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authorHans Goudey <h.goudey@me.com>2022-03-28 23:53:19 +0300
committerHans Goudey <h.goudey@me.com>2022-03-28 23:53:19 +0300
commitfc288d39702aad7c37693800141b19feaf677515 (patch)
treeab6845793ab4c189ef6b9f17ed932a38f74099f3 /source/blender/blenkernel/intern/scene.cc
parentc9f54cd644e12b108b088dfff51ade12c3664851 (diff)
Cleanup: Move scene.c to C++
This is meant to allow using C++ data structures in this file as a performance improvement. Particularly `Vector` instead of `ListBase` for `duplilist`. This change builds and passes tests on all platforms on the buildbot.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.cc')
-rw-r--r--source/blender/blenkernel/intern/scene.cc3636
1 files changed, 3636 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/scene.cc b/source/blender/blenkernel/intern/scene.cc
new file mode 100644
index 00000000000..cebe4482eb7
--- /dev/null
+++ b/source/blender/blenkernel/intern/scene.cc
@@ -0,0 +1,3636 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2001-2002 NaN Holding BV. All rights reserved. */
+
+/** \file
+ * \ingroup bke
+ */
+
+/* Allow using deprecated functionality for .blend file I/O. */
+#define DNA_DEPRECATED_ALLOW
+
+#include <cstddef>
+#include <cstdio>
+#include <cstring>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_anim_types.h"
+#include "DNA_collection_types.h"
+#include "DNA_curveprofile_types.h"
+#include "DNA_defaults.h"
+#include "DNA_gpencil_types.h"
+#include "DNA_linestyle_types.h"
+#include "DNA_mask_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_node_types.h"
+#include "DNA_object_types.h"
+#include "DNA_rigidbody_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_sound_types.h"
+#include "DNA_space_types.h"
+#include "DNA_text_types.h"
+#include "DNA_vfont_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_windowmanager_types.h"
+#include "DNA_workspace_types.h"
+#include "DNA_world_types.h"
+
+#include "BKE_callbacks.h"
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+#include "BLI_string.h"
+#include "BLI_string_utils.h"
+#include "BLI_task.h"
+#include "BLI_threads.h"
+#include "BLI_utildefines.h"
+
+#include "BLO_readfile.h"
+
+#include "BLT_translation.h"
+
+#include "BKE_action.h"
+#include "BKE_anim_data.h"
+#include "BKE_animsys.h"
+#include "BKE_armature.h"
+#include "BKE_bpath.h"
+#include "BKE_cachefile.h"
+#include "BKE_collection.h"
+#include "BKE_colortools.h"
+#include "BKE_curveprofile.h"
+#include "BKE_duplilist.h"
+#include "BKE_editmesh.h"
+#include "BKE_effect.h"
+#include "BKE_fcurve.h"
+#include "BKE_freestyle.h"
+#include "BKE_gpencil.h"
+#include "BKE_icons.h"
+#include "BKE_idprop.h"
+#include "BKE_idtype.h"
+#include "BKE_image.h"
+#include "BKE_image_format.h"
+#include "BKE_layer.h"
+#include "BKE_lib_id.h"
+#include "BKE_lib_query.h"
+#include "BKE_lib_remap.h"
+#include "BKE_linestyle.h"
+#include "BKE_main.h"
+#include "BKE_mask.h"
+#include "BKE_node.h"
+#include "BKE_object.h"
+#include "BKE_paint.h"
+#include "BKE_pointcache.h"
+#include "BKE_rigidbody.h"
+#include "BKE_scene.h"
+#include "BKE_screen.h"
+#include "BKE_sound.h"
+#include "BKE_unit.h"
+#include "BKE_workspace.h"
+#include "BKE_world.h"
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+#include "DEG_depsgraph_debug.h"
+#include "DEG_depsgraph_query.h"
+
+#include "RE_engine.h"
+
+#include "RNA_access.h"
+
+#include "SEQ_edit.h"
+#include "SEQ_iterator.h"
+#include "SEQ_sequencer.h"
+
+#include "BLO_read_write.h"
+
+#include "engines/eevee/eevee_lightcache.h"
+
+#include "PIL_time.h"
+
+#include "IMB_colormanagement.h"
+#include "IMB_imbuf.h"
+
+#include "bmesh.h"
+
+static void scene_init_data(ID *id)
+{
+ Scene *scene = (Scene *)id;
+ const char *colorspace_name;
+ SceneRenderView *srv;
+ CurveMapping *mblur_shutter_curve;
+
+ BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(scene, id));
+
+ MEMCPY_STRUCT_AFTER(scene, DNA_struct_default_get(Scene), id);
+
+ BLI_strncpy(scene->r.bake.filepath, U.renderdir, sizeof(scene->r.bake.filepath));
+
+ mblur_shutter_curve = &scene->r.mblur_shutter_curve;
+ BKE_curvemapping_set_defaults(mblur_shutter_curve, 1, 0.0f, 0.0f, 1.0f, 1.0f);
+ BKE_curvemapping_init(mblur_shutter_curve);
+ BKE_curvemap_reset(mblur_shutter_curve->cm,
+ &mblur_shutter_curve->clipr,
+ CURVE_PRESET_MAX,
+ CURVEMAP_SLOPE_POS_NEG);
+
+ scene->toolsettings = DNA_struct_default_alloc(ToolSettings);
+
+ scene->toolsettings->autokey_mode = (uchar)U.autokey_mode;
+
+ /* grease pencil multiframe falloff curve */
+ scene->toolsettings->gp_sculpt.cur_falloff = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
+ CurveMapping *gp_falloff_curve = scene->toolsettings->gp_sculpt.cur_falloff;
+ BKE_curvemapping_init(gp_falloff_curve);
+ BKE_curvemap_reset(
+ gp_falloff_curve->cm, &gp_falloff_curve->clipr, CURVE_PRESET_GAUSS, CURVEMAP_SLOPE_POSITIVE);
+
+ scene->toolsettings->gp_sculpt.cur_primitive = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
+ CurveMapping *gp_primitive_curve = scene->toolsettings->gp_sculpt.cur_primitive;
+ BKE_curvemapping_init(gp_primitive_curve);
+ BKE_curvemap_reset(gp_primitive_curve->cm,
+ &gp_primitive_curve->clipr,
+ CURVE_PRESET_BELL,
+ CURVEMAP_SLOPE_POSITIVE);
+
+ scene->unit.system = USER_UNIT_METRIC;
+ scene->unit.scale_length = 1.0f;
+ scene->unit.length_unit = (uchar)BKE_unit_base_of_type_get(USER_UNIT_METRIC, B_UNIT_LENGTH);
+ scene->unit.mass_unit = (uchar)BKE_unit_base_of_type_get(USER_UNIT_METRIC, B_UNIT_MASS);
+ scene->unit.time_unit = (uchar)BKE_unit_base_of_type_get(USER_UNIT_METRIC, B_UNIT_TIME);
+ scene->unit.temperature_unit = (uchar)BKE_unit_base_of_type_get(USER_UNIT_METRIC,
+ B_UNIT_TEMPERATURE);
+
+ /* Anti-Aliasing threshold. */
+ scene->grease_pencil_settings.smaa_threshold = 1.0f;
+
+ {
+ ParticleEditSettings *pset;
+ pset = &scene->toolsettings->particle;
+ for (size_t i = 1; i < ARRAY_SIZE(pset->brush); i++) {
+ pset->brush[i] = pset->brush[0];
+ }
+ pset->brush[PE_BRUSH_CUT].strength = 1.0f;
+ }
+
+ BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
+
+ BLI_strncpy(scene->r.pic, U.renderdir, sizeof(scene->r.pic));
+
+ /* NOTE: in header_info.c the scene copy happens...,
+ * if you add more to renderdata it has to be checked there. */
+
+ /* multiview - stereo */
+ BKE_scene_add_render_view(scene, STEREO_LEFT_NAME);
+ srv = static_cast<SceneRenderView *>(scene->r.views.first);
+ BLI_strncpy(srv->suffix, STEREO_LEFT_SUFFIX, sizeof(srv->suffix));
+
+ BKE_scene_add_render_view(scene, STEREO_RIGHT_NAME);
+ srv = static_cast<SceneRenderView *>(scene->r.views.last);
+ BLI_strncpy(srv->suffix, STEREO_RIGHT_SUFFIX, sizeof(srv->suffix));
+
+ BKE_sound_reset_scene_runtime(scene);
+
+ /* color management */
+ colorspace_name = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_DEFAULT_SEQUENCER);
+
+ BKE_color_managed_display_settings_init(&scene->display_settings);
+ BKE_color_managed_view_settings_init_render(
+ &scene->view_settings, &scene->display_settings, "Filmic");
+ BLI_strncpy(scene->sequencer_colorspace_settings.name,
+ colorspace_name,
+ sizeof(scene->sequencer_colorspace_settings.name));
+
+ BKE_image_format_init(&scene->r.im_format, true);
+ BKE_image_format_init(&scene->r.bake.im_format, true);
+
+ /* Curve Profile */
+ scene->toolsettings->custom_bevel_profile_preset = BKE_curveprofile_add(PROF_PRESET_LINE);
+
+ /* Sequencer */
+ scene->toolsettings->sequencer_tool_settings = SEQ_tool_settings_init();
+
+ for (size_t i = 0; i < ARRAY_SIZE(scene->orientation_slots); i++) {
+ scene->orientation_slots[i].index_custom = -1;
+ }
+
+ /* Master Collection */
+ scene->master_collection = BKE_collection_master_add();
+
+ BKE_view_layer_add(scene, "ViewLayer", nullptr, VIEWLAYER_ADD_NEW);
+}
+
+static void scene_copy_markers(Scene *scene_dst, const Scene *scene_src, const int flag)
+{
+ BLI_duplicatelist(&scene_dst->markers, &scene_src->markers);
+ LISTBASE_FOREACH (TimeMarker *, marker, &scene_dst->markers) {
+ if (marker->prop != nullptr) {
+ marker->prop = IDP_CopyProperty_ex(marker->prop, flag);
+ }
+ }
+}
+
+static void scene_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int flag)
+{
+ Scene *scene_dst = (Scene *)id_dst;
+ const Scene *scene_src = (const Scene *)id_src;
+ /* We never handle usercount here for own data. */
+ const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
+ /* We always need allocation of our private ID data. */
+ const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE;
+
+ scene_dst->ed = nullptr;
+ scene_dst->depsgraph_hash = nullptr;
+ scene_dst->fps_info = nullptr;
+
+ /* Master Collection */
+ if (scene_src->master_collection) {
+ BKE_id_copy_ex(bmain,
+ (ID *)scene_src->master_collection,
+ (ID **)&scene_dst->master_collection,
+ flag_private_id_data);
+ }
+
+ /* View Layers */
+ BLI_duplicatelist(&scene_dst->view_layers, &scene_src->view_layers);
+ for (ViewLayer *view_layer_src = static_cast<ViewLayer *>(scene_src->view_layers.first),
+ *view_layer_dst = static_cast<ViewLayer *>(scene_dst->view_layers.first);
+ view_layer_src;
+ view_layer_src = view_layer_src->next, view_layer_dst = view_layer_dst->next) {
+ BKE_view_layer_copy_data(scene_dst, scene_src, view_layer_dst, view_layer_src, flag_subdata);
+ }
+
+ scene_copy_markers(scene_dst, scene_src, flag);
+
+ BLI_duplicatelist(&(scene_dst->transform_spaces), &(scene_src->transform_spaces));
+ BLI_duplicatelist(&(scene_dst->r.views), &(scene_src->r.views));
+ BKE_keyingsets_copy(&(scene_dst->keyingsets), &(scene_src->keyingsets));
+
+ if (scene_src->nodetree) {
+ BKE_id_copy_ex(
+ bmain, (ID *)scene_src->nodetree, (ID **)&scene_dst->nodetree, flag_private_id_data);
+ BKE_libblock_relink_ex(bmain,
+ scene_dst->nodetree,
+ (void *)(&scene_src->id),
+ &scene_dst->id,
+ ID_REMAP_SKIP_NEVER_NULL_USAGE);
+ }
+
+ if (scene_src->rigidbody_world) {
+ scene_dst->rigidbody_world = BKE_rigidbody_world_copy(scene_src->rigidbody_world,
+ flag_subdata);
+ }
+
+ /* copy color management settings */
+ BKE_color_managed_display_settings_copy(&scene_dst->display_settings,
+ &scene_src->display_settings);
+ BKE_color_managed_view_settings_copy(&scene_dst->view_settings, &scene_src->view_settings);
+ BKE_color_managed_colorspace_settings_copy(&scene_dst->sequencer_colorspace_settings,
+ &scene_src->sequencer_colorspace_settings);
+
+ BKE_image_format_copy(&scene_dst->r.im_format, &scene_src->r.im_format);
+ BKE_image_format_copy(&scene_dst->r.bake.im_format, &scene_src->r.bake.im_format);
+
+ BKE_curvemapping_copy_data(&scene_dst->r.mblur_shutter_curve, &scene_src->r.mblur_shutter_curve);
+
+ /* tool settings */
+ scene_dst->toolsettings = BKE_toolsettings_copy(scene_dst->toolsettings, flag_subdata);
+
+ /* make a private copy of the avicodecdata */
+ if (scene_src->r.avicodecdata) {
+ scene_dst->r.avicodecdata = static_cast<AviCodecData *>(
+ MEM_dupallocN(scene_src->r.avicodecdata));
+ scene_dst->r.avicodecdata->lpFormat = MEM_dupallocN(scene_dst->r.avicodecdata->lpFormat);
+ scene_dst->r.avicodecdata->lpParms = MEM_dupallocN(scene_dst->r.avicodecdata->lpParms);
+ }
+
+ if (scene_src->display.shading.prop) {
+ scene_dst->display.shading.prop = IDP_CopyProperty(scene_src->display.shading.prop);
+ }
+
+ BKE_sound_reset_scene_runtime(scene_dst);
+
+ /* Copy sequencer, this is local data! */
+ if (scene_src->ed) {
+ scene_dst->ed = MEM_cnew<Editing>(__func__);
+ scene_dst->ed->seqbasep = &scene_dst->ed->seqbase;
+ SEQ_sequence_base_dupli_recursive(scene_src,
+ scene_dst,
+ &scene_dst->ed->seqbase,
+ &scene_src->ed->seqbase,
+ SEQ_DUPE_ALL,
+ flag_subdata);
+ }
+
+ if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
+ BKE_previewimg_id_copy(&scene_dst->id, &scene_src->id);
+ }
+ else {
+ scene_dst->preview = nullptr;
+ }
+
+ BKE_scene_copy_data_eevee(scene_dst, scene_src);
+}
+
+static void scene_free_markers(Scene *scene, bool do_id_user)
+{
+ LISTBASE_FOREACH_MUTABLE (TimeMarker *, marker, &scene->markers) {
+ if (marker->prop != nullptr) {
+ IDP_FreePropertyContent_ex(marker->prop, do_id_user);
+ MEM_freeN(marker->prop);
+ }
+ MEM_freeN(marker);
+ }
+}
+
+static void scene_free_data(ID *id)
+{
+
+ Scene *scene = (Scene *)id;
+ const bool do_id_user = false;
+
+ SEQ_editing_free(scene, do_id_user);
+
+ BKE_keyingsets_free(&scene->keyingsets);
+
+ /* is no lib link block, but scene extension */
+ if (scene->nodetree) {
+ ntreeFreeEmbeddedTree(scene->nodetree);
+ MEM_freeN(scene->nodetree);
+ scene->nodetree = nullptr;
+ }
+
+ if (scene->rigidbody_world) {
+ /* Prevent rigidbody freeing code to follow other IDs pointers, this should never be allowed
+ * nor necessary from here, and with new undo code, those pointers may be fully invalid or
+ * worse, pointing to data actually belonging to new BMain! */
+ scene->rigidbody_world->constraints = nullptr;
+ scene->rigidbody_world->group = nullptr;
+ BKE_rigidbody_free_world(scene);
+ }
+
+ if (scene->r.avicodecdata) {
+ free_avicodecdata(scene->r.avicodecdata);
+ MEM_freeN(scene->r.avicodecdata);
+ scene->r.avicodecdata = nullptr;
+ }
+
+ scene_free_markers(scene, do_id_user);
+ BLI_freelistN(&scene->transform_spaces);
+ BLI_freelistN(&scene->r.views);
+
+ BKE_toolsettings_free(scene->toolsettings);
+ scene->toolsettings = nullptr;
+
+ BKE_scene_free_depsgraph_hash(scene);
+
+ MEM_SAFE_FREE(scene->fps_info);
+
+ BKE_sound_destroy_scene(scene);
+
+ BKE_color_managed_view_settings_free(&scene->view_settings);
+ BKE_image_format_free(&scene->r.im_format);
+ BKE_image_format_free(&scene->r.bake.im_format);
+
+ BKE_previewimg_free(&scene->preview);
+ BKE_curvemapping_free_data(&scene->r.mblur_shutter_curve);
+
+ LISTBASE_FOREACH_MUTABLE (ViewLayer *, view_layer, &scene->view_layers) {
+ BLI_remlink(&scene->view_layers, view_layer);
+ BKE_view_layer_free_ex(view_layer, do_id_user);
+ }
+
+ /* Master Collection */
+ /* TODO: what to do with do_id_user? it's also true when just
+ * closing the file which seems wrong? should decrement users
+ * for objects directly in the master collection? then other
+ * collections in the scene need to do it too? */
+ if (scene->master_collection) {
+ BKE_collection_free_data(scene->master_collection);
+ BKE_libblock_free_data_py(&scene->master_collection->id);
+ MEM_freeN(scene->master_collection);
+ scene->master_collection = nullptr;
+ }
+
+ if (scene->eevee.light_cache_data) {
+ EEVEE_lightcache_free(scene->eevee.light_cache_data);
+ scene->eevee.light_cache_data = nullptr;
+ }
+
+ if (scene->display.shading.prop) {
+ IDP_FreeProperty(scene->display.shading.prop);
+ scene->display.shading.prop = nullptr;
+ }
+
+ /* These are freed on doversion. */
+ BLI_assert(scene->layer_properties == nullptr);
+}
+
+static void scene_foreach_rigidbodyworldSceneLooper(struct RigidBodyWorld *UNUSED(rbw),
+ ID **id_pointer,
+ void *user_data,
+ int cb_flag)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data, BKE_lib_query_foreachid_process(data, id_pointer, cb_flag));
+}
+
+/**
+ * This code is shared by both the regular `foreach_id` looper, and the code trying to restore or
+ * preserve ID pointers like brushes across undo-steps.
