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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-23 17:38:25 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-24 12:27:05 +0300 |
commit | 1b415e4456ff4f6666c92efabeb88ead84227648 (patch) | |
tree | 826b91f13abd1213cf30c523ec3aba8056ee2f4a /source/blender/blenkernel/intern/anim.c | |
parent | 77fd0499e41e7fd5a86ed7b65b7f386c2fcdb4f0 (diff) |
Motion paths: default to bone head instead of tail location.
This puts the motion path in the same location as the transform gizmo,
which is less confusing especially if you have a custom bone shape where
the tail is not visible.
Diffstat (limited to 'source/blender/blenkernel/intern/anim.c')
-rw-r--r-- | source/blender/blenkernel/intern/anim.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c index eed8943cd5b..a867accfe44 100644 --- a/source/blender/blenkernel/intern/anim.c +++ b/source/blender/blenkernel/intern/anim.c @@ -99,6 +99,8 @@ void animviz_settings_init(bAnimVizSettings *avs) avs->path_viewflag = (MOTIONPATH_VIEW_KFRAS | MOTIONPATH_VIEW_KFNOS); avs->path_step = 1; + + avs->path_bakeflag |= MOTIONPATH_BAKE_HEADS; } /* ------------------- */ |