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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-06 17:18:15 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-07 00:06:18 +0300 |
commit | 3dcaca93a050eebf68e9b86e2c110476b7b9979c (patch) | |
tree | d7c28bed40f2187ad37694b0095a05024ae145cf /release | |
parent | 3d35012a050e82c2c363a7c2054fdae75999297a (diff) |
Fix T78160 EEVEE: Motion Blur: Bug with Follow Path animation
Follow path seems to not be catched by `BKE_object_moves_in_time`.
For this reason, we cache all transforms for all object and check
ourselves if an animation occurs. This is almost what cycles does.
We also fix the rigid body case if the rigid body use deformation.
Diffstat (limited to 'release')
0 files changed, 0 insertions, 0 deletions