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author | Charlie Jolly <charlie> | 2021-10-26 17:10:47 +0300 |
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committer | Charlie Jolly <mistajolly@gmail.com> | 2021-10-26 17:39:53 +0300 |
commit | 52ccb445011dddd73dde5ee9d7ba29f678e0d076 (patch) | |
tree | c950123b954489e885fb001785c1d686a5979185 /release | |
parent | a90cb41cb985183d884c1e688d27da8e746cba99 (diff) |
Geometry Nodes: Add Brick Texture node
Port brick shader node to GN
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D12783
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index b1a3d8a762d..546f8c9e2ab 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -727,6 +727,7 @@ geometry_node_categories = [ NodeItem("FunctionNodeReplaceString"), ]), GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[ + NodeItem("ShaderNodeTexBrick"), NodeItem("ShaderNodeTexChecker"), NodeItem("ShaderNodeTexGradient"), NodeItem("ShaderNodeTexMagic"), |