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authorDiego Borghetti <bdiego@gmail.com>2009-04-24 01:57:41 +0400
committerDiego Borghetti <bdiego@gmail.com>2009-04-24 01:57:41 +0400
commitefd1a69d6c12d97594c93857365547a56e6792e9 (patch)
treebf509b370b103c2b6db14a318f79dcf361030da5 /source/blender/blenfont/intern/blf_internal_types.h
parent1b95d684afd7153a16ebb6d9af16b60b56fc1159 (diff)
Move texture draw to blf_util.c, now both font used it.
A little cleanup on the internal font, it's possible load the old bmfont with: BLF_load_mem(name, NULL, 0) where name can be: helv, helvb or scr. Note that the internal font also support both draw, texture and bitmap, by default always used texture. Remove some old lang function that I left there and don't exist any more because the locale are now in the RNA. Small changes to Style's, so if we build without freetype2 by default go back to the internal font, this is a little ugly (and have the old problem of scale) but now blender always show text (need work a little more there).
Diffstat (limited to 'source/blender/blenfont/intern/blf_internal_types.h')
-rw-r--r--source/blender/blenfont/intern/blf_internal_types.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h
index cf42dc69f77..da2d3c17f79 100644
--- a/source/blender/blenfont/intern/blf_internal_types.h
+++ b/source/blender/blenfont/intern/blf_internal_types.h
@@ -223,12 +223,4 @@ typedef struct DirBLF {
char *path;
} DirBLF;
-/* font->clip_mode */
-#define BLF_CLIP_DISABLE 0
-#define BLF_CLIP_OUT 1
-
-/* font->type */
-#define BLF_FONT_FREETYPE2 0
-#define BLF_FONT_INTERNAL 1
-
#endif /* BLF_INTERNAL_TYPES_H */