diff options
author | Ton Roosendaal <ton@blender.org> | 2004-07-09 00:38:27 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2004-07-09 00:38:27 +0400 |
commit | f77bc7eb7d56239f9dfab3663b79c474f8763bbd (patch) | |
tree | d5402fb4a8a2996945b8ef7607e927886434dce5 /source/blender/blenkernel/BKE_mesh.h | |
parent | 6757a8159b7a64a4ac1444046f967bb2b88909ad (diff) |
Quite a large one this time... but now we have:
Edges in Mesh
- adds automatic when you use creases. For other situations; call the
void make_edges(Mesh *me) in mesh.c. Of course, once in editmode the
edges are automatically recreated.
- in F9 buttons you can add/remove edges too
- both for Mesh and DisplistMesh, so it speeds up drawing quite some in
wireframe
- render for edges can't work... edges have no material nor tface nor col..
so here still the faces are rendered in wire
Creases in Subsurf
- based on the code by Chris McFarlen
- main changes is that now edges are used, saving quite some data in file
- use SHIFT+E in editmode to set edges-sharpness. values go from 0-1
- in F9 buttons you can set draw-crease mode. It draws now blended from
wire color to edge-select color (as provided in Theme)
Known issue: setting sharpness on 1 cube (subdiv 2) gives weird results
with some values... Chris, can you check?
Further; code cleanups, changing 0 in NULL when needed, no warnings, etc etc
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_mesh.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index e9edf8a770a..2bbe0a5fdca 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -78,6 +78,8 @@ int update_realtime_texture(struct TFace *tface, double time); void mesh_delete_material_index(struct Mesh *me, int index); void mesh_set_smooth_flag(struct Mesh *me, int enableSmooth); +void make_edges(struct Mesh *me); + /** Generate the mesh vertex normals by averaging over connected faces. * * @param me The mesh to update. |