+ */
+enum eSceneForeachUndoPreserveProcess {
+ /* Undo when preserving tool-settings from old scene, we also want to try to preserve that ID
+ * pointer from its old scene's value. */
+ SCENE_FOREACH_UNDO_RESTORE,
+ /* Undo when preserving tool-settings from old scene, we want to keep the new value of that ID
+ * pointer. */
+ SCENE_FOREACH_UNDO_NO_RESTORE,
+};
+
+static void scene_foreach_toolsettings_id_pointer_process(
+ ID **id_p,
+ const eSceneForeachUndoPreserveProcess action,
+ BlendLibReader *reader,
+ ID **id_old_p,
+ const uint cb_flag)
+{
+ switch (action) {
+ case SCENE_FOREACH_UNDO_RESTORE: {
+ ID *id_old = *id_old_p;
+ /* Old data has not been remapped to new values of the pointers, if we want to keep the old
+ * pointer here we need its new address. */
+ ID *id_old_new = id_old != nullptr ?
+ BLO_read_get_new_id_address(reader, id_old->lib, id_old) :
+ nullptr;
+ if (id_old_new != nullptr) {
+ BLI_assert(ELEM(id_old, id_old_new, id_old_new->orig_id));
+ *id_old_p = id_old_new;
+ if (cb_flag & IDWALK_CB_USER) {
+ id_us_plus_no_lib(id_old_new);
+ id_us_min(id_old);
+ }
+ break;
+ }
+ /* We failed to find a new valid pointer for the previous ID, just keep the current one as
+ * if we had been under SCENE_FOREACH_UNDO_NO_RESTORE case. */
+ SWAP(ID *, *id_p, *id_old_p);
+ break;
+ }
+ case SCENE_FOREACH_UNDO_NO_RESTORE:
+ /* Counteract the swap of the whole ToolSettings container struct. */
+ SWAP(ID *, *id_p, *id_old_p);
+ break;
+ }
+}
+
+/* Special handling is needed here, as `scene_foreach_toolsettings` (and its dependency
+ * `scene_foreach_paint`) are also used by `scene_undo_preserve`, where `LibraryForeachIDData
+ * *data` is nullptr. */
+#define BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER( \
+ __data, __id, __do_undo_restore, __action, __reader, __id_old, __cb_flag) \
+ { \
+ if (__do_undo_restore) { \
+ scene_foreach_toolsettings_id_pointer_process( \
+ (ID **)&(__id), __action, __reader, (ID **)&(__id_old), __cb_flag); \
+ } \
+ else { \
+ BLI_assert((__data) != nullptr); \
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(__data, __id, __cb_flag); \
+ } \
+ } \
+ (void)0
+
+#define BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL( \
+ __data, __do_undo_restore, __func_call) \
+ { \
+ if (__do_undo_restore) { \
+ __func_call; \
+ } \
+ else { \
+ BLI_assert((__data) != nullptr); \
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(__data, __func_call); \
+ } \
+ } \
+ (void)0
+
+static void scene_foreach_paint(LibraryForeachIDData *data,
+ Paint *paint,
+ const bool do_undo_restore,
+ BlendLibReader *reader,
+ Paint *paint_old)
+{
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
+ paint->brush,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_RESTORE,
+ reader,
+ paint_old->brush,
+ IDWALK_CB_USER);
+ for (int i = 0; i < paint_old->tool_slots_len; i++) {
+ /* This is a bit tricky.
+ * - In case we do not do `undo_restore`, `paint` and `paint_old` pointers are the same, so
+ * this is equivalent to simply looping over slots from `paint`.
+ * - In case we do `undo_restore`, we only want to consider the slots from the old one, since
+ * those are the one we keep in the end.
+ * + In case the new data has less valid slots, we feed in a dummy null pointer.
+ * + In case the new data has more valid slots, the extra ones are ignored.
+ */
+ Brush *brush_tmp = nullptr;
+ Brush **brush_p = i < paint->tool_slots_len ? &paint->tool_slots[i].brush : &brush_tmp;
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
+ *brush_p,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_RESTORE,
+ reader,
+ paint_old->brush,
+ IDWALK_CB_USER);
+ }
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
+ paint->palette,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_RESTORE,
+ reader,
+ paint_old->palette,
+ IDWALK_CB_USER);
+}
+
+static void scene_foreach_toolsettings(LibraryForeachIDData *data,
+ ToolSettings *toolsett,
+ const bool do_undo_restore,
+ BlendLibReader *reader,
+ ToolSettings *toolsett_old)
+{
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
+ toolsett->particle.scene,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_NO_RESTORE,
+ reader,
+ toolsett_old->particle.scene,
+ IDWALK_CB_NOP);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
+ toolsett->particle.object,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_NO_RESTORE,
+ reader,
+ toolsett_old->particle.object,
+ IDWALK_CB_NOP);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
+ toolsett->particle.shape_object,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_NO_RESTORE,
+ reader,
+ toolsett_old->particle.shape_object,
+ IDWALK_CB_NOP);
+
+ scene_foreach_paint(
+ data, &toolsett->imapaint.paint, do_undo_restore, reader, &toolsett_old->imapaint.paint);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
+ toolsett->imapaint.stencil,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_RESTORE,
+ reader,
+ toolsett_old->imapaint.stencil,
+ IDWALK_CB_USER);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
+ toolsett->imapaint.clone,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_RESTORE,
+ reader,
+ toolsett_old->imapaint.clone,
+ IDWALK_CB_USER);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
+ toolsett->imapaint.canvas,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_RESTORE,
+ reader,
+ toolsett_old->imapaint.canvas,
+ IDWALK_CB_USER);
+
+ if (toolsett->vpaint) {
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
+ data,
+ do_undo_restore,
+ scene_foreach_paint(data,
+ &toolsett->vpaint->paint,
+ do_undo_restore,
+ reader,
+ &toolsett_old->vpaint->paint));
+ }
+ if (toolsett->wpaint) {
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
+ data,
+ do_undo_restore,
+ scene_foreach_paint(data,
+ &toolsett->wpaint->paint,
+ do_undo_restore,
+ reader,
+ &toolsett_old->wpaint->paint));
+ }
+ if (toolsett->sculpt) {
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
+ data,
+ do_undo_restore,
+ scene_foreach_paint(data,
+ &toolsett->sculpt->paint,
+ do_undo_restore,
+ reader,
+ &toolsett_old->sculpt->paint));
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
+ toolsett->sculpt->gravity_object,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_NO_RESTORE,
+ reader,
+ toolsett_old->sculpt->gravity_object,
+ IDWALK_CB_NOP);
+ }
+ if (toolsett->uvsculpt) {
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
+ data,
+ do_undo_restore,
+ scene_foreach_paint(data,
+ &toolsett->uvsculpt->paint,
+ do_undo_restore,
+ reader,
+ &toolsett_old->uvsculpt->paint));
+ }
+ if (toolsett->gp_paint) {
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
+ data,
+ do_undo_restore,
+ scene_foreach_paint(data,
+ &toolsett->gp_paint->paint,
+ do_undo_restore,
+ reader,
+ &toolsett_old->gp_paint->paint));
+ }
+ if (toolsett->gp_vertexpaint) {
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
+ data,
+ do_undo_restore,
+ scene_foreach_paint(data,
+ &toolsett->gp_vertexpaint->paint,
+ do_undo_restore,
+ reader,
+ &toolsett_old->gp_vertexpaint->paint));
+ }
+ if (toolsett->gp_sculptpaint) {
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
+ data,
+ do_undo_restore,
+ scene_foreach_paint(data,
+ &toolsett->gp_sculptpaint->paint,
+ do_undo_restore,
+ reader,
+ &toolsett_old->gp_sculptpaint->paint));
+ }
+ if (toolsett->gp_weightpaint) {
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
+ data,
+ do_undo_restore,
+ scene_foreach_paint(data,
+ &toolsett->gp_weightpaint->paint,
+ do_undo_restore,
+ reader,
+ &toolsett_old->gp_weightpaint->paint));
+ }
+ if (toolsett->curves_sculpt) {
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
+ data,
+ do_undo_restore,
+ scene_foreach_paint(data,
+ &toolsett->curves_sculpt->paint,
+ do_undo_restore,
+ reader,
+ &toolsett_old->curves_sculpt->paint));
+ }
+
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
+ toolsett->gp_sculpt.guide.reference_object,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_NO_RESTORE,
+ reader,
+ toolsett_old->gp_sculpt.guide.reference_object,
+ IDWALK_CB_NOP);
+}
+
+#undef BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER
+#undef BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL
+
+static void scene_foreach_layer_collection(LibraryForeachIDData *data, ListBase *lb)
+{
+ LISTBASE_FOREACH (LayerCollection *, lc, lb) {
+ /* XXX This is very weak. The whole idea of keeping pointers to private IDs is very bad
+ * anyway... */
+ const int cb_flag = (lc->collection != nullptr &&
+ (lc->collection->id.flag & LIB_EMBEDDED_DATA) != 0) ?
+ IDWALK_CB_EMBEDDED :
+ IDWALK_CB_NOP;
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, lc->collection, cb_flag);
+ scene_foreach_layer_collection(data, &lc->layer_collections);
+ }
+}
+
+static bool seq_foreach_member_id_cb(Sequence *seq, void *user_data)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
+
+#define FOREACHID_PROCESS_IDSUPER(_data, _id_super, _cb_flag) \
+ { \
+ CHECK_TYPE(&((_id_super)->id), ID *); \
+ BKE_lib_query_foreachid_process((_data), (ID **)&(_id_super), (_cb_flag)); \
+ if (BKE_lib_query_foreachid_iter_stop((_data))) { \
+ return false; \
+ } \
+ } \
+ ((void)0)
+
+ FOREACHID_PROCESS_IDSUPER(data, seq->scene, IDWALK_CB_NEVER_SELF);
+ FOREACHID_PROCESS_IDSUPER(data, seq->scene_camera, IDWALK_CB_NOP);
+ FOREACHID_PROCESS_IDSUPER(data, seq->clip, IDWALK_CB_USER);
+ FOREACHID_PROCESS_IDSUPER(data, seq->mask, IDWALK_CB_USER);
+ FOREACHID_PROCESS_IDSUPER(data, seq->sound, IDWALK_CB_USER);
+ IDP_foreach_property(
+ seq->prop, IDP_TYPE_FILTER_ID, BKE_lib_query_idpropertiesForeachIDLink_callback, data);
+ LISTBASE_FOREACH (SequenceModifierData *, smd, &seq->modifiers) {
+ FOREACHID_PROCESS_IDSUPER(data, smd->mask_id, IDWALK_CB_USER);
+ }
+
+ if (seq->type == SEQ_TYPE_TEXT && seq->effectdata) {
+ TextVars *text_data = static_cast<TextVars *>(seq->effectdata);
+ FOREACHID_PROCESS_IDSUPER(data, text_data->text_font, IDWALK_CB_USER);
+ }
+
+#undef FOREACHID_PROCESS_IDSUPER
+
+ return true;
+}
+
+static void scene_foreach_id(ID *id, LibraryForeachIDData *data)
+{
+ Scene *scene = (Scene *)id;
+
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->camera, IDWALK_CB_NOP);
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->world, IDWALK_CB_USER);
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->set, IDWALK_CB_NEVER_SELF);
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->clip, IDWALK_CB_USER);
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->gpd, IDWALK_CB_USER);
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->r.bake.cage_object, IDWALK_CB_NOP);
+ if (scene->nodetree) {
+ /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data, BKE_library_foreach_ID_embedded(data, (ID **)&scene->nodetree));
+ }
+ if (scene->ed) {
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data, SEQ_for_each_callback(&scene->ed->seqbase, seq_foreach_member_id_cb, data));
+ }
+
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(data,
+ BKE_keyingsets_foreach_id(data, &scene->keyingsets));
+
+ /* This pointer can be nullptr during old files reading, better be safe than sorry. */
+ if (scene->master_collection != nullptr) {
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data, BKE_library_foreach_ID_embedded(data, (ID **)&scene->master_collection));
+ }
+
+ LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, view_layer->mat_override, IDWALK_CB_USER);
+
+ LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(
+ data, base->object, IDWALK_CB_NOP | IDWALK_CB_OVERRIDE_LIBRARY_NOT_OVERRIDABLE);
+ }
+
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data, scene_foreach_layer_collection(data, &view_layer->layer_collections));
+
+ LISTBASE_FOREACH (FreestyleModuleConfig *, fmc, &view_layer->freestyle_config.modules) {
+ if (fmc->script) {
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, fmc->script, IDWALK_CB_NOP);
+ }
+ }
+
+ LISTBASE_FOREACH (FreestyleLineSet *, fls, &view_layer->freestyle_config.linesets) {
+ if (fls->group) {
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, fls->group, IDWALK_CB_USER);
+ }
+
+ if (fls->linestyle) {
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, fls->linestyle, IDWALK_CB_USER);
+ }
+ }
+ }
+
+ LISTBASE_FOREACH (TimeMarker *, marker, &scene->markers) {
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, marker->camera, IDWALK_CB_NOP);
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data,
+ IDP_foreach_property(marker->prop,
+ IDP_TYPE_FILTER_ID,
+ BKE_lib_query_idpropertiesForeachIDLink_callback,
+ data));
+ }
+
+ ToolSettings *toolsett = scene->toolsettings;
+ if (toolsett) {
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data, scene_foreach_toolsettings(data, toolsett, false, nullptr, toolsett));
+ }
+
+ if (scene->rigidbody_world) {
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data,
+ BKE_rigidbody_world_id_loop(
+ scene->rigidbody_world, scene_foreach_rigidbodyworldSceneLooper, data));
+ }
+}
+
+static void scene_foreach_cache(ID *id,
+ IDTypeForeachCacheFunctionCallback function_callback,
+ void *user_data)
+{
+ Scene *scene = (Scene *)id;
+ IDCacheKey key{};
+ key.id_session_uuid = id->session_uuid;
+ key.offset_in_ID = offsetof(Scene, eevee.light_cache_data);
+ key.cache_v = scene->eevee.light_cache_data;
+
+ function_callback(id,
+ &key,
+ (void **)&scene->eevee.light_cache_data,
+ IDTYPE_CACHE_CB_FLAGS_PERSISTENT,
+ user_data);
+}
+
+static bool seq_foreach_path_callback(Sequence *seq, void *user_data)
+{
+ if (SEQ_HAS_PATH(seq)) {
+ StripElem *se = seq->strip->stripdata;
+ BPathForeachPathData *bpath_data = (BPathForeachPathData *)user_data;
+
+ if (ELEM(seq->type, SEQ_TYPE_MOVIE, SEQ_TYPE_SOUND_RAM) && se) {
