diff options
author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2017-01-05 07:21:45 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2017-01-05 07:24:43 +0300 |
commit | b2159b94bcd6c4e30c47b9970601e6f2ca2a0750 (patch) | |
tree | 2f8f172a12feffffa700eff6b25261e8f212de09 /release | |
parent | 82b9e1e3126a5c9de36d57d2d04edd11f00de9a5 (diff) |
Remove instances of old vector icons
I checked and this makes consistent with other area of blender.
See https://developer.blender.org/rBf86eccb1ca2388ae203df2a59285a2f2fb9b6aa8#131061
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_particle.py | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py index 4e2666d7e40..29fc56c3fad 100644 --- a/release/scripts/startup/bl_ui/properties_particle.py +++ b/release/scripts/startup/bl_ui/properties_particle.py @@ -752,8 +752,8 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel): subsub.operator("particle.target_remove", icon='ZOOMOUT', text="") sub = col.row() subsub = sub.column(align=True) - subsub.operator("particle.target_move_up", icon='MOVE_UP_VEC', text="") - subsub.operator("particle.target_move_down", icon='MOVE_DOWN_VEC', text="") + subsub.operator("particle.target_move_up", icon='TRIA_UP', text="") + subsub.operator("particle.target_move_down", icon='TRIA_DOWN', text="") key = psys.active_particle_target if key: @@ -816,8 +816,8 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel): #sub.operator("boid.state_add", icon='ZOOMIN', text="") #sub.operator("boid.state_del", icon='ZOOMOUT', text="") #sub = row.row(align=True) - #sub.operator("boid.state_move_up", icon='MOVE_UP_VEC', text="") - #sub.operator("boid.state_move_down", icon='MOVE_DOWN_VEC', text="") + #sub.operator("boid.state_move_up", icon='TRIA_UP', text="") + #sub.operator("boid.state_move_down", icon='TRIA_DOWN', text="") state = boids.active_boid_state @@ -840,8 +840,8 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel): subsub.operator("boid.rule_del", icon='ZOOMOUT', text="") sub = col.row() subsub = sub.column(align=True) - subsub.operator("boid.rule_move_up", icon='MOVE_UP_VEC', text="") - subsub.operator("boid.rule_move_down", icon='MOVE_DOWN_VEC', text="") + subsub.operator("boid.rule_move_up", icon='TRIA_UP', text="") + subsub.operator("boid.rule_move_down", icon='TRIA_DOWN', text="") rule = state.active_boid_rule @@ -849,8 +849,8 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel): row = layout.row() row.prop(rule, "name", text="") #somebody make nice icons for boids here please! -jahka - row.prop(rule, "use_in_air", icon='MOVE_UP_VEC', text="") - row.prop(rule, "use_on_land", icon='MOVE_DOWN_VEC', text="") + row.prop(rule, "use_in_air", icon='TRIA_UP', text="") + row.prop(rule, "use_on_land", icon='TRIA_DOWN', text="") row = layout.row() @@ -1009,8 +1009,8 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel): subsub = sub.column(align=True) subsub.operator("particle.dupliob_copy", icon='ZOOMIN', text="") subsub.operator("particle.dupliob_remove", icon='ZOOMOUT', text="") - subsub.operator("particle.dupliob_move_up", icon='MOVE_UP_VEC', text="") - subsub.operator("particle.dupliob_move_down", icon='MOVE_DOWN_VEC', text="") + subsub.operator("particle.dupliob_move_up", icon='TRIA_UP', text="") + subsub.operator("particle.dupliob_move_down", icon='TRIA_DOWN', text="") weight = part.active_dupliweight if weight: |