diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-11-25 14:50:34 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-11-25 14:50:34 +0300 |
commit | 4c3ed98ca27667c3403361199096e31eaa93cce2 (patch) | |
tree | 653c568d9d0547f7ac4beb847a590912d97102c0 /source/blender/blenkernel/BKE_object.h | |
parent | e60c49ecf06815039137c98f86a7198d6ee81e14 (diff) |
Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.
We are using both the numpad /, as well as the regular /.
Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
(probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.
The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r-- | source/blender/blenkernel/BKE_object.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index e763c58efd3..35de1501494 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -148,13 +148,13 @@ bool BKE_object_pose_context_check(const struct Object *ob); struct Object *BKE_object_pose_armature_get(struct Object *ob); struct Object *BKE_object_pose_armature_get_visible(struct Object *ob, struct ViewLayer *view_layer, struct View3D *v3d); -struct Object **BKE_object_pose_array_get_ex(struct ViewLayer *view_layer, unsigned int *r_objects_len, bool unique); -struct Object **BKE_object_pose_array_get_unique(struct ViewLayer *view_layer, unsigned int *r_objects_len); -struct Object **BKE_object_pose_array_get(struct ViewLayer *view_layer, unsigned int *r_objects_len); +struct Object **BKE_object_pose_array_get_ex(struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_objects_len, bool unique); +struct Object **BKE_object_pose_array_get_unique(struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_objects_len); +struct Object **BKE_object_pose_array_get(struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_objects_len); -struct Base **BKE_object_pose_base_array_get_ex(struct ViewLayer *view_layer, unsigned int *r_bases_len, bool unique); -struct Base **BKE_object_pose_base_array_get_unique(struct ViewLayer *view_layer, unsigned int *r_bases_len); -struct Base **BKE_object_pose_base_array_get(struct ViewLayer *view_layer, unsigned int *r_bases_len); +struct Base **BKE_object_pose_base_array_get_ex(struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_bases_len, bool unique); +struct Base **BKE_object_pose_base_array_get_unique(struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_bases_len); +struct Base **BKE_object_pose_base_array_get(struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_bases_len); void BKE_object_get_parent_matrix( struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, |