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author | Campbell Barton <ideasman42@gmail.com> | 2017-08-16 05:45:11 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-08-16 05:46:04 +0300 |
commit | 1b462e5a51458e36df886838ee272b4bb18ed4da (patch) | |
tree | dd74f29b57df23219ad68d2579a6271c21e1eddb /source/blender/blenkernel/BKE_fluidsim.h | |
parent | b68b26c265d0984da08773196c0d673881fd6c13 (diff) |
Pass EvaluationContext instead of bContext
2.8x branch added bContext arg in many places,
pass eval-context instead since its not simple to reason about what
what nested functions do when they can access and change almost anything.
Also use const to prevent unexpected modifications.
This fixes crash loading files with shadows,
since off-screen buffers use a NULL context for rendering.
Diffstat (limited to 'source/blender/blenkernel/BKE_fluidsim.h')
-rw-r--r-- | source/blender/blenkernel/BKE_fluidsim.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_fluidsim.h b/source/blender/blenkernel/BKE_fluidsim.h index 0345382271b..4ec58b2a0e5 100644 --- a/source/blender/blenkernel/BKE_fluidsim.h +++ b/source/blender/blenkernel/BKE_fluidsim.h @@ -40,7 +40,7 @@ struct EvaluationContext; /* old interface */ -void initElbeemMesh(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, +void initElbeemMesh(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, int *numVertices, float **vertices, int *numTriangles, int **triangles, int useGlobalCoords, int modifierIndex); |