+ BKE_bpath_foreach_path_dirfile_fixed_process(bpath_data, seq->strip->dir, se->name);
+ }
+ else if ((seq->type == SEQ_TYPE_IMAGE) && se) {
+ /* NOTE: An option not to loop over all strips could be useful? */
+ unsigned int len = (unsigned int)MEM_allocN_len(se) / (unsigned int)sizeof(*se);
+ unsigned int i;
+
+ if (bpath_data->flag & BKE_BPATH_FOREACH_PATH_SKIP_MULTIFILE) {
+ /* only operate on one path */
+ len = MIN2(1u, len);
+ }
+
+ for (i = 0; i < len; i++, se++) {
+ BKE_bpath_foreach_path_dirfile_fixed_process(bpath_data, seq->strip->dir, se->name);
+ }
+ }
+ else {
+ /* simple case */
+ BKE_bpath_foreach_path_fixed_process(bpath_data, seq->strip->dir);
+ }
+ }
+ return true;
+}
+
+static void scene_foreach_path(ID *id, BPathForeachPathData *bpath_data)
+{
+ Scene *scene = (Scene *)id;
+ if (scene->ed != nullptr) {
+ SEQ_for_each_callback(&scene->ed->seqbase, seq_foreach_path_callback, bpath_data);
+ }
+}
+
+static void scene_blend_write(BlendWriter *writer, ID *id, const void *id_address)
+{
+ Scene *sce = (Scene *)id;
+
+ if (BLO_write_is_undo(writer)) {
+ /* Clean up, important in undo case to reduce false detection of changed data-blocks. */
+ /* XXX This UI data should not be stored in Scene at all... */
+ memset(&sce->cursor, 0, sizeof(sce->cursor));
+ }
+
+ /* write LibData */
+ BLO_write_id_struct(writer, Scene, id_address, &sce->id);
+ BKE_id_blend_write(writer, &sce->id);
+
+ if (sce->adt) {
+ BKE_animdata_blend_write(writer, sce->adt);
+ }
+ BKE_keyingsets_blend_write(writer, &sce->keyingsets);
+
+ /* direct data */
+ ToolSettings *tos = sce->toolsettings;
+ BLO_write_struct(writer, ToolSettings, tos);
+ if (tos->vpaint) {
+ BLO_write_struct(writer, VPaint, tos->vpaint);
+ BKE_paint_blend_write(writer, &tos->vpaint->paint);
+ }
+ if (tos->wpaint) {
+ BLO_write_struct(writer, VPaint, tos->wpaint);
+ BKE_paint_blend_write(writer, &tos->wpaint->paint);
+ }
+ if (tos->sculpt) {
+ BLO_write_struct(writer, Sculpt, tos->sculpt);
+ BKE_paint_blend_write(writer, &tos->sculpt->paint);
+ }
+ if (tos->uvsculpt) {
+ BLO_write_struct(writer, UvSculpt, tos->uvsculpt);
+ BKE_paint_blend_write(writer, &tos->uvsculpt->paint);
+ }
+ if (tos->gp_paint) {
+ BLO_write_struct(writer, GpPaint, tos->gp_paint);
+ BKE_paint_blend_write(writer, &tos->gp_paint->paint);
+ }
+ if (tos->gp_vertexpaint) {
+ BLO_write_struct(writer, GpVertexPaint, tos->gp_vertexpaint);
+ BKE_paint_blend_write(writer, &tos->gp_vertexpaint->paint);
+ }
+ if (tos->gp_sculptpaint) {
+ BLO_write_struct(writer, GpSculptPaint, tos->gp_sculptpaint);
+ BKE_paint_blend_write(writer, &tos->gp_sculptpaint->paint);
+ }
+ if (tos->gp_weightpaint) {
+ BLO_write_struct(writer, GpWeightPaint, tos->gp_weightpaint);
+ BKE_paint_blend_write(writer, &tos->gp_weightpaint->paint);
+ }
+ if (tos->curves_sculpt) {
+ BLO_write_struct(writer, CurvesSculpt, tos->curves_sculpt);
+ BKE_paint_blend_write(writer, &tos->curves_sculpt->paint);
+ }
+ /* write grease-pencil custom ipo curve to file */
+ if (tos->gp_interpolate.custom_ipo) {
+ BKE_curvemapping_blend_write(writer, tos->gp_interpolate.custom_ipo);
+ }
+ /* write grease-pencil multiframe falloff curve to file */
+ if (tos->gp_sculpt.cur_falloff) {
+ BKE_curvemapping_blend_write(writer, tos->gp_sculpt.cur_falloff);
+ }
+ /* write grease-pencil primitive curve to file */
+ if (tos->gp_sculpt.cur_primitive) {
+ BKE_curvemapping_blend_write(writer, tos->gp_sculpt.cur_primitive);
+ }
+ /* Write the curve profile to the file. */
+ if (tos->custom_bevel_profile_preset) {
+ BKE_curveprofile_blend_write(writer, tos->custom_bevel_profile_preset);
+ }
+ if (tos->sequencer_tool_settings) {
+ BLO_write_struct(writer, SequencerToolSettings, tos->sequencer_tool_settings);
+ }
+
+ BKE_paint_blend_write(writer, &tos->imapaint.paint);
+
+ Editing *ed = sce->ed;
+ if (ed) {
+ BLO_write_struct(writer, Editing, ed);
+
+ SEQ_blend_write(writer, &ed->seqbase);
+ /* new; meta stack too, even when its nasty restore code */
+ LISTBASE_FOREACH (MetaStack *, ms, &ed->metastack) {
+ BLO_write_struct(writer, MetaStack, ms);
+ }
+ }
+
+ if (sce->r.avicodecdata) {
+ BLO_write_struct(writer, AviCodecData, sce->r.avicodecdata);
+ if (sce->r.avicodecdata->lpFormat) {
+ BLO_write_raw(writer, (size_t)sce->r.avicodecdata->cbFormat, sce->r.avicodecdata->lpFormat);
+ }
+ if (sce->r.avicodecdata->lpParms) {
+ BLO_write_raw(writer, (size_t)sce->r.avicodecdata->cbParms, sce->r.avicodecdata->lpParms);
+ }
+ }
+
+ /* writing dynamic list of TimeMarkers to the blend file */
+ LISTBASE_FOREACH (TimeMarker *, marker, &sce->markers) {
+ BLO_write_struct(writer, TimeMarker, marker);
+
+ if (marker->prop != nullptr) {
+ IDP_BlendWrite(writer, marker->prop);
+ }
+ }
+
+ /* writing dynamic list of TransformOrientations to the blend file */
+ LISTBASE_FOREACH (TransformOrientation *, ts, &sce->transform_spaces) {
+ BLO_write_struct(writer, TransformOrientation, ts);
+ }
+
+ /* writing MultiView to the blend file */
+ LISTBASE_FOREACH (SceneRenderView *, srv, &sce->r.views) {
+ BLO_write_struct(writer, SceneRenderView, srv);
+ }
+
+ if (sce->nodetree) {
+ BLO_write_struct(writer, bNodeTree, sce->nodetree);
+ ntreeBlendWrite(writer, sce->nodetree);
+ }
+
+ BKE_color_managed_view_settings_blend_write(writer, &sce->view_settings);
+ BKE_image_format_blend_write(writer, &sce->r.im_format);
+ BKE_image_format_blend_write(writer, &sce->r.bake.im_format);
+
+ /* writing RigidBodyWorld data to the blend file */
+ if (sce->rigidbody_world) {
+ /* Set deprecated pointers to prevent crashes of older Blenders */
+ sce->rigidbody_world->pointcache = sce->rigidbody_world->shared->pointcache;
+ sce->rigidbody_world->ptcaches = sce->rigidbody_world->shared->ptcaches;
+ BLO_write_struct(writer, RigidBodyWorld, sce->rigidbody_world);
+
+ BLO_write_struct(writer, RigidBodyWorld_Shared, sce->rigidbody_world->shared);
+ BLO_write_struct(writer, EffectorWeights, sce->rigidbody_world->effector_weights);
+ BKE_ptcache_blend_write(writer, &(sce->rigidbody_world->shared->ptcaches));
+ }
+
+ BKE_previewimg_blend_write(writer, sce->preview);
+ BKE_curvemapping_curves_blend_write(writer, &sce->r.mblur_shutter_curve);
+
+ LISTBASE_FOREACH (ViewLayer *, view_layer, &sce->view_layers) {
+ BKE_view_layer_blend_write(writer, view_layer);
+ }
+
+ if (sce->master_collection) {
+ BLO_write_struct(writer, Collection, sce->master_collection);
+ BKE_collection_blend_write_nolib(writer, sce->master_collection);
+ }
+
+ /* Eevee Lightcache */
+ if (sce->eevee.light_cache_data && !BLO_write_is_undo(writer)) {
+ BLO_write_struct(writer, LightCache, sce->eevee.light_cache_data);
+ EEVEE_lightcache_blend_write(writer, sce->eevee.light_cache_data);
+ }
+
+ BKE_screen_view3d_shading_blend_write(writer, &sce->display.shading);
+
+ /* Freed on doversion. */
+ BLI_assert(sce->layer_properties == nullptr);
+}
+
+static void direct_link_paint_helper(BlendDataReader *reader, const Scene *scene, Paint **paint)
+{
+ /* TODO: is this needed. */
+ BLO_read_data_address(reader, paint);
+
+ if (*paint) {
+ BKE_paint_blend_read_data(reader, scene, *paint);
+ }
+}
+
+static void link_recurs_seq(BlendDataReader *reader, ListBase *lb)
+{
+ BLO_read_list(reader, lb);
+
+ LISTBASE_FOREACH_MUTABLE (Sequence *, seq, lb) {
+ /* Sanity check. */
+ if (!SEQ_valid_strip_channel(seq)) {
+ BLI_freelinkN(lb, seq);
+ BLO_read_data_reports(reader)->count.sequence_strips_skipped++;
+ }
+ else if (seq->seqbase.first) {
+ link_recurs_seq(reader, &seq->seqbase);
+ }
+ }
+}
+
+static void scene_blend_read_data(BlendDataReader *reader, ID *id)
+{
+ Scene *sce = (Scene *)id;
+
+ sce->depsgraph_hash = nullptr;
+ sce->fps_info = nullptr;
+
+ memset(&sce->customdata_mask, 0, sizeof(sce->customdata_mask));
+ memset(&sce->customdata_mask_modal, 0, sizeof(sce->customdata_mask_modal));
+
+ BKE_sound_reset_scene_runtime(sce);
+
+ /* set users to one by default, not in lib-link, this will increase it for compo nodes */
+ id_us_ensure_real(&sce->id);
+
+ BLO_read_list(reader, &(sce->base));
+
+ BLO_read_data_address(reader, &sce->adt);
+ BKE_animdata_blend_read_data(reader, sce->adt);
+
+ BLO_read_list(reader, &sce->keyingsets);
+ BKE_keyingsets_blend_read_data(reader, &sce->keyingsets);
+
+ BLO_read_data_address(reader, &sce->basact);
+
+ BLO_read_data_address(reader, &sce->toolsettings);
+ if (sce->toolsettings) {
+
+ /* Reset last_location and last_hit, so they are not remembered across sessions. In some files
+ * these are also NaN, which could lead to crashes in painting. */
+ struct UnifiedPaintSettings *ups = &sce->toolsettings->unified_paint_settings;
+ zero_v3(ups->last_location);
+ ups->last_hit = 0;
+
+ direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->sculpt);
+ direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->vpaint);
+ direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->wpaint);
+ direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->uvsculpt);
+ direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->gp_paint);
+ direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->gp_vertexpaint);
+ direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->gp_sculptpaint);
+ direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->gp_weightpaint);
+ direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->curves_sculpt);
+
+ BKE_paint_blend_read_data(reader, sce, &sce->toolsettings->imapaint.paint);
+
+ sce->toolsettings->particle.paintcursor = nullptr;
+ sce->toolsettings->particle.scene = nullptr;
+ sce->toolsettings->particle.object = nullptr;
+ sce->toolsettings->gp_sculpt.paintcursor = nullptr;
+
+ /* relink grease pencil interpolation curves */
+ BLO_read_data_address(reader, &sce->toolsettings->gp_interpolate.custom_ipo);
+ if (sce->toolsettings->gp_interpolate.custom_ipo) {
+ BKE_curvemapping_blend_read(reader, sce->toolsettings->gp_interpolate.custom_ipo);
+ }
+ /* relink grease pencil multiframe falloff curve */
+ BLO_read_data_address(reader, &sce->toolsettings->gp_sculpt.cur_falloff);
+ if (sce->toolsettings->gp_sculpt.cur_falloff) {
+ BKE_curvemapping_blend_read(reader, sce->toolsettings->gp_sculpt.cur_falloff);
+ }
+ /* relink grease pencil primitive curve */
+ BLO_read_data_address(reader, &sce->toolsettings->gp_sculpt.cur_primitive);
+ if (sce->toolsettings->gp_sculpt.cur_primitive) {
+ BKE_curvemapping_blend_read(reader, sce->toolsettings->gp_sculpt.cur_primitive);
+ }
+
+ /* Relink toolsettings curve profile */
+ BLO_read_data_address(reader, &sce->toolsettings->custom_bevel_profile_preset);
+ if (sce->toolsettings->custom_bevel_profile_preset) {
+ BKE_curveprofile_blend_read(reader, sce->toolsettings->custom_bevel_profile_preset);
+ }
+
+ BLO_read_data_address(reader, &sce->toolsettings->sequencer_tool_settings);
+ }
+
+ if (sce->ed) {
+ ListBase *old_seqbasep = &sce->ed->seqbase;
+
+ BLO_read_data_address(reader, &sce->ed);
+ Editing *ed = sce->ed;
+
+ BLO_read_data_address(reader, &ed->act_seq);
+ ed->cache = nullptr;
+ ed->prefetch_job = nullptr;
+ ed->runtime.sequence_lookup = nullptr;
+
+ /* recursive link sequences, lb will be correctly initialized */
+ link_recurs_seq(reader, &ed->seqbase);
+
+ /* Read in sequence member data. */
+ SEQ_blend_read(reader, &ed->seqbase);
+
+ /* link metastack, slight abuse of structs here,
+ * have to restore pointer to internal part in struct */
+ {
+ Sequence temp;
+ void *poin;
+ intptr_t offset;
+
+ offset = ((intptr_t) & (temp.seqbase)) - ((intptr_t)&temp);
+
+ /* root pointer */
+ if (ed->seqbasep == old_seqbasep) {
+ ed->seqbasep = &ed->seqbase;
+ }
+ else {
+ poin = POINTER_OFFSET(ed->seqbasep, -offset);
+
+ poin = BLO_read_get_new_data_address(reader, poin);
+
+ if (poin) {
+ ed->seqbasep = (ListBase *)POINTER_OFFSET(poin, offset);
+ }
+ else {
+ ed->seqbasep = &ed->seqbase;
+ }
+ }
+ /* stack */
+ BLO_read_list(reader, &(ed->metastack));
+
+ LISTBASE_FOREACH (MetaStack *, ms, &ed->metastack) {
+ BLO_read_data_address(reader, &ms->parseq);
+
+ if (ms->oldbasep == old_seqbasep) {
+ ms->oldbasep = &ed->seqbase;
+ }
+ else {
+ poin = POINTER_OFFSET(ms->oldbasep, -offset);
+ poin = BLO_read_get_new_data_address(reader, poin);
+ if (poin) {
+ ms->oldbasep = (ListBase *)POINTER_OFFSET(poin, offset);
+ }
+ else {
+ ms->oldbasep = &ed->seqbase;
+ }
+ }
+ }
+ }
+ }
+
+#ifdef DURIAN_CAMERA_SWITCH
+ /* Runtime */
+ sce->r.mode &= ~R_NO_CAMERA_SWITCH;
+#endif
+
+ BLO_read_data_address(reader, &sce->r.avicodecdata);
+ if (sce->r.avicodecdata) {
+ BLO_read_data_address(reader, &sce->r.avicodecdata->lpFormat);
+ BLO_read_data_address(reader, &sce->r.avicodecdata->lpParms);
+ }
+ BLO_read_list(reader, &(sce->markers));
+ LISTBASE_FOREACH (TimeMarker *, marker, &sce->markers) {
+ BLO_read_data_address(reader, &marker->prop);
+ IDP_BlendDataRead(reader, &marker->prop);
+ }
+
+ BLO_read_list(reader, &(sce->transform_spaces));
+ BLO_read_list(reader, &(sce->r.layers));
+ BLO_read_list(reader, &(sce->r.views));
+
+ LISTBASE_FOREACH (SceneRenderLayer *, srl, &sce->r.layers) {
+ BLO_read_data_address(reader, &srl->prop);
+ IDP_BlendDataRead(reader, &srl->prop);
+ BLO_read_list(reader, &(srl->freestyleConfig.modules));
+ BLO_read_list(reader, &(srl->freestyleConfig.linesets));
+ }
+
+ BKE_color_managed_view_settings_blend_read_data(reader, &sce->view_settings);
+ BKE_image_format_blend_read_data(reader, &sce->r.im_format);
+ BKE_image_format_blend_read_data(reader, &sce->r.bake.im_format);
+
+ BLO_read_data_address(reader, &sce->rigidbody_world);
+ RigidBodyWorld *rbw = sce->rigidbody_world;
+ if (rbw) {
+ BLO_read_data_address(reader, &rbw->shared);
+
+ if (rbw->shared == nullptr) {
+ /* Link deprecated caches if they exist, so we can use them for versioning.
