_act.type != 'Mesh': + BPyMessages.Error_NoMeshActive() + return + + + # Saves the editmode state and go's out of + # editmode if its enabled, we cant make + # changes to the mesh data while in editmode. + is_editmode = Window.EditMode() + if is_editmode: Window.EditMode(1) + + Window.WaitCursor(1) + me = ob_act.getData(mesh=1) + t = sys.time() + + # Run the mesh editing function + my_mesh_util(me) + + # Timing the script is a good way to be aware on any speed hits when scripting + print 'My Script finished in %.2f seconds' % (sys.time()-t) + Window.WaitCursor(0) + + +# This lets you can import the script without running it +if __name__ == '__main__': + main() +''' + +new_text = Text.New('mesh_template.py') +new_text.write(script_data) +new_text.makeCurrent() +Window.RedrawAll()
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