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author | Clément Foucault <foucault.clem@gmail.com> | 2018-03-31 00:27:45 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-03-31 00:27:45 +0300 |
commit | 8b74741b9e1b8ac2cead829a3ca2621bb5950865 (patch) | |
tree | 363d02699e23ef5bedaf36427d43ef0f6a6eeeda /source/blender/blenfont/intern/blf_internal_types.h | |
parent | ddbde6d1c0cf9a33d284184f7a83431ef831d935 (diff) |
GWN: Perf: Bypass glUseProgram(0)
I left a flag to quickly debug if something is wrong.
But now that everything uses shader, it seems to be alright since a shader
is always set active before drawing.
Diffstat (limited to 'source/blender/blenfont/intern/blf_internal_types.h')
0 files changed, 0 insertions, 0 deletions