+ * We should only do this when rbw->shared == nullptr, because those pointers
+ * are always set (for compatibility with older Blenders). We mustn't link
+ * the same pointcache twice. */
+ BKE_ptcache_blend_read_data(reader, &rbw->ptcaches, &rbw->pointcache, false);
+
+ /* make sure simulation starts from the beginning after loading file */
+ if (rbw->pointcache) {
+ rbw->ltime = (float)rbw->pointcache->startframe;
+ }
+ }
+ else {
+ /* must nullify the reference to physics sim object, since it no-longer exist
+ * (and will need to be recalculated)
+ */
+ rbw->shared->physics_world = nullptr;
+
+ /* link caches */
+ BKE_ptcache_blend_read_data(reader, &rbw->shared->ptcaches, &rbw->shared->pointcache, false);
+
+ /* make sure simulation starts from the beginning after loading file */
+ if (rbw->shared->pointcache) {
+ rbw->ltime = (float)rbw->shared->pointcache->startframe;
+ }
+ }
+ rbw->objects = nullptr;
+ rbw->numbodies = 0;
+
+ /* set effector weights */
+ BLO_read_data_address(reader, &rbw->effector_weights);
+ if (!rbw->effector_weights) {
+ rbw->effector_weights = BKE_effector_add_weights(nullptr);
+ }
+ }
+
+ BLO_read_data_address(reader, &sce->preview);
+ BKE_previewimg_blend_read(reader, sce->preview);
+
+ BKE_curvemapping_blend_read(reader, &sce->r.mblur_shutter_curve);
+
+#ifdef USE_COLLECTION_COMPAT_28
+ /* this runs before the very first doversion */
+ if (sce->collection) {
+ BLO_read_data_address(reader, &sce->collection);
+ BKE_collection_compat_blend_read_data(reader, sce->collection);
+ }
+#endif
+
+ /* insert into global old-new map for reading without UI (link_global accesses it again) */
+ BLO_read_glob_list(reader, &sce->view_layers);
+ LISTBASE_FOREACH (ViewLayer *, view_layer, &sce->view_layers) {
+ BKE_view_layer_blend_read_data(reader, view_layer);
+ }
+
+ if (BLO_read_data_is_undo(reader)) {
+ /* If it's undo do nothing here, caches are handled by higher-level generic calling code. */
+ }
+ else {
+ /* else try to read the cache from file. */
+ BLO_read_data_address(reader, &sce->eevee.light_cache_data);
+ if (sce->eevee.light_cache_data) {
+ EEVEE_lightcache_blend_read_data(reader, sce->eevee.light_cache_data);
+ }
+ }
+ EEVEE_lightcache_info_update(&sce->eevee);
+
+ BKE_screen_view3d_shading_blend_read_data(reader, &sce->display.shading);
+
+ BLO_read_data_address(reader, &sce->layer_properties);
+ IDP_BlendDataRead(reader, &sce->layer_properties);
+}
+
+/* patch for missing scene IDs, can't be in do-versions */
+static void composite_patch(bNodeTree *ntree, Scene *scene)
+{
+ LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
+ if (node->id == nullptr &&
+ ((node->type == CMP_NODE_R_LAYERS) ||
+ (node->type == CMP_NODE_CRYPTOMATTE && node->custom1 == CMP_CRYPTOMATTE_SRC_RENDER))) {
+ node->id = &scene->id;
+ }
+ }
+}
+
+static void scene_blend_read_lib(BlendLibReader *reader, ID *id)
+{
+ Scene *sce = (Scene *)id;
+
+ BKE_keyingsets_blend_read_lib(reader, &sce->id, &sce->keyingsets);
+
+ BLO_read_id_address(reader, sce->id.lib, &sce->camera);
+ BLO_read_id_address(reader, sce->id.lib, &sce->world);
+ BLO_read_id_address(reader, sce->id.lib, &sce->set);
+ BLO_read_id_address(reader, sce->id.lib, &sce->gpd);
+
+ BKE_paint_blend_read_lib(reader, sce, &sce->toolsettings->imapaint.paint);
+ if (sce->toolsettings->sculpt) {
+ BKE_paint_blend_read_lib(reader, sce, &sce->toolsettings->sculpt->paint);
+ }
+ if (sce->toolsettings->vpaint) {
+ BKE_paint_blend_read_lib(reader, sce, &sce->toolsettings->vpaint->paint);
+ }
+ if (sce->toolsettings->wpaint) {
+ BKE_paint_blend_read_lib(reader, sce, &sce->toolsettings->wpaint->paint);
+ }
+ if (sce->toolsettings->uvsculpt) {
+ BKE_paint_blend_read_lib(reader, sce, &sce->toolsettings->uvsculpt->paint);
+ }
+ if (sce->toolsettings->gp_paint) {
+ BKE_paint_blend_read_lib(reader, sce, &sce->toolsettings->gp_paint->paint);
+ }
+ if (sce->toolsettings->gp_vertexpaint) {
+ BKE_paint_blend_read_lib(reader, sce, &sce->toolsettings->gp_vertexpaint->paint);
+ }
+ if (sce->toolsettings->gp_sculptpaint) {
+ BKE_paint_blend_read_lib(reader, sce, &sce->toolsettings->gp_sculptpaint->paint);
+ }
+ if (sce->toolsettings->gp_weightpaint) {
+ BKE_paint_blend_read_lib(reader, sce, &sce->toolsettings->gp_weightpaint->paint);
+ }
+ if (sce->toolsettings->curves_sculpt) {
+ BKE_paint_blend_read_lib(reader, sce, &sce->toolsettings->curves_sculpt->paint);
+ }
+
+ if (sce->toolsettings->sculpt) {
+ BLO_read_id_address(reader, sce->id.lib, &sce->toolsettings->sculpt->gravity_object);
+ }
+
+ if (sce->toolsettings->imapaint.stencil) {
+ BLO_read_id_address(reader, sce->id.lib, &sce->toolsettings->imapaint.stencil);
+ }
+
+ if (sce->toolsettings->imapaint.clone) {
+ BLO_read_id_address(reader, sce->id.lib, &sce->toolsettings->imapaint.clone);
+ }
+
+ if (sce->toolsettings->imapaint.canvas) {
+ BLO_read_id_address(reader, sce->id.lib, &sce->toolsettings->imapaint.canvas);
+ }
+
+ BLO_read_id_address(reader, sce->id.lib, &sce->toolsettings->particle.shape_object);
+
+ BLO_read_id_address(reader, sce->id.lib, &sce->toolsettings->gp_sculpt.guide.reference_object);
+
+ LISTBASE_FOREACH_MUTABLE (Base *, base_legacy, &sce->base) {
+ BLO_read_id_address(reader, sce->id.lib, &base_legacy->object);
+
+ if (base_legacy->object == nullptr) {
+ BLO_reportf_wrap(BLO_read_lib_reports(reader),
+ RPT_WARNING,
+ TIP_("LIB: object lost from scene: '%s'"),
+ sce->id.name + 2);
+ BLI_remlink(&sce->base, base_legacy);
+ if (base_legacy == sce->basact) {
+ sce->basact = nullptr;
+ }
+ MEM_freeN(base_legacy);
+ }
+ }
+
+ if (sce->ed) {
+ SEQ_blend_read_lib(reader, sce, &sce->ed->seqbase);
+ }
+
+ LISTBASE_FOREACH (TimeMarker *, marker, &sce->markers) {
+ IDP_BlendReadLib(reader, marker->prop);
+
+ if (marker->camera) {
+ BLO_read_id_address(reader, sce->id.lib, &marker->camera);
+ }
+ }
+
+ /* rigidbody world relies on its linked collections */
+ if (sce->rigidbody_world) {
+ RigidBodyWorld *rbw = sce->rigidbody_world;
+ if (rbw->group) {
+ BLO_read_id_address(reader, sce->id.lib, &rbw->group);
+ }
+ if (rbw->constraints) {
+ BLO_read_id_address(reader, sce->id.lib, &rbw->constraints);
+ }
+ if (rbw->effector_weights) {
+ BLO_read_id_address(reader, sce->id.lib, &rbw->effector_weights->group);
+ }
+ }
+
+ if (sce->nodetree) {
+ composite_patch(sce->nodetree, sce);
+ }
+
+ LISTBASE_FOREACH (SceneRenderLayer *, srl, &sce->r.layers) {
+ BLO_read_id_address(reader, sce->id.lib, &srl->mat_override);
+ LISTBASE_FOREACH (FreestyleModuleConfig *, fmc, &srl->freestyleConfig.modules) {
+ BLO_read_id_address(reader, sce->id.lib, &fmc->script);
+ }
+ LISTBASE_FOREACH (FreestyleLineSet *, fls, &srl->freestyleConfig.linesets) {
+ BLO_read_id_address(reader, sce->id.lib, &fls->linestyle);
+ BLO_read_id_address(reader, sce->id.lib, &fls->group);
+ }
+ }
+ /* Motion Tracking */
+ BLO_read_id_address(reader, sce->id.lib, &sce->clip);
+
+#ifdef USE_COLLECTION_COMPAT_28
+ if (sce->collection) {
+ BKE_collection_compat_blend_read_lib(reader, sce->id.lib, sce->collection);
+ }
+#endif
+
+ LISTBASE_FOREACH (ViewLayer *, view_layer, &sce->view_layers) {
+ BKE_view_layer_blend_read_lib(reader, sce->id.lib, view_layer);
+ }
+
+ if (sce->r.bake.cage_object) {
+ BLO_read_id_address(reader, sce->id.lib, &sce->r.bake.cage_object);
+ }
+
+#ifdef USE_SETSCENE_CHECK
+ if (sce->set != nullptr) {
+ sce->flag |= SCE_READFILE_LIBLINK_NEED_SETSCENE_CHECK;
+ }
+#endif
+}
+
+static void scene_blend_read_expand(BlendExpander *expander, ID *id)
+{
+ Scene *sce = (Scene *)id;
+
+ LISTBASE_FOREACH (Base *, base_legacy, &sce->base) {
+ BLO_expand(expander, base_legacy->object);
+ }
+ BLO_expand(expander, sce->camera);
+ BLO_expand(expander, sce->world);
+
+ BKE_keyingsets_blend_read_expand(expander, &sce->keyingsets);
+
+ if (sce->set) {
+ BLO_expand(expander, sce->set);
+ }
+
+ LISTBASE_FOREACH (SceneRenderLayer *, srl, &sce->r.layers) {
+ BLO_expand(expander, srl->mat_override);
+ LISTBASE_FOREACH (FreestyleModuleConfig *, module, &srl->freestyleConfig.modules) {
+ if (module->script) {
+ BLO_expand(expander, module->script);
+ }
+ }
+ LISTBASE_FOREACH (FreestyleLineSet *, lineset, &srl->freestyleConfig.linesets) {
+ if (lineset->group) {
+ BLO_expand(expander, lineset->group);
+ }
+ BLO_expand(expander, lineset->linestyle);
+ }
+ }
+
+ LISTBASE_FOREACH (ViewLayer *, view_layer, &sce->view_layers) {
+ IDP_BlendReadExpand(expander, view_layer->id_properties);
+
+ LISTBASE_FOREACH (FreestyleModuleConfig *, module, &view_layer->freestyle_config.modules) {
+ if (module->script) {
+ BLO_expand(expander, module->script);
+ }
+ }
+
+ LISTBASE_FOREACH (FreestyleLineSet *, lineset, &view_layer->freestyle_config.linesets) {
+ if (lineset->group) {
+ BLO_expand(expander, lineset->group);
+ }
+ BLO_expand(expander, lineset->linestyle);
+ }
+ }
+
+ if (sce->gpd) {
+ BLO_expand(expander, sce->gpd);
+ }
+
+ if (sce->ed) {
+ SEQ_blend_read_expand(expander, &sce->ed->seqbase);
+ }
+
+ if (sce->rigidbody_world) {
+ BLO_expand(expander, sce->rigidbody_world->group);
+ BLO_expand(expander, sce->rigidbody_world->constraints);
+ }
+
+ LISTBASE_FOREACH (TimeMarker *, marker, &sce->markers) {
+ IDP_BlendReadExpand(expander, marker->prop);
+
+ if (marker->camera) {
+ BLO_expand(expander, marker->camera);
+ }
+ }
+
+ BLO_expand(expander, sce->clip);
+
+#ifdef USE_COLLECTION_COMPAT_28
+ if (sce->collection) {
+ BKE_collection_compat_blend_read_expand(expander, sce->collection);
+ }
+#endif
+
+ if (sce->r.bake.cage_object) {
+ BLO_expand(expander, sce->r.bake.cage_object);
+ }
+}
+
+static void scene_undo_preserve(BlendLibReader *reader, ID *id_new, ID *id_old)
+{
+ Scene *scene_new = (Scene *)id_new;
+ Scene *scene_old = (Scene *)id_old;
+
+ SWAP(View3DCursor, scene_old->cursor, scene_new->cursor);
+ if (scene_new->toolsettings != nullptr && scene_old->toolsettings != nullptr) {
+ /* First try to restore ID pointers that can be and should be preserved (like brushes or
+ * palettes), and counteract the swap of the whole ToolSettings structs below for the others
+ * (like object ones). */
+ scene_foreach_toolsettings(
+ nullptr, scene_new->toolsettings, true, reader, scene_old->toolsettings);
+ SWAP(ToolSettings, *scene_old->toolsettings, *scene_new->toolsettings);
+ }
+}
+
+static void scene_lib_override_apply_post(ID *id_dst, ID *UNUSED(id_src))
+{
+ Scene *scene = (Scene *)id_dst;
+
+ if (scene->rigidbody_world != nullptr) {
+ PTCacheID pid;
+ BKE_ptcache_id_from_rigidbody(&pid, nullptr, scene->rigidbody_world);
+ LISTBASE_FOREACH (PointCache *, point_cache, pid.ptcaches) {
+ point_cache->flag |= PTCACHE_FLAG_INFO_DIRTY;
+ }
+ }
+}
+
+constexpr IDTypeInfo get_type_info()
+{
+ IDTypeInfo info{};
+ info.id_code = ID_SCE;
+ info.id_filter = FILTER_ID_SCE;
+ info.main_listbase_index = INDEX_ID_SCE;
+ info.struct_size = sizeof(Scene);
+ info.name = "Scene";
+ info.name_plural = "scenes";
+ info.translation_context = BLT_I18NCONTEXT_ID_SCENE;
+ info.flags = 0;
+ info.asset_type_info = nullptr;
+
+ info.init_data = scene_init_data;
+ info.copy_data = scene_copy_data;
+ info.free_data = scene_free_data;
+ /* For now default `BKE_lib_id_make_local_generic()` should work, may need more work though to
+ * support all possible corner cases. */
+ info.make_local = nullptr;
+ info.foreach_id = scene_foreach_id;
+ info.foreach_cache = scene_foreach_cache;
+ info.foreach_path = scene_foreach_path;
+ info.owner_get = nullptr;
+
+ info.blend_write = scene_blend_write;
+ info.blend_read_data = scene_blend_read_data;
+ info.blend_read_lib = scene_blend_read_lib;
+ info.blend_read_expand = scene_blend_read_expand;
+
+ info.blend_read_undo_preserve = scene_undo_preserve;
+
+ info.lib_override_apply_post = scene_lib_override_apply_post;
+ return info;
+}
+IDTypeInfo IDType_ID_SCE = get_type_info();
+
+const char *RE_engine_id_BLENDER_EEVEE = "BLENDER_EEVEE";
+const char *RE_engine_id_BLENDER_WORKBENCH = "BLENDER_WORKBENCH";
+const char *RE_engine_id_CYCLES = "CYCLES";
+
+void free_avicodecdata(AviCodecData *acd)
+{
+ if (acd) {
+ if (acd->lpFormat) {
+ MEM_freeN(acd->lpFormat);
+ acd->lpFormat = nullptr;
+ acd->cbFormat = 0;
+ }
+ if (acd->lpParms) {
+ MEM_freeN(acd->lpParms);
+ acd->lpParms = nullptr;
+ acd->cbParms = 0;
+ }
+ }
+}
+
+static void remove_sequencer_fcurves(Scene *sce)
+{
+ AnimData *adt = BKE_animdata_from_id(&sce->id);
+
+ if (adt && adt->action) {
+ LISTBASE_FOREACH_MUTABLE (FCurve *, fcu, &adt->action->curves) {
+ if ((fcu->rna_path) && strstr(fcu->rna_path, "sequences_all")) {
+ action_groups_remove_channel(adt->action, fcu);
+ BKE_fcurve_free(fcu);
+ }
+ }
+ }
+}
+
+ToolSettings *BKE_toolsettings_copy(ToolSettings *toolsettings, const int flag)
+{
+ if (toolsettings == nullptr) {
+ return nullptr;
+ }
+ ToolSettings *ts = static_cast<ToolSettings *>(MEM_dupallocN(toolsettings));
+ if (ts->vpaint) {
+ ts->vpaint = static_cast<VPaint *>(MEM_dupallocN(ts->vpaint));
+ BKE_paint_copy(&ts->vpaint->paint, &ts->vpaint->paint, flag);
+ }
+ if (ts->wpaint) {
+ ts->wpaint = static_cast<VPaint *>(MEM_dupallocN(ts->wpaint));
+ BKE_paint_copy(&ts->wpaint->paint, &ts->wpaint->paint, flag);
+ }
+ if (ts->sculpt) {
+ ts->sculpt = static_cast<Sculpt *>(MEM_dupallocN(ts->sculpt));
+ BKE_paint_copy(&ts->sculpt->paint, &ts->sculpt->paint, flag);
+ }
+ if (ts->uvsculpt) {
+ ts->uvsculpt = static_cast<UvSculpt *>(MEM_dupallocN(ts->uvsculpt));
+ BKE_paint_copy(&ts->uvsculpt->paint, &ts->uvsculpt->paint, flag);
+ }
+ if (ts->gp_paint) {
+ ts->gp_paint = static_cast<GpPaint *>(MEM_dupallocN(ts->gp_paint));
+ BKE_paint_copy(&ts->gp_paint->paint, &ts->gp_paint->paint, flag);
+ }
+ if (ts->gp_vertexpaint) {
+ ts->gp_vertexpaint = static_cast<GpVertexPaint *>(MEM_dupallocN(ts->gp_vertexpaint));
+ BKE_paint_copy(&ts->gp_vertexpaint->paint, &ts->gp_vertexpaint->paint, flag);
+ }
+ if (ts->gp_sculptpaint) {
+ ts->gp_sculptpaint = static_cast<GpSculptPaint *>(MEM_dupallocN(ts->gp_sculptpaint));
+ BKE_paint_copy(&ts->gp_sculptpaint->paint, &ts->gp_sculptpaint->paint, flag);
+ }
+ if (ts->gp_weightpaint) {
+ ts->gp_weightpaint = static_cast<GpWeightPaint *>(MEM_dupallocN(ts->gp_weightpaint));
+ BKE_paint_copy(&ts->gp_weightpaint->paint, &ts->gp_weightpaint->paint, flag);
+ }
+ if (ts->curves_sculpt) {
+ ts->curves_sculpt = static_cast<CurvesSculpt *>(MEM_dupallocN(ts->curves_sculpt));
+ BKE_paint_copy(&ts->curves_sculpt->paint, &ts->curves_sculpt->paint, flag);
+ }
+
+ BKE_paint_copy(&ts->imapaint.paint, &ts->imapaint.paint, flag);
+ ts->particle.paintcursor = nullptr;
+ ts->particle.scene = nullptr;
+ ts->particle.object = nullptr;
+
+ /* duplicate Grease Pencil interpolation curve */
+ ts->gp_interpolate.custom_ipo = BKE_curvemapping_copy(ts->gp_interpolate.custom_ipo);
+ /* Duplicate Grease Pencil multiframe falloff. */
+ ts->gp_sculpt.cur_falloff = BKE_curvemapping_copy(ts->gp_sculpt.cur_falloff);
+ ts->gp_sculpt.cur_primitive = BKE_curvemapping_copy(ts->gp_sculpt.cur_primitive);
+
+ ts->custom_bevel_profile_preset = BKE_curveprofile_copy(ts->custom_bevel_profile_preset);
+
+ ts->sequencer_tool_settings = SEQ_tool_settings_copy(ts->sequencer_tool_settings);
+ return ts;
+}
+
+void BKE_toolsettings_free(ToolSettings *toolsettings)
+{
+ if (toolsettings == nullptr) {
+ return;
+ }
+ if (toolsettings->vpaint) {
+ BKE_paint_free(&toolsettings->vpaint->paint);
+ MEM_freeN(toolsettings->vpaint);
+ }
+ if (toolsettings->wpaint) {
+ BKE_paint_free(&toolsettings->wpaint->paint);
+ MEM_freeN(toolsettings->wpaint);
+ }
+ if (toolsettings->sculpt) {
+ BKE_paint_free(&toolsettings->sculpt->paint);
+ MEM_freeN(toolsettings->sculpt);
+ }
+ if (toolsettings->uvsculpt) {
+ BKE_paint_free(&toolsettings->uvsculpt->paint);
+ MEM_freeN(toolsettings->uvsculpt);
+ }
+ if (toolsettings->gp_paint) {
+ BKE_paint_free(&toolsettings->gp_paint->paint);
+ MEM_freeN(toolsettings->gp_paint);
+ }
+ if (toolsettings->gp_vertexpaint) {
+ BKE_paint_free(&toolsettings->gp_vertexpaint->paint);
+ MEM_freeN(toolsettings->gp_vertexpaint);
+ }
+ if (toolsettings->gp_sculptpaint) {
+ BKE_paint_free(&toolsettings->gp_sculptpaint->paint);
+ MEM_freeN(toolsettings->gp_sculptpaint);
+ }
+ if (toolsettings->gp_weightpaint) {
+ BKE_paint_free(&toolsettings->gp_weightpaint->paint);
+ MEM_freeN(toolsettings->gp_weightpaint);
+ }
+ if (toolsettings->curves_sculpt) {
+ BKE_paint_free(&toolsettings->curves_sculpt->paint);
+ MEM_freeN(toolsettings->curves_sculpt);
+ }
+ BKE_paint_free(&toolsettings->imapaint.paint);
+
+ /* free Grease Pencil interpolation curve */
+ if (toolsettings->gp_interpolate.custom_ipo) {
+ BKE_curvemapping_free(toolsettings->gp_interpolate.custom_ipo);
+ }
+ /* free Grease Pencil multiframe falloff curve */
+ if (toolsettings->gp_sculpt.cur_falloff) {
+ BKE_curvemapping_free(toolsettings->gp_sculpt.cur_falloff);
+ }
+ if (toolsettings->gp_sculpt.cur_primitive) {
+ BKE_curvemapping_free(toolsettings->gp_sculpt.cur_primitive);
+ }
+
+ if (toolsettings->custom_bevel_profile_preset) {
+ BKE_curveprofile_free(toolsettings->custom_bevel_profile_preset);
+ }
+
+ if (toolsettings->sequencer_tool_settings) {
+ SEQ_tool_settings_free(toolsettings->sequencer_tool_settings);
+ }
+
+ MEM_freeN(toolsettings);
+}
+
+void BKE_scene_copy_data_eevee(Scene *sce_dst, const Scene *sce_src)
+{
+ /* Copy eevee data between scenes. */
+ sce_dst->eevee = sce_src->eevee;
+ sce_dst->eevee.light_cache_data = nullptr;
+ sce_dst->eevee.light_cache_info[0] = '\0';
+ /* TODO: Copy the cache. */
+}
+
+Scene *BKE_scene_duplicate(Main *bmain, Scene *sce, eSceneCopyMethod type)
+{
+ Scene *sce_copy;
+
+ /* TODO: this should/could most likely be replaced by call to more generic code at some point...
