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author | Joshua Leung <aligorith@gmail.com> | 2012-10-15 07:16:38 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2012-10-15 07:16:38 +0400 |
commit | 04f063de84efde869fe712d4533361d687a66980 (patch) | |
tree | ebbb6406c6131500a38734fcd6351cc453e27984 /source/blender/blenkernel/BKE_scene.h | |
parent | 2babbb59b931f13fb37692b8a84c12febc4b5a07 (diff) |
Parenting an object to a deformer (armature/curve/lattice) will now attempt to
check if the object is already parented to said deformer before trying to add a
new modifier
This should help reduce the number of cases where users inadvertantly end up
creating multiple deform modifiers pointing to the same object, which has been
known to be a cause of "double-transform" artifacts.
Note that this is only able to detect these cases by checking if the parent
object is selected, so this will only really work for the Ctrl-P shortcut where
you have to select both objects first. However, it shouldn't be a problem either
in the Outliner (drag and drop), as the object probably won't be a child of its
parent already if you're doing this.
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
0 files changed, 0 insertions, 0 deletions