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authorNicholas Bishop <nicholasbishop@gmail.com>2009-01-22 07:22:26 +0300
committerNicholas Bishop <nicholasbishop@gmail.com>2009-01-22 07:22:26 +0300
commit3cdac8e9f78b0993b2f4ae446728b803837e7b3a (patch)
tree39aab81f8a90d752aae331679711bec3ebd267ea /source/blender/blenkernel/BKE_sculpt.h
parentd95ad1a445e4d504f8f0734a063e1bad59a74ed1 (diff)
* Fixed some crashiness with sculpt file loading
* Added undo push for toggling sculpt mode * Little optimization for brush texture, was generating quite large textures unecessarily
Diffstat (limited to 'source/blender/blenkernel/BKE_sculpt.h')
-rw-r--r--source/blender/blenkernel/BKE_sculpt.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_sculpt.h b/source/blender/blenkernel/BKE_sculpt.h
index d0e28f3ae9a..7e5a6a3c01c 100644
--- a/source/blender/blenkernel/BKE_sculpt.h
+++ b/source/blender/blenkernel/BKE_sculpt.h
@@ -51,7 +51,7 @@ typedef struct SculptSession {
ListBase damaged_verts;
/* Used to cache the render of the active texture */
- unsigned int texcache_w, texcache_h, *texcache;
+ unsigned int texcache_side, *texcache, texcache_actual;
void *cursor; /* wm handle */