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authorTon Roosendaal <ton@blender.org>2005-08-23 01:58:55 +0400
committerTon Roosendaal <ton@blender.org>2005-08-23 01:58:55 +0400
commit50315dc10082d06b209b31c76ab6ffbb4af55fa7 (patch)
tree251b8baf0b2406f7fac09c9ddaeca81038f5ef4d /source/Makefile
parent931d0fc2353f2015d8c49213c5f75ac6de1926e5 (diff)
Another painful editing issue solved!
Adding Ipos on a Constraint just was working totally insane. Here's how it works now in the constraint Panel: - Button "Show" will make the IpoWindow show the Constraint Ipo (it didn't before, when IpoWindow was not set to correct mode) - Button "Key" will insert a key point on current frame (and show it in IpoWindow) Note that both options will create an Action too, if not existed yet. So, without opening an IpoWindow you can already animate Constraints. (Todo: use the auto key option to always insert on changing slider) And; selecting a Bone will update the Constraint IpoWindow too. Note however, that when theres multiple Constraint Ipos on a Bone, it only shows the first... will solve that later.
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