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authorCampbell Barton <ideasman42@gmail.com>2010-07-27 03:49:23 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-07-27 03:49:23 +0400
commit432ec37965837c6ed63faec6df57fd53c04ed220 (patch)
tree9064acc710beffac2c49c5b93ee10aef04a7943b /release
parent63791e03d63ea355d08917d426af56f946f6a09e (diff)
Jason, from your merge 30325.
move toolsettings out of the userprefs into the sculpt menu, if these should be userprefs then they should be moved into that struct.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/ui/space_userpref.py6
-rw-r--r--release/scripts/ui/space_view3d.py15
2 files changed, 12 insertions, 9 deletions
diff --git a/release/scripts/ui/space_userpref.py b/release/scripts/ui/space_userpref.py
index 5bbf3e6d98d..d543d9a4531 100644
--- a/release/scripts/ui/space_userpref.py
+++ b/release/scripts/ui/space_userpref.py
@@ -327,16 +327,10 @@ class USERPREF_PT_edit(bpy.types.Panel):
row.separator()
row.separator()
- sculpt = context.tool_settings.sculpt
col = row.column()
- col.label(text="Paint and Sculpt:")
- col.prop(edit, "sculpt_paint_use_unified_size", text="Unify Size")
- col.prop(edit, "sculpt_paint_use_unified_strength", text="Unify Strength")
row = col.row(align=True)
row.label("Overlay Color:")
row.prop(edit, "sculpt_paint_overlay_col", text="")
- col.prop(sculpt, "use_openmp", text="Threaded Sculpt")
- col.prop(sculpt, "show_brush")
col.separator()
col.separator()
diff --git a/release/scripts/ui/space_view3d.py b/release/scripts/ui/space_view3d.py
index 12b3c508ac2..5d22c3b41bb 100644
--- a/release/scripts/ui/space_view3d.py
+++ b/release/scripts/ui/space_view3d.py
@@ -1001,8 +1001,9 @@ class VIEW3D_MT_sculpt(bpy.types.Menu):
def draw(self, context):
layout = self.layout
- sculpt = context.tool_settings.sculpt
- brush = context.tool_settings.sculpt.brush
+ tool_settings = context.tool_settings
+ sculpt = tool_settings.sculpt
+ brush = tool_settings.sculpt.brush
layout.prop(sculpt, "symmetry_x")
layout.prop(sculpt, "symmetry_y")
@@ -1024,12 +1025,20 @@ class VIEW3D_MT_sculpt(bpy.types.Menu):
layout.prop(brush, "use_anchor")
if sculpt_tool in ('DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'):
- layout.prop(brush, "flip_direction")
+ layout.prop(brush, "direction")
if sculpt_tool == 'LAYER':
layout.prop(brush, "use_persistent")
layout.operator("sculpt.set_persistent_base")
+ layout.separator()
+ layout.prop(sculpt, "use_openmp", text="Threaded Sculpt")
+ layout.prop(sculpt, "show_brush")
+
+ # TODO, make availabel from paint menu!
+ layout.prop(tool_settings, "sculpt_paint_use_unified_size", text="Unify Size")
+ layout.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Unify Strength")
+
# ********** Particle menu **********