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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-07 01:05:58 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-07 01:05:58 +0400
commitfb56dbc2afc7c8b6ffc24406ed82cbcbff090da3 (patch)
tree5832366c7147ad6ebc858312ac106b5d1571b5e5 /source/blender/blenkernel
parent3bf96250cde08ab9ad717819114b48ccb11c2d5d (diff)
Cycles: procedural texture nodes reorganization. This will break existing files
using them, but rather do it now that I have the chance still. Highlights: * Wood and Marble merged into a single Wave texture * Clouds + Distorted Noise merged into new Noise node * Blend renamed to Gradient * Stucci removed, was mostly useful for old bump * Noise removed, will come back later, didn't actually work yet * Depth setting is now Detail socket, which accepts float values * Scale socket instead of Size socket http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_node.h12
-rw-r--r--source/blender/blenkernel/intern/node.c14
2 files changed, 9 insertions, 17 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 3ba6cd3793e..9543eefd0c7 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -473,23 +473,19 @@ struct ShadeResult;
#define SH_NODE_GEOMETRY 141
#define SH_NODE_LIGHT_PATH 142
#define SH_NODE_TEX_IMAGE 143
-#define SH_NODE_TEX_NOISE 144
#define SH_NODE_TEX_SKY 145
-#define SH_NODE_TEX_BLEND 146
+#define SH_NODE_TEX_GRADIENT 146
#define SH_NODE_TEX_VORONOI 147
#define SH_NODE_TEX_MAGIC 148
-#define SH_NODE_TEX_MARBLE 149
-#define SH_NODE_TEX_CLOUDS 150
-#define SH_NODE_TEX_WOOD 151
+#define SH_NODE_TEX_WAVE 149
+#define SH_NODE_TEX_NOISE 150
#define SH_NODE_TEX_MUSGRAVE 152
-#define SH_NODE_TEX_STUCCI 153
-#define SH_NODE_TEX_DISTNOISE 154
#define SH_NODE_TEX_COORD 155
#define SH_NODE_ADD_SHADER 156
#define SH_NODE_TEX_ENVIRONMENT 157
#define SH_NODE_OUTPUT_TEXTURE 158
#define SH_NODE_HOLDOUT 159
-#define SH_NODE_BLEND_WEIGHT 160
+#define SH_NODE_LAYER_WEIGHT 160
#define SH_NODE_VOLUME_TRANSPARENT 161
#define SH_NODE_VOLUME_ISOTROPIC 162
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 4f87c194790..35f32a3b772 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -1896,7 +1896,7 @@ static void registerShaderNodes(ListBase *ntypelist)
register_node_type_sh_geometry(ntypelist);
register_node_type_sh_light_path(ntypelist);
register_node_type_sh_fresnel(ntypelist);
- register_node_type_sh_blend_weight(ntypelist);
+ register_node_type_sh_layer_weight(ntypelist);
register_node_type_sh_tex_coord(ntypelist);
register_node_type_sh_background(ntypelist);
@@ -1922,16 +1922,12 @@ static void registerShaderNodes(ListBase *ntypelist)
register_node_type_sh_tex_image(ntypelist);
register_node_type_sh_tex_environment(ntypelist);
register_node_type_sh_tex_sky(ntypelist);
- register_node_type_sh_tex_voronoi(ntypelist);
- register_node_type_sh_tex_blend(ntypelist);
- register_node_type_sh_tex_magic(ntypelist);
- register_node_type_sh_tex_marble(ntypelist);
- register_node_type_sh_tex_clouds(ntypelist);
- register_node_type_sh_tex_wood(ntypelist);
- register_node_type_sh_tex_stucci(ntypelist);
register_node_type_sh_tex_noise(ntypelist);
- register_node_type_sh_tex_distnoise(ntypelist);
+ register_node_type_sh_tex_wave(ntypelist);
+ register_node_type_sh_tex_voronoi(ntypelist);
register_node_type_sh_tex_musgrave(ntypelist);
+ register_node_type_sh_tex_gradient(ntypelist);
+ register_node_type_sh_tex_magic(ntypelist);
}
static void registerTextureNodes(ListBase *ntypelist)