diff options
author | Ton Roosendaal <ton@blender.org> | 2009-01-04 17:14:06 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2009-01-04 17:14:06 +0300 |
commit | f7cb86df3a9ceccc4d649e42735732a608169157 (patch) | |
tree | 558a9ba43708a2213b1afa8f46d79f5daa140bc6 /source/blender/blenkernel/BKE_key.h | |
parent | 74f9e98c828c17910405092785633373d4ae88e8 (diff) |
2.5
Think global, act local!
The old favorite G.scene gone! Man... that took almost 2 days.
Also removed G.curscreen and G.edbo.
Not everything could get solved; here's some notes.
- modifiers now store current scene in ModifierData. This is not
meant for permanent, but it can probably stick there until we
cleaned the anim system and depsgraph to cope better with
timing issues.
- Game engine G.scene should become an argument for staring it.
Didn't solve this yet.
- Texture nodes should get scene cfra, but the current implementation
is too tightly wrapped to do it easily.
Diffstat (limited to 'source/blender/blenkernel/BKE_key.h')
-rw-r--r-- | source/blender/blenkernel/BKE_key.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_key.h b/source/blender/blenkernel/BKE_key.h index 0557120a3aa..e2f9dff6226 100644 --- a/source/blender/blenkernel/BKE_key.h +++ b/source/blender/blenkernel/BKE_key.h @@ -37,6 +37,7 @@ struct ID; struct ListBase; struct Curve; struct Object; +struct Scene; struct Lattice; struct Mesh; @@ -57,7 +58,7 @@ void set_afgeleide_four_ipo(float d, float *data, int type); /* only exported to curve.c! */ void cp_cu_key(struct Curve *cu, struct KeyBlock *kb, int start, int end); -int do_ob_key(struct Object *ob); +int do_ob_key(struct Scene *scene, struct Object *ob); struct Key *ob_get_key(struct Object *ob); struct KeyBlock *ob_get_keyblock(struct Object *ob); |