+ * But for now, let's keep it well isolated here. */
+ if (type == SCE_COPY_EMPTY) {
+ ListBase rv;
+
+ sce_copy = BKE_scene_add(bmain, sce->id.name + 2);
+
+ rv = sce_copy->r.views;
+ BKE_curvemapping_free_data(&sce_copy->r.mblur_shutter_curve);
+ sce_copy->r = sce->r;
+ sce_copy->r.views = rv;
+ sce_copy->unit = sce->unit;
+ sce_copy->physics_settings = sce->physics_settings;
+ sce_copy->audio = sce->audio;
+ BKE_scene_copy_data_eevee(sce_copy, sce);
+
+ if (sce->id.properties) {
+ sce_copy->id.properties = IDP_CopyProperty(sce->id.properties);
+ }
+
+ BKE_sound_destroy_scene(sce_copy);
+
+ /* copy color management settings */
+ BKE_color_managed_display_settings_copy(&sce_copy->display_settings, &sce->display_settings);
+ BKE_color_managed_view_settings_copy(&sce_copy->view_settings, &sce->view_settings);
+ BKE_color_managed_colorspace_settings_copy(&sce_copy->sequencer_colorspace_settings,
+ &sce->sequencer_colorspace_settings);
+
+ BKE_image_format_copy(&sce_copy->r.im_format, &sce->r.im_format);
+ BKE_image_format_copy(&sce_copy->r.bake.im_format, &sce->r.bake.im_format);
+
+ BKE_curvemapping_copy_data(&sce_copy->r.mblur_shutter_curve, &sce->r.mblur_shutter_curve);
+
+ /* viewport display settings */
+ sce_copy->display = sce->display;
+
+ /* tool settings */
+ BKE_toolsettings_free(sce_copy->toolsettings);
+ sce_copy->toolsettings = BKE_toolsettings_copy(sce->toolsettings, 0);
+
+ /* make a private copy of the avicodecdata */
+ if (sce->r.avicodecdata) {
+ sce_copy->r.avicodecdata = static_cast<AviCodecData *>(MEM_dupallocN(sce->r.avicodecdata));
+ sce_copy->r.avicodecdata->lpFormat = MEM_dupallocN(sce_copy->r.avicodecdata->lpFormat);
+ sce_copy->r.avicodecdata->lpParms = MEM_dupallocN(sce_copy->r.avicodecdata->lpParms);
+ }
+
+ BKE_sound_reset_scene_runtime(sce_copy);
+
+ /* grease pencil */
+ sce_copy->gpd = nullptr;
+
+ sce_copy->preview = nullptr;
+
+ return sce_copy;
+ }
+
+ eDupli_ID_Flags duplicate_flags = (eDupli_ID_Flags)(U.dupflag | USER_DUP_OBJECT);
+
+ sce_copy = (Scene *)BKE_id_copy(bmain, (ID *)sce);
+ id_us_min(&sce_copy->id);
+ id_us_ensure_real(&sce_copy->id);
+
+ BKE_animdata_duplicate_id_action(bmain, &sce_copy->id, duplicate_flags);
+
+ /* Extra actions, most notably SCE_FULL_COPY also duplicates several 'children' datablocks. */
+
+ if (type == SCE_COPY_FULL) {
+ /* Scene duplication is always root of duplication currently. */
+ const bool is_subprocess = false;
+ const bool is_root_id = true;
+ const int copy_flags = LIB_ID_COPY_DEFAULT;
+
+ if (!is_subprocess) {
+ BKE_main_id_newptr_and_tag_clear(bmain);
+ }
+ if (is_root_id) {
+ /* In case root duplicated ID is linked, assume we want to get a local copy of it and
+ * duplicate all expected linked data. */
+ if (ID_IS_LINKED(sce)) {
+ duplicate_flags = (eDupli_ID_Flags)(duplicate_flags | USER_DUP_LINKED_ID);
+ }
+ }
+
+ /* Copy Freestyle LineStyle datablocks. */
+ LISTBASE_FOREACH (ViewLayer *, view_layer_dst, &sce_copy->view_layers) {
+ LISTBASE_FOREACH (FreestyleLineSet *, lineset, &view_layer_dst->freestyle_config.linesets) {
+ BKE_id_copy_for_duplicate(bmain, (ID *)lineset->linestyle, duplicate_flags, copy_flags);
+ }
+ }
+
+ /* Full copy of world (included animations) */
+ BKE_id_copy_for_duplicate(bmain, (ID *)sce->world, duplicate_flags, copy_flags);
+
+ /* Full copy of GreasePencil. */
+ BKE_id_copy_for_duplicate(bmain, (ID *)sce->gpd, duplicate_flags, copy_flags);
+
+ /* Deep-duplicate collections and objects (using preferences' settings for which sub-data to
+ * duplicate along the object itself). */
+ BKE_collection_duplicate(bmain,
+ nullptr,
+ sce_copy->master_collection,
+ duplicate_flags,
+ LIB_ID_DUPLICATE_IS_SUBPROCESS);
+
+ /* Rigid body world collections may not be instantiated as scene's collections, ensure they
+ * also get properly duplicated. */
+ if (sce_copy->rigidbody_world != nullptr) {
+ if (sce_copy->rigidbody_world->group != nullptr) {
+ BKE_collection_duplicate(bmain,
+ nullptr,
+ sce_copy->rigidbody_world->group,
+ duplicate_flags,
+ LIB_ID_DUPLICATE_IS_SUBPROCESS);
+ }
+ if (sce_copy->rigidbody_world->constraints != nullptr) {
+ BKE_collection_duplicate(bmain,
+ nullptr,
+ sce_copy->rigidbody_world->constraints,
+ duplicate_flags,
+ LIB_ID_DUPLICATE_IS_SUBPROCESS);
+ }
+ }
+
+ if (!is_subprocess) {
+ /* This code will follow into all ID links using an ID tagged with LIB_TAG_NEW. */
+ BKE_libblock_relink_to_newid(bmain, &sce_copy->id, 0);
+
+#ifndef NDEBUG
+ /* Call to `BKE_libblock_relink_to_newid` above is supposed to have cleared all those
+ * flags. */
+ ID *id_iter;
+ FOREACH_MAIN_ID_BEGIN (bmain, id_iter) {
+ BLI_assert((id_iter->tag & LIB_TAG_NEW) == 0);
+ }
+ FOREACH_MAIN_ID_END;
+#endif
+
+ /* Cleanup. */
+ BKE_main_id_newptr_and_tag_clear(bmain);
+
+ BKE_main_collection_sync(bmain);
+ }
+ }
+ else {
+ /* Remove sequencer if not full copy */
+ /* XXX Why in Hell? :/ */
+ remove_sequencer_fcurves(sce_copy);
+ SEQ_editing_free(sce_copy, true);
+ }
+
+ return sce_copy;
+}
+
+void BKE_scene_groups_relink(Scene *sce)
+{
+ if (sce->rigidbody_world) {
+ BKE_rigidbody_world_groups_relink(sce->rigidbody_world);
+ }
+}
+
+bool BKE_scene_can_be_removed(const Main *bmain, const Scene *scene)
+{
+ /* Linked scenes can always be removed. */
+ if (ID_IS_LINKED(scene)) {
+ return true;
+ }
+ /* Local scenes can only be removed, when there is at least one local scene left. */
+ LISTBASE_FOREACH (Scene *, other_scene, &bmain->scenes) {
+ if (other_scene != scene && !ID_IS_LINKED(other_scene)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+Scene *BKE_scene_add(Main *bmain, const char *name)
+{
+ Scene *sce = static_cast<Scene *>(BKE_id_new(bmain, ID_SCE, name));
+ id_us_min(&sce->id);
+ id_us_ensure_real(&sce->id);
+
+ return sce;
+}
+
+bool BKE_scene_object_find(Scene *scene, Object *ob)
+{
+ LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
+ if (BLI_findptr(&view_layer->object_bases, ob, offsetof(Base, object))) {
+ return true;
+ }
+ }
+ return false;
+}
+
+Object *BKE_scene_object_find_by_name(const Scene *scene, const char *name)
+{
+ LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
+ LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
+ if (STREQ(base->object->id.name + 2, name)) {
+ return base->object;
+ }
+ }
+ }
+ return nullptr;
+}
+
+void BKE_scene_set_background(Main *bmain, Scene *scene)
+{
+ /* check for cyclic sets, for reading old files but also for definite security (py?) */
+ BKE_scene_validate_setscene(bmain, scene);
+
+ /* deselect objects (for dataselect) */
+ LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
+ ob->flag &= ~SELECT;
+ }
+
+ /* copy layers and flags from bases to objects */
+ LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
+ LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
+ /* collection patch... */
+ BKE_scene_object_base_flag_sync_from_base(base);
+ }
+ }
+ /* No full animation update, this to enable render code to work
+ * (render code calls own animation updates). */
+}
+
+Scene *BKE_scene_set_name(Main *bmain, const char *name)
+{
+ Scene *sce = (Scene *)BKE_libblock_find_name(bmain, ID_SCE, name);
+ if (sce) {
+ BKE_scene_set_background(bmain, sce);
+ printf("Scene switch for render: '%s' in file: '%s'\n", name, BKE_main_blendfile_path(bmain));
+ return sce;
+ }
+
+ printf("Can't find scene: '%s' in file: '%s'\n", name, BKE_main_blendfile_path(bmain));
+ return nullptr;
+}
+
+int BKE_scene_base_iter_next(
+ Depsgraph *depsgraph, SceneBaseIter *iter, Scene **scene, int val, Base **base, Object **ob)
+{
+ bool run_again = true;
+
+ /* init */
+ if (val == 0) {
+ iter->phase = F_START;
+ iter->dupob = nullptr;
+ iter->duplilist = nullptr;
+ iter->dupli_refob = nullptr;
+ }
+ else {
+ /* run_again is set when a duplilist has been ended */
+ while (run_again) {
+ run_again = false;
+
+ /* the first base */
+ if (iter->phase == F_START) {
+ ViewLayer *view_layer = (depsgraph) ? DEG_get_evaluated_view_layer(depsgraph) :
+ BKE_view_layer_context_active_PLACEHOLDER(*scene);
+ *base = static_cast<Base *>(view_layer->object_bases.first);
+ if (*base) {
+ *ob = (*base)->object;
+ iter->phase = F_SCENE;
+ }
+ else {
+ /* exception: empty scene layer */
+ while ((*scene)->set) {
+ (*scene) = (*scene)->set;
+ ViewLayer *view_layer_set = BKE_view_layer_default_render(*scene);
+ if (view_layer_set->object_bases.first) {
+ *base = static_cast<Base *>(view_layer_set->object_bases.first);
+ *ob = (*base)->object;
+ iter->phase = F_SCENE;
+ break;
+ }
+ }
+ }
+ }
+ else {
+ if (*base && iter->phase != F_DUPLI) {
+ *base = (*base)->next;
+ if (*base) {
+ *ob = (*base)->object;
+ }
+ else {
+ if (iter->phase == F_SCENE) {
+ /* (*scene) is finished, now do the set */
+ while ((*scene)->set) {
+ (*scene) = (*scene)->set;
+ ViewLayer *view_layer_set = BKE_view_layer_default_render(*scene);
+ if (view_layer_set->object_bases.first) {
+ *base = static_cast<Base *>(view_layer_set->object_bases.first);
+ *ob = (*base)->object;
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (*base == nullptr) {
+ iter->phase = F_START;
+ }
+ else {
+ if (iter->phase != F_DUPLI) {
+ if (depsgraph && (*base)->object->transflag & OB_DUPLI) {
+ /* Collections cannot be duplicated for meta-balls yet,
+ * this enters eternal loop because of
+ * makeDispListMBall getting called inside of collection_duplilist */
+ if ((*base)->object->instance_collection == nullptr) {
+ iter->duplilist = object_duplilist(depsgraph, (*scene), (*base)->object);
+
+ iter->dupob = static_cast<DupliObject *>(iter->duplilist->first);
+
+ if (!iter->dupob) {
+ free_object_duplilist(iter->duplilist);
+ iter->duplilist = nullptr;
+ }
+ iter->dupli_refob = nullptr;
+ }
+ }
+ }
+ /* handle dupli's */
+ if (iter->dupob) {
+ (*base)->flag_legacy |= OB_FROMDUPLI;
+ *ob = iter->dupob->ob;
+ iter->phase = F_DUPLI;
+
+ if (iter->dupli_refob != *ob) {
+ if (iter->dupli_refob) {
+ /* Restore previous object's real matrix. */
+ copy_m4_m4(iter->dupli_refob->obmat, iter->omat);
+ }
+ /* Backup new object's real matrix. */
+ iter->dupli_refob = *ob;
+ copy_m4_m4(iter->omat, iter->dupli_refob->obmat);
+ }
+ copy_m4_m4((*ob)->obmat, iter->dupob->mat);
+
+ iter->dupob = iter->dupob->next;
+ }
+ else if (iter->phase == F_DUPLI) {
+ iter->phase = F_SCENE;
+ (*base)->flag_legacy &= ~OB_FROMDUPLI;
+
+ if (iter->dupli_refob) {
+ /* Restore last object's real matrix. */
+ copy_m4_m4(iter->dupli_refob->obmat, iter->omat);
+ iter->dupli_refob = nullptr;
+ }
+
+ free_object_duplilist(iter->duplilist);
+ iter->duplilist = nullptr;
+ run_again = true;
+ }
+ }
+ }
+ }
+
+ return iter->phase;
+}
+
+bool BKE_scene_has_view_layer(const Scene *scene, const ViewLayer *layer)
+{
+ return BLI_findindex(&scene->view_layers, layer) != -1;
+}
+
+Scene *BKE_scene_find_from_collection(const Main *bmain, const Collection *collection)
+{
+ LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
+ LISTBASE_FOREACH (ViewLayer *, layer, &scene->view_layers) {
+ if (BKE_view_layer_has_collection(layer, collection)) {
+ return scene;
+ }
+ }
+ }
+
+ return nullptr;
+}
+
+#ifdef DURIAN_CAMERA_SWITCH
+Object *BKE_scene_camera_switch_find(Scene *scene)
+{
+ if (scene->r.mode & R_NO_CAMERA_SWITCH) {
+ return nullptr;
+ }
+
+ const int ctime = (int)BKE_scene_ctime_get(scene);
+ int frame = -(MAXFRAME + 1);
+ int min_frame = MAXFRAME + 1;
+ Object *camera = nullptr;
+ Object *first_camera = nullptr;
+
+ LISTBASE_FOREACH (TimeMarker *, m, &scene->markers) {
+ if (m->camera && (m->camera->visibility_flag & OB_HIDE_RENDER) == 0) {
+ if ((m->frame <= ctime) && (m->frame > frame)) {
+ camera = m->camera;
+ frame = m->frame;
+
+ if (frame == ctime) {
+ break;
+ }
+ }
+
+ if (m->frame < min_frame) {
+ first_camera = m->camera;
+ min_frame = m->frame;
+ }
+ }
+ }
+
+ if (camera == nullptr) {
+ /* If there's no marker to the left of current frame,
+ * use camera from left-most marker to solve all sort
+ * of Schrodinger uncertainties.
