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author | Campbell Barton <ideasman42@gmail.com> | 2010-11-18 07:26:50 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-11-18 07:26:50 +0300 |
commit | 48524d6e9122c323a43ef9fc8ba30b20e101308c (patch) | |
tree | 9a05b65772fe59ffbc38283e1397f2ecbf8c7453 /source/blender/blenkernel/BKE_scene.h | |
parent | 7045ef617fa097e6f9a7919f36c5a494ce046a7b (diff) |
fix [#24780] Metaballs are not drawn correctly in new scenes
this is a can of worms, at the moment blender depends on broken behavior for metaballs:
find_basis_mball() can return a metaball object that fails a is_basis_mball() check which makes this logic very confusing (added note about this in mball.c).
Metaballs needs a refactor however at least make drawing fail consistently,
For wire draw is_basis_mball() wasn't being checked, for solid drawing it was (hence the strange wire frame).
For now the motherball needs to exist in the main scene else it wont work.
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
0 files changed, 0 insertions, 0 deletions