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authorDiego Borghetti <bdiego@gmail.com>2009-02-19 19:39:36 +0300
committerDiego Borghetti <bdiego@gmail.com>2009-02-19 19:39:36 +0300
commit6bf9f383dc3d0dc271dd3ffa3e22becea5675530 (patch)
tree2a77c248e1cb9952e5474cce1b7714b9b77e4be2 /source/blender/blenfont/intern/blf_internal_types.h
parentf377be3783937e5979efa9952296af1a72909a54 (diff)
4 new function, boundbox, width, height and rotation.
The rotation is through glRotatef and as you can see it's ugly, the freetype2 allow apply a transformation (2x2 mat) to the glyph before load, so I want to try using that. Another thing to add is the 4x4 mat to get the scale and size from there.. but I need commit this now to continue from my home.
Diffstat (limited to 'source/blender/blenfont/intern/blf_internal_types.h')
-rw-r--r--source/blender/blenfont/intern/blf_internal_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h
index f8d5159bd9b..a0198283869 100644
--- a/source/blender/blenfont/intern/blf_internal_types.h
+++ b/source/blender/blenfont/intern/blf_internal_types.h
@@ -143,7 +143,7 @@ typedef struct FontBLF {
float pos[3];
/* angle in degrees. */
- float angle[3];
+ float angle;
/* this is the matrix that we load before rotate/scale/translate. */
float mat[4][4];