+ */
+ return first_camera;
+ }
+
+ return camera;
+}
+#endif
+
+bool BKE_scene_camera_switch_update(Scene *scene)
+{
+#ifdef DURIAN_CAMERA_SWITCH
+ Object *camera = BKE_scene_camera_switch_find(scene);
+ if (camera && (camera != scene->camera)) {
+ scene->camera = camera;
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
+ return true;
+ }
+#else
+ (void)scene;
+#endif
+ return false;
+}
+
+const char *BKE_scene_find_marker_name(const Scene *scene, int frame)
+{
+ const ListBase *markers = &scene->markers;
+ const TimeMarker *m1, *m2;
+
+ /* search through markers for match */
+ for (m1 = static_cast<const TimeMarker *>(markers->first),
+ m2 = static_cast<const TimeMarker *>(markers->last);
+ m1 && m2;
+ m1 = m1->next, m2 = m2->prev) {
+ if (m1->frame == frame) {
+ return m1->name;
+ }
+
+ if (m1 == m2) {
+ break;
+ }
+
+ if (m2->frame == frame) {
+ return m2->name;
+ }
+ }
+
+ return nullptr;
+}
+
+const char *BKE_scene_find_last_marker_name(const Scene *scene, int frame)
+{
+ const TimeMarker *best_marker = nullptr;
+ int best_frame = -MAXFRAME * 2;
+ LISTBASE_FOREACH (const TimeMarker *, marker, &scene->markers) {
+ if (marker->frame == frame) {
+ return marker->name;
+ }
+
+ if (marker->frame > best_frame && marker->frame < frame) {
+ best_marker = marker;
+ best_frame = marker->frame;
+ }
+ }
+
+ return best_marker ? best_marker->name : nullptr;
+}
+
+int BKE_scene_frame_snap_by_seconds(Scene *scene, double interval_in_seconds, int frame)
+{
+ const int fps = round_db_to_int(FPS * interval_in_seconds);
+ const int second_prev = frame - mod_i(frame, fps);
+ const int second_next = second_prev + fps;
+ const int delta_prev = frame - second_prev;
+ const int delta_next = second_next - frame;
+ return (delta_prev < delta_next) ? second_prev : second_next;
+}
+
+void BKE_scene_remove_rigidbody_object(struct Main *bmain,
+ Scene *scene,
+ Object *ob,
+ const bool free_us)
+{
+ /* remove rigid body constraint from world before removing object */
+ if (ob->rigidbody_constraint) {
+ BKE_rigidbody_remove_constraint(bmain, scene, ob, free_us);
+ }
+ /* remove rigid body object from world before removing object */
+ if (ob->rigidbody_object) {
+ BKE_rigidbody_remove_object(bmain, scene, ob, free_us);
+ }
+}
+
+bool BKE_scene_validate_setscene(Main *bmain, Scene *sce)
+{
+ Scene *sce_iter;
+ int a, totscene;
+
+ if (sce->set == nullptr) {
+ return true;
+ }
+ totscene = BLI_listbase_count(&bmain->scenes);
+
+ for (a = 0, sce_iter = sce; sce_iter->set; sce_iter = sce_iter->set, a++) {
+ /* more iterations than scenes means we have a cycle */
+ if (a > totscene) {
+ /* the tested scene gets zero'ed, that's typically current scene */
+ sce->set = nullptr;
+ return false;
+ }
+ }
+
+ return true;
+}
+
+float BKE_scene_ctime_get(const Scene *scene)
+{
+ return BKE_scene_frame_to_ctime(scene, scene->r.cfra);
+}
+
+float BKE_scene_frame_to_ctime(const Scene *scene, const int frame)
+{
+ float ctime = frame;
+ ctime += scene->r.subframe;
+ ctime *= scene->r.framelen;
+
+ return ctime;
+}
+
+float BKE_scene_frame_get(const Scene *scene)
+{
+ return scene->r.cfra + scene->r.subframe;
+}
+
+void BKE_scene_frame_set(Scene *scene, float frame)
+{
+ double intpart;
+ scene->r.subframe = modf((double)frame, &intpart);
+ scene->r.cfra = (int)intpart;
+}
+
+/* -------------------------------------------------------------------- */
+/** \name Scene Orientation Slots
+ * \{ */
+
+TransformOrientationSlot *BKE_scene_orientation_slot_get(Scene *scene, int slot_index)
+{
+ if ((scene->orientation_slots[slot_index].flag & SELECT) == 0) {
+ slot_index = SCE_ORIENT_DEFAULT;
+ }
+ return &scene->orientation_slots[slot_index];
+}
+
+TransformOrientationSlot *BKE_scene_orientation_slot_get_from_flag(Scene *scene, int flag)
+{
+ BLI_assert(flag && !(flag & ~(V3D_GIZMO_SHOW_OBJECT_TRANSLATE | V3D_GIZMO_SHOW_OBJECT_ROTATE |
+ V3D_GIZMO_SHOW_OBJECT_SCALE)));
+ int slot_index = SCE_ORIENT_DEFAULT;
+ if (flag & V3D_GIZMO_SHOW_OBJECT_TRANSLATE) {
+ slot_index = SCE_ORIENT_TRANSLATE;
+ }
+ else if (flag & V3D_GIZMO_SHOW_OBJECT_ROTATE) {
+ slot_index = SCE_ORIENT_ROTATE;
+ }
+ else if (flag & V3D_GIZMO_SHOW_OBJECT_SCALE) {
+ slot_index = SCE_ORIENT_SCALE;
+ }
+ return BKE_scene_orientation_slot_get(scene, slot_index);
+}
+
+void BKE_scene_orientation_slot_set_index(TransformOrientationSlot *orient_slot, int orientation)
+{
+ const bool is_custom = orientation >= V3D_ORIENT_CUSTOM;
+ orient_slot->type = is_custom ? V3D_ORIENT_CUSTOM : orientation;
+ orient_slot->index_custom = is_custom ? (orientation - V3D_ORIENT_CUSTOM) : -1;
+}
+
+int BKE_scene_orientation_slot_get_index(const TransformOrientationSlot *orient_slot)
+{
+ return (orient_slot->type == V3D_ORIENT_CUSTOM) ?
+ (orient_slot->type + orient_slot->index_custom) :
+ orient_slot->type;
+}
+
+int BKE_scene_orientation_get_index(Scene *scene, int slot_index)
+{
+ TransformOrientationSlot *orient_slot = BKE_scene_orientation_slot_get(scene, slot_index);
+ return BKE_scene_orientation_slot_get_index(orient_slot);
+}
+
+int BKE_scene_orientation_get_index_from_flag(Scene *scene, int flag)
+{
+ TransformOrientationSlot *orient_slot = BKE_scene_orientation_slot_get_from_flag(scene, flag);
+ return BKE_scene_orientation_slot_get_index(orient_slot);
+}
+
+/** \} */
+
+static bool check_rendered_viewport_visible(Main *bmain)
+{
+ wmWindowManager *wm = static_cast<wmWindowManager *>(bmain->wm.first);
+ LISTBASE_FOREACH (const wmWindow *, window, &wm->windows) {
+ const bScreen *screen = BKE_workspace_active_screen_get(window->workspace_hook);
+ Scene *scene = window->scene;
+ RenderEngineType *type = RE_engines_find(scene->r.engine);
+
+ if (type->draw_engine || !type->render) {
+ continue;
+ }
+
+ LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
+ View3D *v3d = static_cast<View3D *>(area->spacedata.first);
+ if (area->spacetype != SPACE_VIEW3D) {
+ continue;
+ }
+ if (v3d->shading.type == OB_RENDER) {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+/* TODO(campbell): shouldn't we be able to use 'DEG_get_view_layer' here?
+ * Currently this is nullptr on load, so don't. */
+static void prepare_mesh_for_viewport_render(Main *bmain, const ViewLayer *view_layer)
+{
+ /* This is needed to prepare mesh to be used by the render
+ * engine from the viewport rendering. We do loading here
+ * so all the objects which shares the same mesh datablock
+ * are nicely tagged for update and updated.
+ *
+ * This makes it so viewport render engine doesn't need to
+ * call loading of the edit data for the mesh objects.
+ */
+
+ Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
+ if (obedit) {
+ Mesh *mesh = static_cast<Mesh *>(obedit->data);
+ if ((obedit->type == OB_MESH) &&
+ ((obedit->id.recalc & ID_RECALC_ALL) || (mesh->id.recalc & ID_RECALC_ALL))) {
+ if (check_rendered_viewport_visible(bmain)) {
+ BMesh *bm = mesh->edit_mesh->bm;
+ BMeshToMeshParams params{};
+ params.calc_object_remap = true;
+ params.update_shapekey_indices = true;
+ BM_mesh_bm_to_me(bmain, bm, mesh, &params);
+ DEG_id_tag_update(&mesh->id, 0);
+ }
+ }
+ }
+}
+
+void BKE_scene_update_sound(Depsgraph *depsgraph, Main *bmain)
+{
+ Scene *scene = DEG_get_evaluated_scene(depsgraph);
+ const int recalc = scene->id.recalc;
+ BKE_sound_ensure_scene(scene);
+ if (recalc & ID_RECALC_FRAME_CHANGE) {
+ BKE_sound_seek_scene(bmain, scene);
+ }
+ if (recalc & ID_RECALC_AUDIO_FPS) {
+ BKE_sound_update_fps(bmain, scene);
+ }
+ if (recalc & ID_RECALC_AUDIO_VOLUME) {
+ BKE_sound_set_scene_volume(scene, scene->audio.volume);
+ }
+ if (recalc & ID_RECALC_AUDIO_MUTE) {
+ const bool is_mute = (scene->audio.flag & AUDIO_MUTE);
+ BKE_sound_mute_scene(scene, is_mute);
+ }
+ if (recalc & ID_RECALC_AUDIO_LISTENER) {
+ BKE_sound_update_scene_listener(scene);
+ }
+ BKE_sound_update_scene(depsgraph, scene);
+}
+
+void BKE_scene_update_tag_audio_volume(Depsgraph *UNUSED(depsgraph), Scene *scene)
+{
+ BLI_assert(DEG_is_evaluated_id(&scene->id));
+ /* The volume is actually updated in BKE_scene_update_sound(), from either
+ * scene_graph_update_tagged() or from BKE_scene_graph_update_for_newframe(). */
+ scene->id.recalc |= ID_RECALC_AUDIO_VOLUME;
+}
+
+/* TODO(sergey): This actually should become view_layer_graph or so.
+ * Same applies to update_for_newframe.
+ *
+ * If only_if_tagged is truth then the function will do nothing if the dependency graph is up
+ * to date already.
+ */
+static void scene_graph_update_tagged(Depsgraph *depsgraph, Main *bmain, bool only_if_tagged)
+{
+ if (only_if_tagged && DEG_is_fully_evaluated(depsgraph)) {
+ return;
+ }
+
+ Scene *scene = DEG_get_input_scene(depsgraph);
+ ViewLayer *view_layer = DEG_get_input_view_layer(depsgraph);
+ bool used_multiple_passes = false;
+
+ bool run_callbacks = DEG_id_type_any_updated(depsgraph);
+ if (run_callbacks) {
+ BKE_callback_exec_id(bmain, &scene->id, BKE_CB_EVT_DEPSGRAPH_UPDATE_PRE);
+ }
+
+ for (int pass = 0; pass < 2; pass++) {
+ /* (Re-)build dependency graph if needed. */
+ DEG_graph_relations_update(depsgraph);
+ /* Uncomment this to check if graph was properly tagged for update. */
+ // DEG_debug_graph_relations_validate(depsgraph, bmain, scene);
+ /* Flush editing data if needed. */
+ prepare_mesh_for_viewport_render(bmain, view_layer);
+ /* Update all objects: drivers, matrices, #DispList, etc. flags set
+ * by depsgraph or manual, no layer check here, gets correct flushed. */
+ DEG_evaluate_on_refresh(depsgraph);
+ /* Update sound system. */
+ BKE_scene_update_sound(depsgraph, bmain);
+ /* Notify python about depsgraph update. */
+ if (run_callbacks) {
+ BKE_callback_exec_id_depsgraph(
+ bmain, &scene->id, depsgraph, BKE_CB_EVT_DEPSGRAPH_UPDATE_POST);
+
+ /* It is possible that the custom callback modified scene and removed some IDs from the main
+ * database. In this case DEG_editors_update() will crash because it iterates over all IDs
+ * which depsgraph was built for.
+ *
+ * The solution is to update relations prior to this call, avoiding access to freed IDs.
+ * Should be safe because relations update is supposed to preserve flags of all IDs which are
+ * still a part of the dependency graph. If an ID is kicked out of the dependency graph it
+ * should also be fine because when/if it's added to another dependency graph it will need to
+ * be tagged for an update anyway.
+ *
+ * If there are no relations changed by the callback this call will do nothing. */
+ DEG_graph_relations_update(depsgraph);
+ }
+
+ /* If user callback did not tag anything for update we can skip second iteration.
+ * Otherwise we update scene once again, but without running callbacks to bring
+ * scene to a fully evaluated state with user modifications taken into account. */
+ if (DEG_is_fully_evaluated(depsgraph)) {
+ break;
+ }
+
+ /* Clear recalc flags for second pass, but back them up for editors update. */
+ const bool backup = true;
+ DEG_ids_clear_recalc(depsgraph, backup);
+ used_multiple_passes = true;
+ run_callbacks = false;
+ }
+
+ /* Inform editors about changes, using recalc flags from both passes. */
+ if (used_multiple_passes) {
+ DEG_ids_restore_recalc(depsgraph);
+ }
+ const bool is_time_update = false;
+ DEG_editors_update(depsgraph, is_time_update);
+
+ const bool backup = false;
+ DEG_ids_clear_recalc(depsgraph, backup);
+}
+
+void BKE_scene_graph_update_tagged(Depsgraph *depsgraph, Main *bmain)
+{
+ scene_graph_update_tagged(depsgraph, bmain, false);
+}
+
+void BKE_scene_graph_evaluated_ensure(Depsgraph *depsgraph, Main *bmain)
+{
+ scene_graph_update_tagged(depsgraph, bmain, true);
+}
+
+void BKE_scene_graph_update_for_newframe_ex(Depsgraph *depsgraph, const bool clear_recalc)
+{
+ Scene *scene = DEG_get_input_scene(depsgraph);
+ Main *bmain = DEG_get_bmain(depsgraph);
+ bool used_multiple_passes = false;
+
+ /* Keep this first. */
+ BKE_callback_exec_id(bmain, &scene->id, BKE_CB_EVT_FRAME_CHANGE_PRE);
+
+ for (int pass = 0; pass < 2; pass++) {
+ /* Update animated image textures for particles, modifiers, gpu, etc,
+ * call this at the start so modifiers with textures don't lag 1 frame.
+ */
+ BKE_image_editors_update_frame(bmain, scene->r.cfra);
+ BKE_sound_set_cfra(scene->r.cfra);
+ DEG_graph_relations_update(depsgraph);
+ /* Update all objects: drivers, matrices, #DispList, etc. flags set
+ * by depgraph or manual, no layer check here, gets correct flushed.
+ *
+ * NOTE: Only update for new frame on first iteration. Second iteration is for ensuring user
+ * edits from callback are properly taken into account. Doing a time update on those would
+ * lose any possible unkeyed changes made by the handler. */
+ if (pass == 0) {
+ const float frame = BKE_scene_frame_get(scene);
+ DEG_evaluate_on_framechange(depsgraph, frame);
+ }
+ else {
+ DEG_evaluate_on_refresh(depsgraph);
+ }
+ /* Update sound system animation. */
+ BKE_scene_update_sound(depsgraph, bmain);
+
+ /* Notify editors and python about recalc. */
+ if (pass == 0) {
+ BKE_callback_exec_id_depsgraph(bmain, &scene->id, depsgraph, BKE_CB_EVT_FRAME_CHANGE_POST);
+
+ /* NOTE: Similar to this case in scene_graph_update_tagged(). Need to ensure that
+ * DEG_editors_update() doesn't access freed memory of possibly removed ID. */
+ DEG_graph_relations_update(depsgraph);
+ }
+
+ /* If user callback did not tag anything for update we can skip second iteration.
+ * Otherwise we update scene once again, but without running callbacks to bring
+ * scene to a fully evaluated state with user modifications taken into account. */
+ if (DEG_is_fully_evaluated(depsgraph)) {
+ break;
+ }
+
+ /* Clear recalc flags for second pass, but back them up for editors update. */
+ const bool backup = true;
+ DEG_ids_clear_recalc(depsgraph, backup);
+ used_multiple_passes = true;
+ }
+
+ /* Inform editors about changes, using recalc flags from both passes. */
+ if (used_multiple_passes) {
+ DEG_ids_restore_recalc(depsgraph);
+ }
+
+ const bool is_time_update = true;
+ DEG_editors_update(depsgraph, is_time_update);
+
+ /* Clear recalc flags, can be skipped for e.g. renderers that will read these
+ * and clear the flags later. */
+ if (clear_recalc) {
+ const bool backup = false;
+ DEG_ids_clear_recalc(depsgraph, backup);
+ }
+}
+
+void BKE_scene_graph_update_for_newframe(Depsgraph *depsgraph)
+{
+ BKE_scene_graph_update_for_newframe_ex(depsgraph, true);
+}
+
+void BKE_scene_view_layer_graph_evaluated_ensure(Main *bmain, Scene *scene, ViewLayer *view_layer)
+{
+ Depsgraph *depsgraph = BKE_scene_ensure_depsgraph(bmain, scene, view_layer);
+ DEG_make_active(depsgraph);
+ BKE_scene_graph_update_tagged(depsgraph, bmain);
+}
+
+SceneRenderView *BKE_scene_add_render_view(Scene *sce, const char *name)
+{
+ if (!name) {
+ name = DATA_("RenderView");
+ }
+
+ SceneRenderView *srv = MEM_cnew<SceneRenderView>(__func__);
+ BLI_strncpy(srv->name, name, sizeof(srv->name));
+ BLI_uniquename(&sce->r.views,
+ srv,
+ DATA_("RenderView"),
+ '.',
+ offsetof(SceneRenderView, name),
+ sizeof(srv->name));
+ BLI_addtail(&sce->r.views, srv);
+
+ return srv;
+}
+
+bool BKE_scene_remove_render_view(Scene *scene, SceneRenderView *srv)
+{
+ const int act = BLI_findindex(&scene->r.views, srv);
+
+ if (act == -1) {
+ return false;
+ }
+ if (scene->r.views.first == scene->r.views.last) {
+ /* ensure 1 view is kept */
+ return false;
+ }
+
+ BLI_remlink(&scene->r.views, srv);
+ MEM_freeN(srv);
+
+ scene->r.actview = 0;
+
+ return true;
+}
+
+/* render simplification */
+
+int get_render_subsurf_level(const RenderData *r, int lvl, bool for_render)
+{
+ if (r->mode & R_SIMPLIFY) {
+ if (for_render) {
+ return min_ii(r->simplify_subsurf_render, lvl);
+ }
+
+ return min_ii(r->simplify_subsurf, lvl);
+ }
+
+ return lvl;
+}
+
+int get_render_child_particle_number(const RenderData *r, int child_num, bool for_render)
+{
+ if (r->mode & R_SIMPLIFY) {
+ if (for_render) {
+ return (int)(r->simplify_particles_render * child_num);
+ }
+
+ return (int)(r->simplify_particles * child_num);
+ }
+
+ return child_num;
+}
+
+Base *_setlooper_base_step(Scene **sce_iter, ViewLayer *view_layer, Base *base)
+{
+ if (base && base->next) {
+ /* Common case, step to the next. */
+ return base->next;
+ }
+ if ((base == nullptr) && (view_layer != nullptr)) {
+ /* First time looping, return the scenes first base. */
+ /* For the first loop we should get the layer from workspace when available. */
+ if (view_layer->object_bases.first) {
+ return (Base *)view_layer->object_bases.first;
+ }
+ /* No base on this scene layer. */
+ goto next_set;
+ }
+ else {
+ next_set:
+ /* Reached the end, get the next base in the set. */
+ while ((*sce_iter = (*sce_iter)->set)) {
+ ViewLayer *view_layer_set = BKE_view_layer_default_render(*sce_iter);
+ base = (Base *)view_layer_set->object_bases.first;
+
+ if (base) {
+ return base;
+ }
+ }
+ }
+
+ return nullptr;
+}
+
+bool BKE_scene_use_shading_nodes_custom(Scene *scene)
+{
+ RenderEngineType *type = RE_engines_find(scene->r.engine);
+ return (type && type->flag & RE_USE_SHADING_NODES_CUSTOM);
+}
+
+bool BKE_scene_use_spherical_stereo(Scene *scene)
+{
+ RenderEngineType *type = RE_engines_find(scene->r.engine);
+ return (type && type->flag & RE_USE_SPHERICAL_STEREO);
+}
+
+bool BKE_scene_uses_blender_eevee(const Scene *scene)
+{
+ return STREQ(scene->r.engine, RE_engine_id_BLENDER_EEVEE);
+}
+
+bool BKE_scene_uses_blender_workbench(const Scene *scene)
+{
+ return STREQ(scene->r.engine, RE_engine_id_BLENDER_WORKBENCH);
+}
+
+bool BKE_scene_uses_cycles(const Scene *scene)
+{
+ return STREQ(scene->r.engine, RE_engine_id_CYCLES);
+}
+
+/* This enumeration has to match the one defined in the Cycles addon. */
+enum eCyclesFeatureSet {
+ CYCLES_FEATURES_SUPPORTED = 0,
+ CYCLES_FEATURES_EXPERIMENTAL = 1,
+};
+
+bool BKE_scene_uses_cycles_experimental_features(Scene *scene)
+{
+ BLI_assert(BKE_scene_uses_cycles(scene));
+ PointerRNA scene_ptr;
+ RNA_id_pointer_create(&scene->id, &scene_ptr);
+ PointerRNA cycles_ptr = RNA_pointer_get(&scene_ptr, "cycles");
+
+ if (RNA_pointer_is_null(&cycles_ptr)) {
+ /* The pointer only exists if Cycles is enabled. */
+ return false;
+ }
+
+ return RNA_enum_get(&cycles_ptr, "feature_set") == CYCLES_FEATURES_EXPERIMENTAL;
+}
+
+void BKE_scene_base_flag_to_objects(ViewLayer *view_layer)
+{
+ Base *base = static_cast<Base *>(view_layer->object_bases.first);
+
+ while (base) {
+ BKE_scene_object_base_flag_sync_from_base(base);
+ base = base->next;
+ }
+}
+
+void BKE_scene_object_base_flag_sync_from_base(Base *base)
+{
+ Object *ob = base->object;
+ ob->base_flag = base->flag;
+}
+
+void BKE_scene_disable_color_management(Scene *scene)
+{
+ ColorManagedDisplaySettings *display_settings = &scene->display_settings;
+ ColorManagedViewSettings *view_settings = &scene->view_settings;
+ const char *view;
+ const char *none_display_name;
+
+ none_display_name = IMB_colormanagement_display_get_none_name();
+
+ BLI_strncpy(display_settings->display_device,
+ none_display_name,
+ sizeof(display_settings->display_device));
+
+ view = IMB_colormanagement_view_get_default_name(display_settings->display_device);
+
+ if (view) {
+ BLI_strncpy(view_settings->view_transform, view, sizeof(view_settings->view_transform));
+ }
+}
+
+bool BKE_scene_check_color_management_enabled(const Scene *scene)
+{
+ return !STREQ(scene->display_settings.display_device, "None");
+}
+
+bool BKE_scene_check_rigidbody_active(const Scene *scene)
+{
+ return scene && scene->rigidbody_world && scene->rigidbody_world->group &&
+ !(scene->rigidbody_world->flag & RBW_FLAG_MUTED);
+}
+
+int BKE_render_num_threads(const RenderData *rd)
+{
+ int threads;
+
+ /* override set from command line? */
+ threads = BLI_system_num_threads_override_get();
+
+ if (threads > 0) {
+ return threads;
+ }
+
+ /* fixed number of threads specified in scene? */
+ if (rd->mode & R_FIXED_THREADS) {
+ threads = rd->threads;
+ }
+ else {
+ threads = BLI_system_thread_count();
+ }
+
+ return max_ii(threads, 1);
+}
+
+int BKE_scene_num_threads(const Scene *scene)
+{
+ return BKE_render_num_threads(&scene->r);
+}
+
+int BKE_render_preview_pixel_size(const RenderData *r)
+{
+ if (r->preview_pixel_size == 0) {
+ return (U.pixelsize > 1.5f) ? 2 : 1;
+ }
+ return r->preview_pixel_size;
+}
+
+double BKE_scene_unit_scale(const UnitSettings *unit, const int unit_type, double value)
+{
+ if (unit->system == USER_UNIT_NONE) {
+ /* Never apply scale_length when not using a unit setting! */
+ return value;
+ }
+
+ switch (unit_type) {
+ case B_UNIT_LENGTH:
+ case B_UNIT_VELOCITY:
+ case B_UNIT_ACCELERATION:
+ return value * (double)unit->scale_length;
+ case B_UNIT_AREA:
+ case B_UNIT_POWER:
+ return value * pow(unit->scale_length, 2);
+ case B_UNIT_VOLUME:
+ return value * pow(unit->scale_length, 3);
+ case B_UNIT_MASS:
+ return value * pow(unit->scale_length, 3);
+ case B_UNIT_CAMERA: /* *Do not* use scene's unit scale for camera focal lens! See T42026. */
+ default:
+ return value;
+ }
+}
+
+/******************** multiview *************************/
+
+int BKE_scene_multiview_num_views_get(const RenderData *rd)
+{
+ int totviews = 0;
+
+ if ((rd->scemode & R_MULTIVIEW) == 0) {
+ return 1;
+ }
+
+ if (rd->views_format == SCE_VIEWS_FORMAT_STEREO_3D) {
+ SceneRenderView *srv = static_cast<SceneRenderView *>(
+ BLI_findstring(&rd->views, STEREO_LEFT_NAME, offsetof(SceneRenderView, name)));
+ if ((srv && srv->viewflag & SCE_VIEW_DISABLE) == 0) {
+ totviews++;
+ }
+
+ srv = static_cast<SceneRenderView *>(
+ BLI_findstring(&rd->views, STEREO_RIGHT_NAME, offsetof(SceneRenderView, name)));
+ if ((srv && srv->viewflag & SCE_VIEW_DISABLE) == 0) {
+ totviews++;
+ }
+ }
+ else {
+ LISTBASE_FOREACH (SceneRenderView *, srv, &rd->views) {
+ if ((srv->viewflag & SCE_VIEW_DISABLE) == 0) {
+ totviews++;
+ }
+ }
+ }
+ return totviews;
+}
+
+bool BKE_scene_multiview_is_stereo3d(const RenderData *rd)
+{
+ SceneRenderView *srv[2];
+
+ if ((rd->scemode & R_MULTIVIEW) == 0) {
+ return false;
+ }
+
+ srv[0] = (SceneRenderView *)BLI_findstring(
+ &rd->views, STEREO_LEFT_NAME, offsetof(SceneRenderView, name));
+ srv[1] = (SceneRenderView *)BLI_findstring(
+ &rd->views, STEREO_RIGHT_NAME, offsetof(SceneRenderView, name));
+
+ return (srv[0] && ((srv[0]->viewflag & SCE_VIEW_DISABLE) == 0) && srv[1] &&
+ ((srv[1]->viewflag & SCE_VIEW_DISABLE) == 0));
+}
+
+bool BKE_scene_multiview_is_render_view_active(const RenderData *rd, const SceneRenderView *srv)
+{
+ if (srv == nullptr) {
+ return false;
+ }
+
+ if ((rd->scemode & R_MULTIVIEW) == 0) {
+ return false;
+ }
+
+ if (srv->viewflag & SCE_VIEW_DISABLE) {
+ return false;
+ }
+
+ if (rd->views_format == SCE_VIEWS_FORMAT_MULTIVIEW) {
+ return true;
+ }
+
+ /* SCE_VIEWS_SETUP_BASIC */
+ if (STR_ELEM(srv->name, STEREO_LEFT_NAME, STEREO_RIGHT_NAME)) {
+ return true;
+ }
+
+ return false;
+}
+
+bool BKE_scene_multiview_is_render_view_first(const RenderData *rd, const char *viewname)
+{
+ if ((rd->scemode & R_MULTIVIEW) == 0) {
+ return true;
+ }
+
+ if ((!viewname) || (!viewname[0])) {
+ return true;
+ }
+
+ LISTBASE_FOREACH (const SceneRenderView *, srv, &rd->views) {
+ if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
+ return STREQ(viewname, srv->name);
+ }
+ }
+
+ return true;
+}
+
+bool BKE_scene_multiview_is_render_view_last(const RenderData *rd, const char *viewname)
+{
+ if ((rd->scemode & R_MULTIVIEW) == 0) {
+ return true;
+ }
+
+ if ((!viewname) || (!viewname[0])) {
+ return true;
+ }
+
+ LISTBASE_FOREACH_BACKWARD (const SceneRenderView *, srv, &rd->views) {
+ if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
+ return STREQ(viewname, srv->name);
+ }
+ }
+
+ return true;
+}
+
+SceneRenderView *BKE_scene_multiview_render_view_findindex(const RenderData *rd, const int view_id)
+{
+ SceneRenderView *srv;
+ size_t nr;
+
+ if ((rd->scemode & R_MULTIVIEW) == 0) {
+ return nullptr;
+ }
+
+ for (srv = static_cast<SceneRenderView *>(rd->views.first), nr = 0; srv; srv = srv->next) {
+ if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
+ if (nr++ == view_id) {
+ return srv;
+ }
+ }
+ }
+ return srv;
+}
+
+const char *BKE_scene_multiview_render_view_name_get(const RenderData *rd, const int view_id)
+{
+ SceneRenderView *srv = BKE_scene_multiview_render_view_findindex(rd, view_id);
+
+ if (srv) {
+ return srv->name;
+ }
+
+ return "";
+}
+
+int BKE_scene_multiview_view_id_get(const RenderData *rd, const char *viewname)
+{
+ SceneRenderView *srv;
+ size_t nr;
+
+ if ((!rd) || ((rd->scemode & R_MULTIVIEW) == 0)) {
+ return 0;
+ }
+
+ if ((!viewname) || (!viewname[0])) {
+ return 0;
+ }
+
+ for (srv = static_cast<SceneRenderView *>(rd->views.first), nr = 0; srv; srv = srv->next) {
+ if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
+ if (STREQ(viewname, srv->name)) {
+ return nr;
+ }
+
+ nr += 1;
+ }
+ }
+
+ return 0;
+}
+
+void BKE_scene_multiview_filepath_get(const SceneRenderView *srv,
+ const char *filepath,
+ char *r_filepath)
+{
+ BLI_strncpy(r_filepath, filepath, FILE_MAX);
+ BLI_path_suffix(r_filepath, FILE_MAX, srv->suffix, "");
+}
+
+void BKE_scene_multiview_view_filepath_get(const RenderData *rd,
+ const char *filepath,
+ const char *viewname,
+ char *r_filepath)
+{
+ SceneRenderView *srv;
+ char suffix[FILE_MAX];
+
+ srv = static_cast<SceneRenderView *>(
+ BLI_findstring(&rd->views, viewname, offsetof(SceneRenderView, name)));
+ if (srv) {
+ BLI_strncpy(suffix, srv->suffix, sizeof(suffix));
+ }
+ else {
+ BLI_strncpy(suffix, viewname, sizeof(suffix));
+ }
+
+ BLI_strncpy(r_filepath, filepath, FILE_MAX);
+ BLI_path_suffix(r_filepath, FILE_MAX, suffix, "");
+}
+
+const char *BKE_scene_multiview_view_suffix_get(const RenderData *rd, const char *viewname)
+{
+ SceneRenderView *srv;
+
+ if ((viewname == nullptr) || (viewname[0] == '\0')) {
+ return viewname;
+ }
+
+ srv = static_cast<SceneRenderView *>(
+ BLI_findstring(&rd->views, viewname, offsetof(SceneRenderView, name)));
+ if (srv) {
+ return srv->suffix;
+ }
+
+ return viewname;
+}
+
+const char *BKE_scene_multiview_view_id_suffix_get(const RenderData *rd, const int view_id)
+{
+ if ((rd->scemode & R_MULTIVIEW) == 0) {
+ return "";
+ }
+
+ const char *viewname = BKE_scene_multiview_render_view_name_get(rd, view_id);
+ return BKE_scene_multiview_view_suffix_get(rd, viewname);
+}
+
+void BKE_scene_multiview_view_prefix_get(Scene *scene,
+ const char *name,
+ char *r_prefix,
+ const char **r_ext)
+{
+ size_t index_act;
+ const char *suf_act;
+ const char delims[] = {'.', '\0'};
+
+ r_prefix[0] = '\0';
+
+ /* begin of extension */
+ index_act = BLI_str_rpartition(name, delims, r_ext, &suf_act);
+ if (*r_ext == nullptr) {
+ return;
+ }
+ BLI_assert(index_act > 0);
+ UNUSED_VARS_NDEBUG(index_act);
+
+ LISTBASE_FOREACH (SceneRenderView *, srv, &scene->r.views) {
+ if (BKE_scene_multiview_is_render_view_active(&scene->r, srv)) {
+ const size_t len = strlen(srv->suffix);
+ const size_t ext_len = strlen(*r_ext);
+ if (ext_len >= len && STREQLEN(*r_ext - len, srv->suffix, len)) {
+ BLI_strncpy(r_prefix, name, strlen(name) - ext_len - len + 1);
+ break;
+ }
+ }
+ }
+}
+
+void BKE_scene_multiview_videos_dimensions_get(const RenderData *rd,
+ const size_t width,
+ const size_t height,
+ size_t *r_width,
+ size_t *r_height)
+{
+ if ((rd->scemode & R_MULTIVIEW) && rd->im_format.views_format == R_IMF_VIEWS_STEREO_3D) {
+ IMB_stereo3d_write_dimensions(rd->im_format.stereo3d_format.display_mode,
+ (rd->im_format.stereo3d_format.flag & S3D_SQUEEZED_FRAME) != 0,
+ width,
+ height,
+ r_width,
+ r_height);
+ }
+ else {
+ *r_width = width;
+ *r_height = height;
+ }
+}
+
+int BKE_scene_multiview_num_videos_get(const RenderData *rd)
+{
+ if (BKE_imtype_is_movie(rd->im_format.imtype) == false) {
+ return 0;
+ }
+
+ if ((rd->scemode & R_MULTIVIEW) == 0) {
+ return 1;
+ }
+
+ if (rd->im_format.views_format == R_IMF_VIEWS_STEREO_3D) {
+ return 1;
+ }
+
+ /* R_IMF_VIEWS_INDIVIDUAL */
+ return BKE_scene_multiview_num_views_get(rd);
+}
+
+/* Manipulation of depsgraph storage. */
+
+/* This is a key which identifies depsgraph. */
+struct DepsgraphKey {
+ const ViewLayer *view_layer;
+ /* TODO(sergey): Need to include window somehow (same layer might be in a
+ * different states in different windows).
+ */
+};
+
+static unsigned int depsgraph_key_hash(const void *key_v)
+{
+ const DepsgraphKey *key = static_cast<const DepsgraphKey *>(key_v);
+ unsigned int hash = BLI_ghashutil_ptrhash(key->view_layer);
+ /* TODO(sergey): Include hash from other fields in the key. */
+ return hash;
+}
+
+static bool depsgraph_key_compare(const void *key_a_v, const void *key_b_v)
+{
+ const DepsgraphKey *key_a = static_cast<const DepsgraphKey *>(key_a_v);
+ const DepsgraphKey *key_b = static_cast<const DepsgraphKey *>(key_b_v);
+ /* TODO(sergey): Compare rest of. */
+ return !(key_a->view_layer == key_b->view_layer);
+}
+
+static void depsgraph_key_free(void *key_v)
+{
+ DepsgraphKey *key = static_cast<DepsgraphKey *>(key_v);
+ MEM_freeN(key);
+}
+
+static void depsgraph_key_value_free(void *value)
+{
+ Depsgraph *depsgraph = static_cast<Depsgraph *>(value);
+ DEG_graph_free(depsgraph);
+}
+
+void BKE_scene_allocate_depsgraph_hash(Scene *scene)
+{
+ scene->depsgraph_hash = BLI_ghash_new(
+ depsgraph_key_hash, depsgraph_key_compare, "Scene Depsgraph Hash");
+}
+
+void BKE_scene_ensure_depsgraph_hash(Scene *scene)
+{
+ if (scene->depsgraph_hash == nullptr) {
+ BKE_scene_allocate_depsgraph_hash(scene);
+ }
+}
+
+void BKE_scene_free_depsgraph_hash(Scene *scene)
+{
+ if (scene->depsgraph_hash == nullptr) {
+ return;
+ }
+ BLI_ghash_free(scene->depsgraph_hash, depsgraph_key_free, depsgraph_key_value_free);
+ scene->depsgraph_hash = nullptr;
+}
+
+void BKE_scene_free_view_layer_depsgraph(Scene *scene, ViewLayer *view_layer)
+{
+ if (scene->depsgraph_hash != nullptr) {
+ DepsgraphKey key = {view_layer};
+ BLI_ghash_remove(scene->depsgraph_hash, &key, depsgraph_key_free, depsgraph_key_value_free);
+ }
+}
+
+/* Query depsgraph for a specific contexts. */
+
+static Depsgraph **scene_get_depsgraph_p(Scene *scene,
+ ViewLayer *view_layer,
+ const bool allocate_ghash_entry)
+{
+ /* bmain may be nullptr here! */
+ BLI_assert(scene != nullptr);
+ BLI_assert(view_layer != nullptr);
+ BLI_assert(BKE_scene_has_view_layer(scene, view_layer));
+
+ /* Make sure hash itself exists. */
+ if (allocate_ghash_entry) {
+ BKE_scene_ensure_depsgraph_hash(scene);
+ }
+ if (scene->depsgraph_hash == nullptr) {
+ return nullptr;
+ }
+
+ DepsgraphKey key;
+ key.view_layer = view_layer;
+
+ Depsgraph **depsgraph_ptr;
+ if (!allocate_ghash_entry) {
+ depsgraph_ptr = (Depsgraph **)BLI_ghash_lookup_p(scene->depsgraph_hash, &key);
+ return depsgraph_ptr;
+ }
+
+ DepsgraphKey **key_ptr;
+ if (BLI_ghash_ensure_p_ex(
+ scene->depsgraph_hash, &key, (void ***)&key_ptr, (void ***)&depsgraph_ptr)) {
+ return depsgraph_ptr;
+ }
+
+ /* Depsgraph was not found in the ghash, but the key still needs allocating. */
+ *key_ptr = MEM_new<DepsgraphKey>(__func__);
+ **key_ptr = key;
+
+ *depsgraph_ptr = nullptr;
+ return depsgraph_ptr;
+}
+
+static Depsgraph **scene_ensure_depsgraph_p(Main *bmain, Scene *scene, ViewLayer *view_layer)
+{
+ BLI_assert(bmain != nullptr);
+
+ Depsgraph **depsgraph_ptr = scene_get_depsgraph_p(scene, view_layer, true);
+ if (depsgraph_ptr == nullptr) {
+ /* The scene has no depsgraph hash. */
+ return nullptr;
+ }
+ if (*depsgraph_ptr != nullptr) {
+ /* The depsgraph was found, no need to allocate. */
+ return depsgraph_ptr;
+ }
+
+ /* Allocate a new depsgraph. scene_get_depsgraph_p() already ensured that the pointer is stored
+ * in the scene's depsgraph hash. */
+ *depsgraph_ptr = DEG_graph_new(bmain, scene, view_layer, DAG_EVAL_VIEWPORT);
+
+ /* TODO(sergey): Would be cool to avoid string format print,
+ * but is a bit tricky because we can't know in advance whether
+ * we will ever enable debug messages for this depsgraph.
+ */
+ char name[1024];
+ BLI_snprintf(name, sizeof(name), "%s :: %s", scene->id.name, view_layer->name);
+ DEG_debug_name_set(*depsgraph_ptr, name);
+
+ /* These viewport depsgraphs communicate changes to the editors. */
+ DEG_enable_editors_update(*depsgraph_ptr);
+
+ return depsgraph_ptr;
+}
+
+Depsgraph *BKE_scene_get_depsgraph(const Scene *scene, const ViewLayer *view_layer)
+{
+ BLI_assert(BKE_scene_has_view_layer(scene, view_layer));
+
+ if (scene->depsgraph_hash == nullptr) {
+ return nullptr;
+ }
+
+ DepsgraphKey key;
+ key.view_layer = view_layer;
+ return static_cast<Depsgraph *>(BLI_ghash_lookup(scene->depsgraph_hash, &key));
+}
+
+Depsgraph *BKE_scene_ensure_depsgraph(Main *bmain, Scene *scene, ViewLayer *view_layer)
+{
+ Depsgraph **depsgraph_ptr = scene_ensure_depsgraph_p(bmain, scene, view_layer);
+ return (depsgraph_ptr != nullptr) ? *depsgraph_ptr : nullptr;
+}
+
+static char *scene_undo_depsgraph_gen_key(Scene *scene, ViewLayer *view_layer, char *key_full)
+{
+ if (key_full == nullptr) {
+ key_full = static_cast<char *>(MEM_callocN(MAX_ID_NAME + FILE_MAX + MAX_NAME, __func__));
+ }
+
+ size_t key_full_offset = BLI_strncpy_rlen(key_full, scene->id.name, MAX_ID_NAME);
+ if (ID_IS_LINKED(scene)) {
+ key_full_offset += BLI_strncpy_rlen(
+ key_full + key_full_offset, scene->id.lib->filepath, FILE_MAX);
+ }
+ key_full_offset += BLI_strncpy_rlen(key_full + key_full_offset, view_layer->name, MAX_NAME);
+ BLI_assert(key_full_offset < MAX_ID_NAME + FILE_MAX + MAX_NAME);
+
+ return key_full;
+}
+
+GHash *BKE_scene_undo_depsgraphs_extract(Main *bmain)
+{
+ GHash *depsgraph_extract = BLI_ghash_new(
+ BLI_ghashutil_strhash_p, BLI_ghashutil_strcmp, __func__);
+
+ LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
+ if (scene->depsgraph_hash == nullptr) {
+ /* In some cases, e.g. when undo has to perform multiple steps at once, no depsgraph will
+ * be built so this pointer may be nullptr. */
+ continue;
+ }
+ LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
+ DepsgraphKey key;
+ key.view_layer = view_layer;
+ Depsgraph **depsgraph = (Depsgraph **)BLI_ghash_lookup_p(scene->depsgraph_hash, &key);
+
+ if (depsgraph != nullptr && *depsgraph != nullptr) {
+ char *key_full = scene_undo_depsgraph_gen_key(scene, view_layer, nullptr);
+
+ /* We steal the depsgraph from the scene. */
+ BLI_ghash_insert(depsgraph_extract, key_full, *depsgraph);
+ *depsgraph = nullptr;
+ }
+ }
+ }
+
+ return depsgraph_extract;
+}
+
+void BKE_scene_undo_depsgraphs_restore(Main *bmain, GHash *depsgraph_extract)
+{
+ LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
+ LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
+ char key_full[MAX_ID_NAME + FILE_MAX + MAX_NAME] = {0};
+ scene_undo_depsgraph_gen_key(scene, view_layer, key_full);
+
+ Depsgraph **depsgraph_extract_ptr = (Depsgraph **)BLI_ghash_lookup_p(depsgraph_extract,
+ key_full);
+ if (depsgraph_extract_ptr == nullptr) {
+ continue;
+ }
+ BLI_assert(*depsgraph_extract_ptr != nullptr);
+
+ Depsgraph **depsgraph_scene_ptr = scene_get_depsgraph_p(scene, view_layer, true);
+ BLI_assert(depsgraph_scene_ptr != nullptr);
+ BLI_assert(*depsgraph_scene_ptr == nullptr);
+
+ /* We steal the depsgraph back from our 'extract' storage to the scene. */
+ Depsgraph *depsgraph = *depsgraph_extract_ptr;
+
+ DEG_graph_replace_owners(depsgraph, bmain, scene, view_layer);
+
+ DEG_graph_tag_relations_update(depsgraph);
+
+ *depsgraph_scene_ptr = depsgraph;
+ *depsgraph_extract_ptr = nullptr;
+ }
+ }
+
+ BLI_ghash_free(depsgraph_extract, MEM_freeN, depsgraph_key_value_free);
+}
+
+/* -------------------------------------------------------------------- */
+/** \name Scene Orientation
+ * \{ */
+
+void BKE_scene_transform_orientation_remove(Scene *scene, TransformOrientation *orientation)
+{
+ const int orientation_index = BKE_scene_transform_orientation_get_index(scene, orientation);
+
+ for (int i = 0; i < ARRAY_SIZE(scene->orientation_slots); i++) {
+ TransformOrientationSlot *orient_slot = &scene->orientation_slots[i];
+ if (orient_slot->index_custom == orientation_index) {
+ /* could also use orientation_index-- */
+ orient_slot->type = V3D_ORIENT_GLOBAL;
+ orient_slot->index_custom = -1;
+ }
+ else if (orient_slot->index_custom > orientation_index) {
+ BLI_assert(orient_slot->type == V3D_ORIENT_CUSTOM);
+ orient_slot->index_custom--;
+ }
+ }
+
+ BLI_freelinkN(&scene->transform_spaces, orientation);
+}
+
+TransformOrientation *BKE_scene_transform_orientation_find(const Scene *scene, const int index)
+{
+ return static_cast<TransformOrientation *>(BLI_findlink(&scene->transform_spaces, index));
+}
+
+int BKE_scene_transform_orientation_get_index(const Scene *scene,
+ const TransformOrientation *orientation)
+{
+ return BLI_findindex(&scene->transform_spaces, orientation);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Scene Cursor Rotation
+ *
+ * Matches #BKE_object_rot_to_mat3 and #BKE_object_mat3_to_rot.
+ * \{ */
+
+void BKE_scene_cursor_rot_to_mat3(const View3DCursor *cursor, float mat[3][3])
+{
+ if (cursor->rotation_mode > 0) {
+ eulO_to_mat3(mat, cursor->rotation_euler, cursor->rotation_mode);
+ }
+ else if (cursor->rotation_mode == ROT_MODE_AXISANGLE) {
+ axis_angle_to_mat3(mat, cursor->rotation_axis, cursor->rotation_angle);
+ }
+ else {
+ float tquat[4];
+ normalize_qt_qt(tquat, cursor->rotation_quaternion);
+ quat_to_mat3(mat, tquat);
+ }
+}
+
+void BKE_scene_cursor_rot_to_quat(const View3DCursor *cursor, float quat[4])
+{
+ if (cursor->rotation_mode > 0) {
+ eulO_to_quat(quat, cursor->rotation_euler, cursor->rotation_mode);
+ }
+ else if (cursor->rotation_mode == ROT_MODE_AXISANGLE) {
+ axis_angle_to_quat(quat, cursor->rotation_axis, cursor->rotation_angle);
+ }
+ else {
+ normalize_qt_qt(quat, cursor->rotation_quaternion);
+ }
+}
+
+void BKE_scene_cursor_mat3_to_rot(View3DCursor *cursor, const float mat[3][3], bool use_compat)
+{
+ BLI_ASSERT_UNIT_M3(mat);
+
+ switch (cursor->rotation_mode) {
+ case ROT_MODE_QUAT: {
+ float quat[4];
+ mat3_normalized_to_quat(quat, mat);
+ if (use_compat) {
+ float quat_orig[4];
+ copy_v4_v4(quat_orig, cursor->rotation_quaternion);
+ quat_to_compatible_quat(cursor->rotation_quaternion, quat, quat_orig);
+ }
+ else {
+ copy_v4_v4(cursor->rotation_quaternion, quat);
+ }
+ break;
+ }
+ case ROT_MODE_AXISANGLE: {
+ mat3_to_axis_angle(cursor->rotation_axis, &cursor->rotation_angle, mat);
+ break;
+ }
+ default: {
+ if (use_compat) {
+ mat3_to_compatible_eulO(
+ cursor->rotation_euler, cursor->rotation_euler, cursor->rotation_mode, mat);
+ }
+ else {
+ mat3_to_eulO(cursor->rotation_euler, cursor->rotation_mode, mat);
+ }
+ break;
+ }
+ }
+}
+
+void BKE_scene_cursor_quat_to_rot(View3DCursor *cursor, const float quat[4], bool use_compat)
+{
+ BLI_ASSERT_UNIT_QUAT(quat);
+
+ switch (cursor->rotation_mode) {
+ case ROT_MODE_QUAT: {
+ if (use_compat) {
+ float quat_orig[4];
+ copy_v4_v4(quat_orig, cursor->rotation_quaternion);
+ quat_to_compatible_quat(cursor->rotation_quaternion, quat, quat_orig);
+ }
+ else {
+ copy_qt_qt(cursor->rotation_quaternion, quat);
+ }
+ break;
+ }
+ case ROT_MODE_AXISANGLE: {
+ quat_to_axis_angle(cursor->rotation_axis, &cursor->rotation_angle, quat);
+ break;
+ }
+ default: {
+ if (use_compat) {
+ quat_to_compatible_eulO(
+ cursor->rotation_euler, cursor->rotation_euler, cursor->rotation_mode, quat);
+ }
+ else {
+ quat_to_eulO(cursor->rotation_euler, cursor->rotation_mode, quat);
+ }
+ break;
+ }
+ }
+}
+
+void BKE_scene_cursor_to_mat4(const View3DCursor *cursor, float mat[4][4])
+{
+ float mat3[3][3];
+ BKE_scene_cursor_rot_to_mat3(cursor, mat3);
+ copy_m4_m3(mat, mat3);
+ copy_v3_v3(mat[3], cursor->location);
+}
+
+void BKE_scene_cursor_from_mat4(View3DCursor *cursor, const float mat[4][4], bool use_compat)
+{
+ float mat3[3][3];
+ copy_m3_m4(mat3, mat);
+ BKE_scene_cursor_mat3_to_rot(cursor, mat3, use_compat);
+ copy_v3_v3(cursor->location, mat[3]);
+}
+
+/** \} */